Here have a look at this exporter.
http://www.andytather.co.uk/Panda/direc ... loads.aspx
it has helped me numerous times.
Search found 7 matches
- Sat Apr 07, 2012 8:50 am
- Forum: Game Programming
- Topic: How to export from 3ds max to directx9 files in window7 !
- Replies: 11
- Views: 5311
- Fri Apr 06, 2012 6:21 pm
- Forum: Game Programming
- Topic: Advantages and disadvantages of single image textures?
- Replies: 10
- Views: 4260
Re: Advantages and disadvantages of single image textures?
On some occasions i will, for example leaves, i need transparency for the gaps in between each leaf.
- Fri Apr 06, 2012 4:53 pm
- Forum: Game Programming
- Topic: Advantages and disadvantages of single image textures?
- Replies: 10
- Views: 4260
Re: Advantages and disadvantages of single image textures?
Okay thanks!
I will begin changing everything so that it is done this ways soon. Just one question though. Do i need to set a transparency key or is having the texture sheets background to transparent good enough?
Thanks again!
I will begin changing everything so that it is done this ways soon. Just one question though. Do i need to set a transparency key or is having the texture sheets background to transparent good enough?
Thanks again!
- Wed Apr 04, 2012 1:12 pm
- Forum: Game Programming
- Topic: Advantages and disadvantages of single image textures?
- Replies: 10
- Views: 4260
Advantages and disadvantages of single image textures?
Hello,
I have recently been thinking about optimizing performance on my game. I am currently creating a voxel-like 3d game.
At this moment in time all my textures are stored in one folder in individual images. For example there are 99 images all 16 x 16 and they are all around 1kb in size. I was ...
I have recently been thinking about optimizing performance on my game. I am currently creating a voxel-like 3d game.
At this moment in time all my textures are stored in one folder in individual images. For example there are 99 images all 16 x 16 and they are all around 1kb in size. I was ...
- Tue Jan 31, 2012 11:08 pm
- Forum: Advanced Help
- Topic: Odd white lines.
- Replies: 5
- Views: 1539
Re: Odd white lines.
I did a little research on combining meshes and came across duckys thread on a mesh combiner. irrlicht.sourceforge.net/forum/viewtopic.php?t=39598 would this be appropriate to use?
It's quite neat, though I remember there were some problems with it like memory leaks, weird texturing after textures ...
It's quite neat, though I remember there were some problems with it like memory leaks, weird texturing after textures ...
- Tue Jan 31, 2012 7:23 pm
- Forum: Advanced Help
- Topic: Odd white lines.
- Replies: 5
- Views: 1539
Re: Odd white lines.
I guess this is because of anti-aliasing enabled.
Your scene consist of distinct blocks (not a single mesh), so they are all been anti-aliased separately.
Anti-aliasing is a nice feature though, i'd like to keep that in. So to anti-alias them i'd need to make them all one mesh?
How exactly do i ...
Your scene consist of distinct blocks (not a single mesh), so they are all been anti-aliased separately.
Anti-aliasing is a nice feature though, i'd like to keep that in. So to anti-alias them i'd need to make them all one mesh?
How exactly do i ...
- Tue Jan 31, 2012 5:46 pm
- Forum: Advanced Help
- Topic: Odd white lines.
- Replies: 5
- Views: 1539
Odd white lines.
Hello,
while programming for my latest game i have noticed a few issues when playing the game on High quality. High quality as in the nVidia control panel high quality.
When i set my preference to quality over performance strange white lines appears on the borders of my objects.
What i'd like to ...
while programming for my latest game i have noticed a few issues when playing the game on High quality. High quality as in the nVidia control panel high quality.
When i set my preference to quality over performance strange white lines appears on the borders of my objects.
What i'd like to ...