Thanks, I'll give it a try. I did download the complete SDK from Microsoft but I choose to install just the headers... let's see if installing the whole thing helps it.
Many thanks for your reply.
Search found 28 matches
- Sat May 23, 2020 1:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht-vcpkg port
- Replies: 8
- Views: 4094
- Fri May 22, 2020 9:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht-vcpkg port
- Replies: 8
- Views: 4094
Re: Irrlicht-vcpkg port
Hello, thanks for porting irrlicht to vcpkg. This is very handy to me. Is it possible to build irrlicht with DirectX support? I tried installing the DirectX includes and now I have the DXSDK:DIR variable set to the right path, so I tried rebuilding irrlicht (well, I removed it, then reinstalled), bu...
- Wed Apr 04, 2007 3:06 pm
- Forum: Irrlicht.NET
- Topic: [.NET] How can I Render to Texture?
- Replies: 1
- Views: 1320
I am not sure, but I think this feature it is still to be ported to .NET. You'll find a much (much, MUCH) more complete port (which allows renderToTexture amongst many other things that official port don't, such as custom SceneNodes) at http://irrlichtnetcp.sourceforge.net/index.php/Main_Page . Here...
- Tue Feb 06, 2007 12:09 pm
- Forum: Off-topic
- Topic: youTube removed example 5 video because of copyright...
- Replies: 38
- Views: 41207
- Wed Feb 01, 2006 9:49 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 19501
- Fri Jan 20, 2006 5:03 pm
- Forum: Irrlicht.NET
- Topic: Wiki
- Replies: 3
- Views: 1366
- Wed Jan 18, 2006 10:51 am
- Forum: Irrlicht.NET
- Topic: Tutorial 7
- Replies: 4
- Views: 4461
You're right the_bob, I didn't noticed.
I added the line
after this one
(It should be at line 181) and it seems better...
I added the line
Code: Select all
bill.SetMaterialFlag(MaterialFlag.ZBUFFER,false);
Code: Select all
bill.SetMaterialFlag(MaterialFlag.LIGHTING,false);
- Sat Jan 14, 2006 11:34 am
- Forum: Irrlicht.NET
- Topic: Tutorial 12: Terrain Rendering
- Replies: 0
- Views: 1886
Tutorial 12: Terrain Rendering
Tutorial 11 uses some unimplemented (in the .NET wrapper) features, so here it is my C# version of Tutorial 12 : Terrain Rendering Use key 'D' to switch Detail map Use key 'W' to switch wireframe rendering PS: Thankyou to the_bob for the revision work on my quick and dirty translations :) /* Lets st...
- Thu Jan 12, 2006 12:29 pm
- Forum: Irrlicht.NET
- Topic: Weapon Going Inside Walls
- Replies: 2
- Views: 1501
You should be able to disable the zbuffering for "myNode" node this way
Dunno if this is enough to draw your weapon as the last mesh... let me know!
Code: Select all
myNode.SetMaterialFlag(MaterialFlag.ZBUFFER, false);
- Wed Jan 11, 2006 6:39 pm
- Forum: Irrlicht.NET
- Topic: Source for exampleapp.net application is missing!
- Replies: 2
- Views: 1178
- Fri Jan 06, 2006 11:32 am
- Forum: Irrlicht.NET
- Topic: Tutorial 8 not dark enough
- Replies: 3
- Views: 1699
- Thu Jan 05, 2006 12:14 am
- Forum: Irrlicht.NET
- Topic: Tutorial 8 not dark enough
- Replies: 3
- Views: 1699
- Fri Dec 23, 2005 7:27 pm
- Forum: Irrlicht.NET
- Topic: .NET example #2
- Replies: 11
- Views: 4686
Re: c# examples
I did this example so I could better learn Irrlicht myself. I've been pretty busy with Christmas coming up, but Zitzu seems to be on a roll getting through the rest of the examples. Unfortunately, it's not possible to do example 3 yet because the .NET interface isn't quite complete yet. However, I ...
- Fri Dec 23, 2005 7:18 pm
- Forum: Irrlicht.NET
- Topic: Tutorial10: Shaders
- Replies: 0
- Views: 1634
Tutorial10: Shaders
using System; using System.Text; using System.IO; using Irrlicht; using Irrlicht.Video; using Irrlicht.GUI; using Irrlicht.Core; using Irrlicht.Scene; namespace _10._Shaders { /*Because we want to use some interesting shaders in this tutorials, we need to set some data for them to make them able to...
- Fri Dec 23, 2005 7:16 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 8: SpecialFX
- Replies: 1
- Views: 2125
Tutorial 8: SpecialFX
/* In this tutorial, I will show how to collision detection with the Irrlicht Engine. I will describe 3 methods: Automatic collision detection for moving through 3d worlds with sliding, stair climbing and sliding, manual triangle picking and manual scene node picking. */ using System; using System....