Search found 8 matches
- Fri Mar 16, 2012 1:24 pm
- Forum: Beginners Help
- Topic: I just loooove Irrlicht
- Replies: 19
- Views: 3624
Re: I just loooove Irrlicht
ohhh you have a big heart. 
- Thu Mar 15, 2012 4:53 pm
- Forum: Beginners Help
- Topic: I just loooove Irrlicht
- Replies: 19
- Views: 3624
Re: I just loooove Irrlicht
uummh,
he love irrlicht!!! I love my childs and wife. I'm sure he needs urgent help.
. (right section)
he love irrlicht!!! I love my childs and wife. I'm sure he needs urgent help.
- Wed Feb 15, 2012 8:23 pm
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
Re: My Custom SceneNode doesn't work
i don't know but i miss the OnRegister-procedure. Can it be?
- Tue Feb 14, 2012 4:17 pm
- Forum: Beginners Help
- Topic: Problem with transparncy textures & nodes
- Replies: 7
- Views: 1204
Re: Problem with transparncy textures & nodes
hmm, under OpenGL it work fine.
using Irrlicht 1.7.2
using Irrlicht 1.7.2
- Tue Feb 14, 2012 2:33 pm
- Forum: Beginners Help
- Topic: Problem with transparncy textures & nodes
- Replies: 7
- Views: 1204
Re: Problem with transparncy textures & nodes
hmmmm,
I will not annoy but now there is a similar problem. This time even with a billboard test. I dont know, is this a bug? Or I'm to stupid? :?
Here again a screenshot
http://img267.imageshack.us/img267/6767/pic3ej.jpg
and the code.
#include <irrlicht.h>
using namespace irr ...
I will not annoy but now there is a similar problem. This time even with a billboard test. I dont know, is this a bug? Or I'm to stupid? :?
Here again a screenshot
http://img267.imageshack.us/img267/6767/pic3ej.jpg
and the code.
#include <irrlicht.h>
using namespace irr ...
- Mon Feb 13, 2012 2:33 pm
- Forum: Beginners Help
- Topic: Problem with transparncy textures & nodes
- Replies: 7
- Views: 1204
Re: Problem with transparncy textures & nodes
many, many , many thanks.
NOW IT WORKS.
I love you. :lol:
I know it was simple.
BTW: Just for setting up a simple quad mesh you don't need to define a custom scene node. Those are just required if specialized render techniques are necessary.
yes I know. But I only have show you a small part of ...
NOW IT WORKS.
I love you. :lol:
I know it was simple.
BTW: Just for setting up a simple quad mesh you don't need to define a custom scene node. Those are just required if specialized render techniques are necessary.
yes I know. But I only have show you a small part of ...
- Mon Feb 13, 2012 1:51 pm
- Forum: Beginners Help
- Topic: Problem with transparncy textures & nodes
- Replies: 7
- Views: 1204
Re: Problem with transparncy textures & nodes
Yes i do. This is the code.
Code: Select all
video::SMaterial &IMySceneNode::getMaterial(u32 _id)
{
return _m_material;
};
u32 IMySceneNode::getMaterialCount()
{
return 1;
};
- Mon Feb 13, 2012 1:23 pm
- Forum: Beginners Help
- Topic: Problem with transparncy textures & nodes
- Replies: 7
- Views: 1204
Problem with transparncy textures & nodes
hi at all,
i have the following problem. I hope i can describe it correctly. I have three textures (space, ship and clouds) all with alphashannel. When i texture Billboards it works all correctly. Now i have make my own SceneNode and than it dont work. Here two Pictures.
with billboards
http ...
i have the following problem. I hope i can describe it correctly. I have three textures (space, ship and clouds) all with alphashannel. When i texture Billboards it works all correctly. Now i have make my own SceneNode and than it dont work. Here two Pictures.
with billboards
http ...