Search found 10 matches

by Lysenko
Fri Dec 20, 2013 8:34 am
Forum: Advanced Help
Topic: Weird error on Android 2.3 (Samsung Galaxy Y)
Replies: 5
Views: 1208

Re: Weird error on Android 2.3 (Samsung Galaxy Y)

@porcus You were asked not which version of OpenGL ES you were using. The question is, which revision of irrlicht ogl-es branch you were using. I hope you understand version control and subversion. I don't know current revision, but my local code is at r4615. So your answer should be something close...
by Lysenko
Thu Dec 19, 2013 4:40 pm
Forum: Bug reports
Topic: [PATCH]Android port doesn't work well with multi-touch input
Replies: 7
Views: 3579

Re: [PATCH]Android port doesn't work well with multi-touch i

One thing.

s32 ChangedPointerID = (AndroidEventAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

ChangedPointerID is not a pointer ID, it is a pointer index.
Then you compare it with a pointer id, which is wrong, isn't it?
by Lysenko
Thu Dec 19, 2013 2:51 pm
Forum: Bug reports
Topic: [PATCH]Android port doesn't work well with multi-touch input
Replies: 7
Views: 3579

Re: [PATCH]Android port doesn't work well with multi-touch i

Good work, thanks.
I have a question: why do we need Touched flag?
I saw it used in touchedCount(), but here you store number of pointers in PointerCount.
Is Touched used for something else?
by Lysenko
Tue Nov 26, 2013 10:39 pm
Forum: Beginners Help
Topic: GLSurfaceView performance on Android 4
Replies: 1
Views: 356

GLSurfaceView performance on Android 4

A fun thing happen with me today. My Irrlicht 1.7 OGELS1 based application works faster on Galaxy Ace(3 years old phone) than on Galaxy S3(1 year old phone). I tested ogl-es 17.HelloWorldMobile on both phones. Galaxy S3: 40 FPS Galaxy Ace: 60 FPS Then I found the issue, it wasn't Irrlicht nor my cod...
by Lysenko
Tue Apr 17, 2012 3:26 pm
Forum: Everything 2d/3d Graphics
Topic: Blender to Irrlicht
Replies: 1
Views: 989

Blender to Irrlicht

Hi I have issue with Blender 2.49 to Irrlicht( android port OGLES 1.1) export, I found solution, but can anyone explain it? When simple cube exported from Blender to Irrlicht in both obj or irrmesh format, textures not work. But when I first create cube in IrrEdit, then export it to obj, then open i...
by Lysenko
Thu Jan 26, 2012 11:00 pm
Forum: Beginners Help
Topic: Irrlicht Android specific device issue
Replies: 12
Views: 4137

Re: Irrlicht Android specific device issue

My scene has 3 nodes/materials.
This isn't problem with Irrlicht, as topic starter mentioned before, this is specific Android device problem - Samsugn Ace.
by Lysenko
Thu Jan 26, 2012 7:21 pm
Forum: Beginners Help
Topic: Irrlicht Android specific device issue
Replies: 12
Views: 4137

Re: Irrlicht Android specific device issue

Samsung ACE assures that he supports anisotropic filter on runtime. But when I do #undef GL_EXT_texture_filter_anisotropic, all GL_INVALID_ENUM errors disappeared. Second step is dirty monkey patch. I changed code in OnSetMaterial from   if (resetAllRenderstates || (material.MaterialType != lastMate...
by Lysenko
Thu Jan 26, 2012 5:13 pm
Forum: Beginners Help
Topic: Irrlicht Android specific device issue
Replies: 12
Views: 4137

Re: Irrlicht Android specific device issue

@hybrid: Thanks for response. Another code that raise GL_INVALID_ENUM is in COGLESDriver::setBasicRenderStates:   #ifdef GL_EXT_texture_filter_anisotropic if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic])        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,                   ...
by Lysenko
Wed Jan 25, 2012 6:48 pm
Forum: Beginners Help
Topic: Irrlicht Android specific device issue
Replies: 12
Views: 4137

Re: Irrlicht Android specific device issue

I can't solve it. Samsung Ace, Android 2.2 The error is raised in COGLES1MaterialRenderer_SOLID::OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services). Stack trace looks like COGLES1Driver -> genericDriverInit ...