Search found 12 matches
- Mon Apr 08, 2013 1:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19512
Re: Native Android port
I don't care that much for the patch. If it helps others to get by, then I am happy. If you guys need it to fix the segfault in Android with the Ogles2 driver, then that's solved for you. If you guys want to do a complete rewrite, then that's fine too.
- Mon Apr 08, 2013 1:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19512
Re: Native Android port
Looks like I fixed the compile error by simply adding the following function CIrrDeviceAndroid.cpp/h core::position2di CIrrDeviceAndroid::getWindowPosition() { return core::position2di(-1, -1); } I don't think we need this function on Android. There are no 'windows'. I ran it and it seems to...
- Mon Apr 08, 2013 1:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19512
Re: Native Android port
mazataza, the reason why it crashes if you leave the AndroidAssetFileArchive there is simply because it wasn't done in the correct location. see my post here: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48080&p=277056#p277040 All you have to do is move the crashing code block b...
- Mon Apr 08, 2013 1:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19512
Re: Native Android port
and the latest as of today doesn't seem to compile for Android. First, I went in source/Irrlicht/Android/jni/Android.mk, and changed this line: LOCAL_CFLAGS := -DBUILD_OGLES2 -g -D_DEBUG to the following: LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ -g -D_DEBUG But I am getting the following error: jni/...
- Mon Apr 08, 2013 1:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19512
Re: Native Android port
I am pretty certain that the Android emulator cannot do OpenGL ES, unless it was changed recently.
- Mon Feb 04, 2013 3:21 pm
- Forum: Bug reports
- Topic: [fixed]MAYA Camera problems with the input receiver
- Replies: 16
- Views: 5293
Re: [fixed]MAYA Camera problems with the input receiver
Yes, I know that you are in Montreal, that's what it says under your avatar lol.
I just tried it on 1.8 as-is and it worked. I didn't update anything yo get it to work.
I just tried it on 1.8 as-is and it worked. I didn't update anything yo get it to work.
- Sat Feb 02, 2013 6:25 pm
- Forum: Bug reports
- Topic: [fixed]MAYA Camera problems with the input receiver
- Replies: 16
- Views: 5293
Re: [fixed]MAYA Camera problems with the input receiver
Hi there. I patched my own copy of CSceneNodeAnimatorCameraMaya from irrlicht 1.8 with Christian's patch (http://www.clavet.org/files/patches/MayaCam_Improvements.patch). It works exactly as I wanted! Having the zoom on the middle click is so much better too! Good work Chris!! If you are in the Otta...
- Sat Feb 02, 2013 1:59 am
- Forum: Bug reports
- Topic: [fixed]MAYA Camera problems with the input receiver
- Replies: 16
- Views: 5293
Re: [fixed]MAYA Camera problems with the input receiver
Hi,
This seems to be exactly the problem that I am having with the Maya camera, and seems to have been solved, but when I look at CSceneNodeAnimatorCameraMaya.cpp from Irrlicht 1.8, there is not FirstUpdate flag in there. Was this patch supposed to be applied to 1.8?
Thanks
This seems to be exactly the problem that I am having with the Maya camera, and seems to have been solved, but when I look at CSceneNodeAnimatorCameraMaya.cpp from Irrlicht 1.8, there is not FirstUpdate flag in there. Was this patch supposed to be applied to 1.8?
Thanks
- Sun Jan 20, 2013 6:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: patch for android w/ gles2 crash
- Replies: 6
- Views: 2438
Re: patch for android w/ gles2 crash
I updated my first patch in my first post accordingly. To test this on Android, I used the example #08, dropped the entire media folder in the assets folder, used Android SDK r21 and Android NDK android-ndk-r8d. I did not submit my modified Android.mk into this patch because I do not know which NDK ...
- Sun Jan 20, 2013 6:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: patch for android w/ gles2 crash
- Replies: 6
- Views: 2438
Re: patch for android w/ gles2 crash
Same with COGLES2Driver.cpp. Should only include android_native_app_glue.h when we're on Android. This way, I'm not breaking Linux Desktop GLES2 support. Index: source/Irrlicht/COGLES2Driver.cpp =================================================================== --- source/Irrlicht/COGLES2Driver.c...
- Sun Jan 20, 2013 6:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: patch for android w/ gles2 crash
- Replies: 6
- Views: 2438
Re: patch for android w/ gles2 crash
No problem Nadro. I actually made one last modification to IrrCompileConfig.h Index: include/IrrCompileConfig.h =================================================================== --- include/IrrCompileConfig.h (revision 4446) +++ include/IrrCompileConfig.h (working copy) @@ -206,6 +206,8 @@ #i...
- Sun Jan 20, 2013 5:33 am
- Forum: Open Discussion and Dev Announcements
- Topic: patch for android w/ gles2 crash
- Replies: 6
- Views: 2438
patch for android w/ gles2 crash
My very first contribution to irrlicht! ^_^ Index: source/Irrlicht/CIrrDeviceAndroid.cpp =================================================================== --- source/Irrlicht/CIrrDeviceAndroid.cpp (revision 4446) +++ source/Irrlicht/CIrrDeviceAndroid.cpp (working copy) @@ -90,15 +90,17 @@ ...