Search found 7 matches

by Rusk
Wed Jun 12, 2013 12:59 pm
Forum: Project Announcements
Topic: Traffic Simulator
Replies: 1
Views: 1947

Re: Traffic Simulator

Looks cool. I wish they used something like this where I live. Instead, I'm sure they have a system that can identify my car and make me wait as long as possible.
by Rusk
Tue Dec 18, 2012 5:10 pm
Forum: Beginners Help
Topic: Command line compile in win, using gcc from minGW?
Replies: 3
Views: 505

Re: Command line compile in win, using gcc from minGW?

You are right, there were a lot of spelling errors there. :oops:
by Rusk
Tue Dec 18, 2012 8:45 am
Forum: Beginners Help
Topic: Command line compile in win, using gcc from minGW?
Replies: 3
Views: 505

Command line compile in win, using gcc from minGW?

Hey, it's been six months and a new hard drive since I did any programming... so I'm kind of starting over from scratch. I decided to skip code::blocks this time and try a bare bones approach, just for fun. I've hit a dead end already though, trying to get the first tutorial to compile. I am using w...
by Rusk
Fri Jun 29, 2012 10:42 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2662

Re: Raycasting with Irrbullet

I used raycasting in bullet a while ago when I made a function to select a unit on screen by clicking on it. Maybe you can get some ideas from it. The Obj3d class is just all the things needed to describe a unit, for both irrlicht and bullet in a big mess: scenenode, collisionshape, rigidbody and so...
by Rusk
Wed Jun 27, 2012 10:56 am
Forum: Beginners Help
Topic: Using Irrlicht with multiple Header files?
Replies: 14
Views: 1292

Re: Using Irrlicht with multiple Header files?

as you can see, the main.cpp starts the basics of the engine, and then makes a call to the function Title, from title.h. the error i get says that smgr, guienv, and driver "is not declared on this scope". well, i know that, as it's declared only on funcion main. as i can't declare it as g...
by Rusk
Fri Jun 22, 2012 10:01 pm
Forum: Beginners Help
Topic: Collision with multiple objects
Replies: 4
Views: 551

Re: Collision with multiple objects

Depending on how exact you want the collision to be, maybe you could build an invisible pyramid from 4 triangles around your scenenode and use that pyramid for the triangleselector. It should speed things up, unless you are using very low poly graphics. :) Otherwise, I'd recommend bullet as well. It...
by Rusk
Thu Apr 19, 2012 9:48 am
Forum: Beginners Help
Topic: Moving 3d object with camera
Replies: 14
Views: 967

Re: Moving 3d object with camera

It sounds like all you want to do is to have the object float in front of you, and move along as you move? Like you are carrying it?