That may be a good idea, as that is a more tested/stable version.greenya wrote:I'm started to think that using trunk version was bad idea, because it has problems all the time. I should better use branches. Maybe i will release kind of 1.1.1 which will use 1.7.3 only.
Search found 23 matches
- Mon Mar 12, 2012 9:00 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187163
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Sat Mar 10, 2012 5:59 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187163
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
The shadows don't work in DirectX in Irrlicht too. This is the screenshot of what i have with trunk rev. 4098 (the latest) http://filebeam.com/7b662773589e03a0482f3973e1b4f791.jpg P.S.: but yes, with 1.7.3 release there is no such problem. That is right, I tested it in Irrlicht before posting, as I...
- Sat Mar 10, 2012 3:49 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187163
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I have an issue, that is still present, I don't know if you are aware, but shadows don't work if you use DirectX in Lime, though they should, with the same app in Irrlicht they work just fine. Try the SpecialFX example, and you will see what I mean. It has more then one issue, as you will see. Thank...
- Sat Mar 10, 2012 1:02 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187163
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Sweet! Thank you!
- Wed Mar 07, 2012 1:58 am
- Forum: Beginners Help
- Topic: Multible Cameras
- Replies: 6
- Views: 370
Re: Multible Cameras
Btw. - don't add/remove nodes certainly - just teleport them to the other side. Or have everything (or just background) twice - then you can teleport the player itself (a little more memory used, but not so expensive as it's basically just some nodes which share the same mesh-data and they can be c...
- Tue Mar 06, 2012 10:07 pm
- Forum: Beginners Help
- Topic: Multible Cameras
- Replies: 6
- Views: 370
Re: Multible Cameras
I see... I remember Falcon Patrol which worked the same (and looked pretty similar - guess it cloned Defender). First solution that would spring to my mind would be putting the background on a billboard. Then you can work by just changing the texture on that, take a look at the stuff you can do on ...
- Tue Mar 06, 2012 9:43 pm
- Forum: Project Announcements
- Topic: Base Defender - WIP
- Replies: 2
- Views: 1269
Re: Base Defender - WIP
Thank you.REDDemon wrote:Nice Idea!
- Tue Mar 06, 2012 9:28 pm
- Forum: Beginners Help
- Topic: Multible Cameras
- Replies: 6
- Views: 370
Re: Multible Cameras
Sorry, at least I don't understand yet what you are taking about (but I also never heard of Williams Defender so maybe that is my problem). The camera defines the area which you are rendering. The scene defines the visible objects. I don't get your point about multiple cameras in a side scroller (h...
- Tue Mar 06, 2012 9:12 pm
- Forum: Project Announcements
- Topic: Base Defender - WIP
- Replies: 2
- Views: 1269
Base Defender - WIP
I'm porting my game to Irrlicht, so far I'm pretty happy with it, I have a few hurdles but it is coming along nicely. Here is a screen shot from: https://plus.google.com/u/0/photos/107369006119657352806/albums/5716196309158926481 https://lh4.googleusercontent.com/-LRD_3m55VUs/T1QCQaV2ZvI/AAAAAAAAAvM...
- Tue Mar 06, 2012 8:57 pm
- Forum: Beginners Help
- Topic: Multible Cameras
- Replies: 6
- Views: 370
Multible Cameras
I am unable to find a way of doing this. When I made a prototype in Unity 3D I used layers, I was hoping I could do the same kind of thing in Irrlicht engine. That is, my game Base Defender, it is a side scroller shooter type of game, like Williams Defender is. Now, how I did that was I had a second...
- Sat Mar 03, 2012 6:07 pm
- Forum: Project Announcements
- Topic: 3D3ditor Yet another "Irr" Editor ! (Downloads enabled)
- Replies: 20
- Views: 55143
Re: 3D3ditor Yet another "Irr" Editor !
Nice!serengeor wrote:This one has wheels.aaammmsterdddam wrote:meh -_-"
I just wondered what makes this different from all other editors. (I do not consider that pointless, if I were to buy a car, I'd wanna know what makes it better than other cars for example...)
- Sat Mar 03, 2012 8:29 am
- Forum: Project Announcements
- Topic: 3D3ditor Yet another "Irr" Editor ! (Downloads enabled)
- Replies: 20
- Views: 55143
Re: 3D3ditor Yet another "Irr" Editor !
Ah, thank you for the advise, I'm kind of new to Irrlicht.randomMesh wrote:Just ignore aaammmsterdddam. 99% of his posts are pointless.
@_ph_: Looks nice, hope you'll keep it going.
- Fri Mar 02, 2012 11:50 pm
- Forum: Project Announcements
- Topic: 3D3ditor Yet another "Irr" Editor ! (Downloads enabled)
- Replies: 20
- Views: 55143
Re: 3D3ditor Yet another "Irr" Editor !
what's so special about it? what makes it unique? I checked through the website and frankly can't find anything interesting about it. Maybe some of us are hoping it wont be not supported like IrrEdit is. I sure hope it does not have the same bugs. Do you like how I did a double negative there? That...
- Sat Feb 25, 2012 7:54 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187163
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
LOLbdpdonp wrote:In irrlicht there was a way to prevent the DOS box from coming up. Is there a way to do that in C#/IrrlichtLime?
Nevermind, forgot in C# it is a setting in preferences.
- Fri Feb 24, 2012 10:15 pm
- Forum: Project Announcements
- Topic: 3D3ditor Yet another "Irr" Editor ! (Downloads enabled)
- Replies: 20
- Views: 55143
Re: 3D3ditor Yet another "Irr" Editor !
Hi, like title said, i made a 3d editor to edit "Irrlicht scenes", more precisions here : 3d3ditor Available soon ! :) I'm glad to see this, as IrrEdit sure could use an update. Thank you for making this! I'll also note that Irrlicht features don't get support by themselves, there are som...