Search found 11 matches

by Flo
Thu May 20, 2004 3:49 pm
Forum: Project Announcements
Topic: Projekt Urbanus v0.5
Replies: 11
Views: 5436

hmm ... if i look at the mesh dimension in 3ds max, it says the whole mesh has a size of ~50000*~50000*~4000 units ... perhaps thats too much for one model ... you'd better scale it down ;)

another prob could be that there are too much textures for one model or the textures are too big ...

edit ...
by Flo
Mon Jan 26, 2004 6:12 pm
Forum: Advanced Help
Topic: CSceneCollisionManager.h small fix
Replies: 3
Views: 1494

i know that sqrtf returns a float, but you have to convert it in f32 anyway ;)
by Flo
Mon Jan 26, 2004 3:03 pm
Forum: Advanced Help
Topic: CSceneCollisionManager.h small fix
Replies: 3
Views: 1494

yeah, but the result of this square root still have to be converted into a f32 ;)
--> f32 sqrtD = (f32)sqrtf(determinant);

but the effect won't be very high ;)
by Flo
Mon Jan 26, 2004 12:54 pm
Forum: Advanced Help
Topic: camera stucks after "re-init"
Replies: 2
Views: 1170

thx, it works now :D
by Flo
Sun Jan 25, 2004 8:40 pm
Forum: Advanced Help
Topic: camera stucks after "re-init"
Replies: 2
Views: 1170

camera stucks after "re-init"

hiho :)

i've written a game with a main menu and the game itself.
for the first time i click on "new game" everything works fine, but when i return to the menu and click again on "new game" the camera isn't moveable anymore ...

so, here's the code of the camera:

initialization:
irr::scene ...
by Flo
Sun Dec 21, 2003 11:09 pm
Forum: Beginners Help
Topic: count mesh triangles
Replies: 4
Views: 984

ok, thx :)

but i'm still stuck on the other problem :?
by Flo
Sun Dec 21, 2003 7:51 pm
Forum: Beginners Help
Topic: count mesh triangles
Replies: 4
Views: 984

momentary i make a meshbuffer and get the triangle count with getIndexCount(); ... but i don't know if this is right o.o

but now, i'll try your variant :)


----
edit: another prob:
i've got the indices pointer with getIndices();, but how do i get the indices themselves so i can do something like ...
by Flo
Sun Dec 21, 2003 4:41 pm
Forum: Beginners Help
Topic: count mesh triangles
Replies: 4
Views: 984

count mesh triangles

how do i easily find out (during irrlicht runtime) how many triangles a specific mesh has?
by Flo
Sat Dec 06, 2003 12:27 pm
Forum: Beginners Help
Topic: cursor prob
Replies: 2
Views: 1607

big thx :) it works now :)
by Flo
Sat Dec 06, 2003 11:16 am
Forum: Beginners Help
Topic: cursor prob
Replies: 2
Views: 1607

cursor prob

hi guys :)

i've got a little prob with the cursor in the irrlicht engine. i tried to implement an own cursor in 2 different ways, but both didn't work right ...

1. way:
when i load the cursor as a 2d image that is drawn at the mouse position and i also use gui elements, then the "cursor" is behind ...
by Flo
Tue Dec 02, 2003 4:07 pm
Forum: Beginners Help
Topic: Mirrored meshes?
Replies: 5
Views: 1508

i've got a similarly error ... when i load a .psd (or a .tga) file with "getTexture" and display it with "draw2DImage" then it would be mirrored ...