Search found 458 matches
- Wed Oct 24, 2007 8:09 pm
- Forum: Beginners Help
- Topic: Opaque mesh interior?
- Replies: 6
- Views: 813
Okay, I've got a basic understanding of this. I need to cast a ray from the camera, determine how far through the fog object the ray went, and then adjust the opacity of the object, pixel by pixel. I know the engine is already ray-tracing, and to try to do it again would be retardedly inefficient. I...
- Tue Oct 23, 2007 8:50 pm
- Forum: Beginners Help
- Topic: Create soundtrack for games?
- Replies: 7
- Views: 557
- Tue Oct 23, 2007 8:46 pm
- Forum: Beginners Help
- Topic: Help making an RPG map editor
- Replies: 2
- Views: 585
I think the easiest way would be to create ALL of your GUI elements at the start, and then instead of creating them when clicked, just make them visible when they are needed and when they aren't. I did that with my own games. If you use windows check they are still there and if they are gone re-crea...
- Tue Oct 23, 2007 8:37 pm
- Forum: Beginners Help
- Topic: Opaque mesh interior?
- Replies: 6
- Views: 813
What I wanted to do with this is to go for a cheap blanket of fog effect. I was thinking of making a box which is filled with the fog color, which gets lighter in alpha value near the top. What you have said made me think I could just put a visible billboard in front of the camera if it is in the me...
- Mon Oct 22, 2007 4:44 pm
- Forum: Beginners Help
- Topic: Opaque mesh interior?
- Replies: 6
- Views: 813
Opaque mesh interior?
Is it possible to 'fill' a mesh with a particular color, so that when the camera is inside of the mesh that color is displayed?
- Tue Jul 03, 2007 6:37 am
- Forum: Beginners Help
- Topic: 3d model export with collisions
- Replies: 1
- Views: 320
- Mon Jul 02, 2007 8:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: blender export animation sucks
- Replies: 24
- Views: 6528
Welll...then you'll have to do an exporter for every 3d tool(seems each artist is happy with a different tool....)...while there are already working exporters done for max, character fx, milkshape, blender and many other packages for b3d format.Besides, the format is already quite capable for both ...
- Mon Jul 02, 2007 5:28 am
- Forum: Beginners Help
- Topic: Can't seem to load bsp mesh
- Replies: 2
- Views: 691
Re: Can't seem to load bsp mesh
Trying to load a Quake 3 level and I continually get the following error: Irrlicht Engine version 1.0 Darwin Kernel Version 8.9.0: Thu Feb 22 20:54:07 PST 2007; root:xnu-792.17.14~1/RELEASE_PPC Using renderer: OpenGL 1.5 OpenGL driver version is 1.2 or better. Multittexturing active. Loaded texture...
- Sun Jul 01, 2007 4:56 pm
- Forum: Off-topic
- Topic: check this out... I'm not even sure what to think.
- Replies: 3
- Views: 754
You have to have an electronic device broadcasting radio waves to make it burn... so unless it takes VERY little power it would be just like having an electric car with an extra useless step... As for cancer treatment I don't know anything about that. However, if it makes WATER burn I don't think it...
- Sun Jul 01, 2007 4:23 pm
- Forum: Beginners Help
- Topic: More Noob Questions
- Replies: 29
- Views: 2222
- Sun Jul 01, 2007 1:21 am
- Forum: Beginners Help
- Topic: More Noob Questions
- Replies: 29
- Views: 2222
Everything... I mean, something to do with the fact that is a function that comes before the main one and it is referencing nodes and stuff that have not yet been made. Did that make any sense? Main is always ran first. Functions can't call themselves. When you write a function before main the prog...
- Sat Jun 30, 2007 3:04 am
- Forum: Beginners Help
- Topic: More Noob Questions
- Replies: 29
- Views: 2222
That would make it so that when you jump you start slow and end fast? Usualy when you jump you start fast and end slow. :P I also don't understand the event handler... I don't think Irr's gravity is fancy enough to start you slow. I think you just move a set number of units based on time. What do y...
- Sat Jun 30, 2007 3:01 am
- Forum: Beginners Help
- Topic: Adding Weapons to a camera, and hud to game
- Replies: 11
- Views: 1428
Re: Adding Weapons to a camera, and hud to game
Ok I have this little FPS and you are just a camera. I want to know how to attach a weapon or a child mesh to that camera also how to rotate or cycle through several guns by pressing the 1 key 2 key and so on. Also how to create impact on a enemy mesh and after say 3 shots they die. Maybe also how ...
- Sat Jun 30, 2007 2:55 am
- Forum: Beginners Help
- Topic: Noob Question (Dev C++ and Irrlicht)
- Replies: 1
- Views: 309
Re: Noob Question (Dev C++ and Irrlicht)
I am finding it really hard to be able to send my project or game to other people. I have a couple questions.. How to i get my game to work on a computer which does not have irrlicht. Say i have a folder called game how do i get it so that all the files I need are contained within that folder inclu...
- Fri Jun 29, 2007 6:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Programming AI
- Replies: 12
- Views: 7586
Yes there are even A* libraries such as this one http://www.grinninglizard.com/MicroPather/index.htm to help you along as well. AI is really a bunch of decision making if statements. For example if you want a monster that runs at your character and explodes your AI is something like this: if(monster...