I've been trying to create a custom camera. It's seems that it's not possible to inherit from either CameraSceneNode or SceneNodeAnimator.
I get an error that either CameraSceneNode or SceneNodeAnimator don't have a constructor.
Does any one know how to create a custom camera or camera animator ...
Search found 12 matches
- Thu Mar 28, 2013 1:53 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
- Thu Feb 14, 2013 9:03 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Ok manage to find out why this was happening.
The computer this is being run on is getting the following error:
Could not load file or assembly 'IrrlichtLime.dll' or one of its dependencies. The specified module could not be found.
There are 3 files in the directory, the exe and the 2 Irrlicht dll ...
The computer this is being run on is getting the following error:
Could not load file or assembly 'IrrlichtLime.dll' or one of its dependencies. The specified module could not be found.
There are 3 files in the directory, the exe and the 2 Irrlicht dll ...
- Wed Feb 13, 2013 9:58 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Don't know why controls become unresponsive after you just resized rendering area.
I managed to get around the unresponsiveness by not using the background worker, instead it uses the on paint event to render the frame.
However on some computers the panel shows with a big red cross over it. Both ...
I managed to get around the unresponsiveness by not using the background worker, instead it uses the on paint event to render the frame.
However on some computers the panel shows with a big red cross over it. Both ...
- Mon Feb 11, 2013 1:41 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I was not able to achieve this. You can try also. If you will get any positive results - feel free to share.
Got the user events working :) Well mouse movement works.
I've added a mouse move event to the render panel, which creates a new event and posts it to irrlicht:
private void ...
Got the user events working :) Well mouse movement works.
I've added a mouse move event to the render panel, which creates a new event and posts it to irrlicht:
private void ...
- Mon Feb 11, 2013 11:36 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Don't know why controls become unresponsive after you just resized rendering area. But be aware, using method provided in L02.WinFormsWindowm you can only render, the mouse or keyboard input cannot be caught by Irrlicht Engine. Events can be caught only if Irrlicht has created the window itself (so ...
- Mon Feb 11, 2013 9:44 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I started to create an editor using the L02.WinFormsWindow(Directx9) example, but as soon as I make the window(render panel) much larger, the windows ui controls become unresponsive.
Switching to OpenGL seems to fix the problem, but I would really like to use Dx9. Could this issue be looked into ...
Switching to OpenGL seems to fix the problem, but I would really like to use Dx9. Could this issue be looked into ...
- Mon Feb 11, 2013 7:13 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229463
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I started to create an editor using the L02.WinFormsWindow(Directx9) example, but as soon as I make the window(render panel) much larger, the windows ui controls become unresponsive.
Switching to OpenGL seems to fix the problem, but I would really like to use Dx9. Could this issue be looked into or ...
Switching to OpenGL seems to fix the problem, but I would really like to use Dx9. Could this issue be looked into or ...
- Sun Feb 19, 2012 9:34 pm
- Forum: Beginners Help
- Topic: irrlicht + wxwidgets mouse focus problem
- Replies: 5
- Views: 434
Re: irrlicht + wxwidgets
I think that's every thing
Opps missed a file.
CSingleton.h
#ifndef _CSINGLETON_H_INCLUDE_
#define _CSINGLETON_H_INCLUDE_
/** Template class for creating single-instance global classes.
*/
template <typename T>
class CSingleton
{
protected:
static T* mSingleton;
public:
CSingleton( void ...
Opps missed a file.
CSingleton.h
#ifndef _CSINGLETON_H_INCLUDE_
#define _CSINGLETON_H_INCLUDE_
/** Template class for creating single-instance global classes.
*/
template <typename T>
class CSingleton
{
protected:
static T* mSingleton;
public:
CSingleton( void ...
- Sun Feb 19, 2012 9:34 pm
- Forum: Beginners Help
- Topic: irrlicht + wxwidgets mouse focus problem
- Replies: 5
- Views: 434
Re: irrlicht + wxwidgets
CInput.cpp
///////////////////////////////////////////////////////////////////////////////////
// File : CInput.cpp
///////////////////////////////////////////////////////////////////////////////////
// Includes ///////////////////////////////////////////////////////////////////////
#include ...
///////////////////////////////////////////////////////////////////////////////////
// File : CInput.cpp
///////////////////////////////////////////////////////////////////////////////////
// Includes ///////////////////////////////////////////////////////////////////////
#include ...
- Sun Feb 19, 2012 9:31 pm
- Forum: Beginners Help
- Topic: irrlicht + wxwidgets mouse focus problem
- Replies: 5
- Views: 434
Re: irrlicht + wxwidgets
CEventHandler.cpp
#include <Main.h>
CEventHandler::CEventHandler ( /*SAppContext & context*/)/* : Context(context)*/
{
}
CEventHandler::~CEventHandler(void)
{
}
void CEventHandler::init ( void )
{
}
bool CEventHandler::OnEvent ( const irr::SEvent& event )
{
bool eventprocessed = false ...
#include <Main.h>
CEventHandler::CEventHandler ( /*SAppContext & context*/)/* : Context(context)*/
{
}
CEventHandler::~CEventHandler(void)
{
}
void CEventHandler::init ( void )
{
}
bool CEventHandler::OnEvent ( const irr::SEvent& event )
{
bool eventprocessed = false ...
- Sun Feb 19, 2012 9:29 pm
- Forum: Beginners Help
- Topic: irrlicht + wxwidgets mouse focus problem
- Replies: 5
- Views: 434
Re: irrlicht + wxwidgets
View.cpp
#include "Main.h"
BEGIN_EVENT_TABLE(View, wxWindow)
EVT_IDLE(View::OnIdle)
EVT_SIZE(View::OnSize)
EVT_MOTION(View::OnMouseMove)
EVT_LEFT_DOWN(View::OnMouseLeftDown)
EVT_LEFT_UP(View::OnMouseLeftUp)
EVT_RIGHT_DOWN(View::OnMouseRightDown)
EVT_RIGHT_UP(View::OnMouseRightUp)
EVT ...
#include "Main.h"
BEGIN_EVENT_TABLE(View, wxWindow)
EVT_IDLE(View::OnIdle)
EVT_SIZE(View::OnSize)
EVT_MOTION(View::OnMouseMove)
EVT_LEFT_DOWN(View::OnMouseLeftDown)
EVT_LEFT_UP(View::OnMouseLeftUp)
EVT_RIGHT_DOWN(View::OnMouseRightDown)
EVT_RIGHT_UP(View::OnMouseRightUp)
EVT ...
- Sun Feb 19, 2012 9:29 pm
- Forum: Beginners Help
- Topic: irrlicht + wxwidgets mouse focus problem
- Replies: 5
- Views: 434
irrlicht + wxwidgets mouse focus problem
I'm having a weird problem with irrlicht and wxwidgets.
I've added all the code below, but basically some times when I click on the irrlicht View it then locks the mouse out of the rest of the window and I'm unable to use any wxwidgets controls. Alt-tabbing to another application and back some ...
I've added all the code below, but basically some times when I click on the irrlicht View it then locks the mouse out of the rest of the window and I'm unable to use any wxwidgets controls. Alt-tabbing to another application and back some ...