hmm ... if i look at the mesh dimension in 3ds max, it says the whole mesh has a size of ~50000*~50000*~4000 units ... perhaps thats too much for one model ... you'd better scale it down ;)
another prob could be that there are too much textures for one model or the textures are too big ...
edit ...
Search found 11 matches
- Thu May 20, 2004 3:49 pm
- Forum: Project Announcements
- Topic: Projekt Urbanus v0.5
- Replies: 11
- Views: 5436
- Mon Jan 26, 2004 6:12 pm
- Forum: Advanced Help
- Topic: CSceneCollisionManager.h small fix
- Replies: 3
- Views: 1494
- Mon Jan 26, 2004 3:03 pm
- Forum: Advanced Help
- Topic: CSceneCollisionManager.h small fix
- Replies: 3
- Views: 1494
- Mon Jan 26, 2004 12:54 pm
- Forum: Advanced Help
- Topic: camera stucks after "re-init"
- Replies: 2
- Views: 1170
- Sun Jan 25, 2004 8:40 pm
- Forum: Advanced Help
- Topic: camera stucks after "re-init"
- Replies: 2
- Views: 1170
camera stucks after "re-init"
hiho :)
i've written a game with a main menu and the game itself.
for the first time i click on "new game" everything works fine, but when i return to the menu and click again on "new game" the camera isn't moveable anymore ...
so, here's the code of the camera:
initialization:
irr::scene ...
i've written a game with a main menu and the game itself.
for the first time i click on "new game" everything works fine, but when i return to the menu and click again on "new game" the camera isn't moveable anymore ...
so, here's the code of the camera:
initialization:
irr::scene ...
- Sun Dec 21, 2003 11:09 pm
- Forum: Beginners Help
- Topic: count mesh triangles
- Replies: 4
- Views: 984
- Sun Dec 21, 2003 7:51 pm
- Forum: Beginners Help
- Topic: count mesh triangles
- Replies: 4
- Views: 984
- Sun Dec 21, 2003 4:41 pm
- Forum: Beginners Help
- Topic: count mesh triangles
- Replies: 4
- Views: 984
count mesh triangles
how do i easily find out (during irrlicht runtime) how many triangles a specific mesh has?
- Sat Dec 06, 2003 12:27 pm
- Forum: Beginners Help
- Topic: cursor prob
- Replies: 2
- Views: 1607
- Sat Dec 06, 2003 11:16 am
- Forum: Beginners Help
- Topic: cursor prob
- Replies: 2
- Views: 1607
cursor prob
hi guys :)
i've got a little prob with the cursor in the irrlicht engine. i tried to implement an own cursor in 2 different ways, but both didn't work right ...
1. way:
when i load the cursor as a 2d image that is drawn at the mouse position and i also use gui elements, then the "cursor" is behind ...
i've got a little prob with the cursor in the irrlicht engine. i tried to implement an own cursor in 2 different ways, but both didn't work right ...
1. way:
when i load the cursor as a 2d image that is drawn at the mouse position and i also use gui elements, then the "cursor" is behind ...
- Tue Dec 02, 2003 4:07 pm
- Forum: Beginners Help
- Topic: Mirrored meshes?
- Replies: 5
- Views: 1508