Search found 28 matches

by Zitzu
Sat May 23, 2020 1:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht-vcpkg port
Replies: 8
Views: 4094

Re: Irrlicht-vcpkg port

Thanks, I'll give it a try. I did download the complete SDK from Microsoft but I choose to install just the headers... let's see if installing the whole thing helps it.

Many thanks for your reply.
by Zitzu
Fri May 22, 2020 9:38 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht-vcpkg port
Replies: 8
Views: 4094

Re: Irrlicht-vcpkg port

Hello, thanks for porting irrlicht to vcpkg. This is very handy to me. Is it possible to build irrlicht with DirectX support? I tried installing the DirectX includes and now I have the DXSDK:DIR variable set to the right path, so I tried rebuilding irrlicht (well, I removed it, then reinstalled), bu...
by Zitzu
Wed Apr 04, 2007 3:06 pm
Forum: Irrlicht.NET
Topic: [.NET] How can I Render to Texture?
Replies: 1
Views: 1320

I am not sure, but I think this feature it is still to be ported to .NET. You'll find a much (much, MUCH) more complete port (which allows renderToTexture amongst many other things that official port don't, such as custom SceneNodes) at http://irrlichtnetcp.sourceforge.net/index.php/Main_Page . Here...
by Zitzu
Tue Feb 06, 2007 12:09 pm
Forum: Off-topic
Topic: youTube removed example 5 video because of copyright...
Replies: 38
Views: 41207

So now we all know what it means when they say on the TV news "Viacom found 100000 videos on YouTube which infringes their copyrights": simply bullsh1t!
by Zitzu
Wed Feb 01, 2006 9:49 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 19501

I would like to help too. Even if I still don't know how. my username on Sourceforge is Zitzu.
by Zitzu
Fri Jan 20, 2006 5:03 pm
Forum: Irrlicht.NET
Topic: Wiki
Replies: 3
Views: 1366

Great work!

Thankyou Braneloc :)
by Zitzu
Wed Jan 18, 2006 10:51 am
Forum: Irrlicht.NET
Topic: Tutorial 7
Replies: 4
Views: 4461

You're right the_bob, I didn't noticed.

I added the line

Code: Select all

bill.SetMaterialFlag(MaterialFlag.ZBUFFER,false);
after this one

Code: Select all

bill.SetMaterialFlag(MaterialFlag.LIGHTING,false);
(It should be at line 181) and it seems better...
by Zitzu
Sat Jan 14, 2006 11:34 am
Forum: Irrlicht.NET
Topic: Tutorial 12: Terrain Rendering
Replies: 0
Views: 1886

Tutorial 12: Terrain Rendering

Tutorial 11 uses some unimplemented (in the .NET wrapper) features, so here it is my C# version of Tutorial 12 : Terrain Rendering Use key 'D' to switch Detail map Use key 'W' to switch wireframe rendering PS: Thankyou to the_bob for the revision work on my quick and dirty translations :) /* Lets st...
by Zitzu
Thu Jan 12, 2006 12:29 pm
Forum: Irrlicht.NET
Topic: Weapon Going Inside Walls
Replies: 2
Views: 1501

You should be able to disable the zbuffering for "myNode" node this way

Code: Select all

myNode.SetMaterialFlag(MaterialFlag.ZBUFFER, false);
Dunno if this is enough to draw your weapon as the last mesh... let me know!
by Zitzu
Wed Jan 11, 2006 6:39 pm
Forum: Irrlicht.NET
Topic: Source for exampleapp.net application is missing!
Replies: 2
Views: 1178

The full source code for the ExampleApp you are looking for is compressed with the source code of the engine in the source.zip. :)
by Zitzu
Fri Jan 06, 2006 11:32 am
Forum: Irrlicht.NET
Topic: Tutorial 8 not dark enough
Replies: 3
Views: 1699

It was me: I forgot to log in ;)
by Zitzu
Thu Jan 05, 2006 12:14 am
Forum: Irrlicht.NET
Topic: Tutorial 8 not dark enough
Replies: 3
Views: 1699

Hi Andre, I can remember there was some flag still unimplemented about the realtime shadows. Maybe that's the reason.

I am falling asleep just now so I will check and reply better tomorrow!
Sorry! :)
by Zitzu
Fri Dec 23, 2005 7:27 pm
Forum: Irrlicht.NET
Topic: .NET example #2
Replies: 11
Views: 4686

Re: c# examples

I did this example so I could better learn Irrlicht myself. I've been pretty busy with Christmas coming up, but Zitzu seems to be on a roll getting through the rest of the examples. Unfortunately, it's not possible to do example 3 yet because the .NET interface isn't quite complete yet. However, I ...
by Zitzu
Fri Dec 23, 2005 7:18 pm
Forum: Irrlicht.NET
Topic: Tutorial10: Shaders
Replies: 0
Views: 1634

Tutorial10: Shaders

using System; using System.Text; using System.IO; using Irrlicht; using Irrlicht.Video; using Irrlicht.GUI; using Irrlicht.Core; using Irrlicht.Scene; namespace _10._Shaders { /*Because we want to use some interesting shaders in this tutorials, we need to set some data for them to make them able to...
by Zitzu
Fri Dec 23, 2005 7:16 pm
Forum: Irrlicht.NET
Topic: Tutorial 8: SpecialFX
Replies: 1
Views: 2125

Tutorial 8: SpecialFX

/* In this tutorial, I will show how to collision detection with the Irrlicht Engine. I will describe 3 methods: Automatic collision detection for moving through 3d worlds with sliding, stair climbing and sliding, manual triangle picking and manual scene node picking. */ using System; using System....