Source: Twitter.@Pawbyte We are using Irrlicht on WiiU.
Search found 21 matches
- Fri Mar 27, 2015 4:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Wow Irrlicht works on the Nintendo Wii U
- Replies: 1
- Views: 1313
Wow Irrlicht works on the Nintendo Wii U
So I was thinking heavily when they announced Octodad was coming to the Wii U. I was really shocked, probably too shocked and then I finally sent a tweet over to Octodad and here is what said:
- Thu Jun 05, 2014 9:35 am
- Forum: Game Programming
- Topic: WOAH: I just quit my job to go full time indie!!!!! Yippie!
- Replies: 12
- Views: 5095
Re: WOAH: I just quit my job to go full time indie!!!!! Yipp
6 months in, such progress!
- Thu Jun 05, 2014 9:34 am
- Forum: Off-topic
- Topic: The Programmer's Code
- Replies: 5
- Views: 2776
Re: The Programmer's Code
Saint Ignatius is indeed legendary.
- Sat Mar 01, 2014 12:18 pm
- Forum: Off-topic
- Topic: The Programmer's Code
- Replies: 5
- Views: 2776
The Programmer's Code
Hey guys and gals, So today I managed to write up a draft to the Programme'rs Creed. I'm posting to multiple coding communities and seeking assistance in producting a final draft. Below is the creed. Please comment on what you like, dislike, love and want changed. The Programmer’s Creed I believe in...
- Sat Jan 25, 2014 2:04 pm
- Forum: Game Programming
- Topic: WOAH: I just quit my job to go full time indie!!!!! Yippie!
- Replies: 12
- Views: 5095
- Tue Dec 17, 2013 2:16 pm
- Forum: Game Programming
- Topic: WOAH: I just quit my job to go full time indie!!!!! Yippie!
- Replies: 12
- Views: 5095
Re: WOAH: I just quit my job to go full time indie!!!!! Yipp
LOL they are like, "There can be only way. We will ensure that one is us".
- Fri Dec 13, 2013 5:06 pm
- Forum: Game Programming
- Topic: WOAH: I just quit my job to go full time indie!!!!! Yippie!
- Replies: 12
- Views: 5095
WOAH: I just quit my job to go full time indie!!!!! Yippie!
Hey fellow Irrlichers After seeing so many other posts similar to this I thought I should make my own thread about it. Yesterday I quit my job to go full time indie. Currently, my 1st game is being finished and I'm quite excited. {I wrote a blog post here: http://www.superlongname.com/posts/i-quit-m...
- Sat Mar 09, 2013 4:44 pm
- Forum: Game Programming
- Topic: The PawByte Codenamed "Flyght" Console
- Replies: 0
- Views: 1613
The PawByte Codenamed "Flyght" Console
What really is this "new console?" The PawByte nextGen Console is made via Linux(Currently testing ArchLinux version), does it's Program Store different than the others and heavily loves Open Source, ANYTHING. Up til this point, we have kept a small media presence until we are ready to...
- Wed Nov 21, 2012 3:57 pm
- Forum: Project Announcements
- Topic: Night of the Zombies [FPS game]
- Replies: 38
- Views: 25571
Re: Night of the Zombies [FPS game]
The game wouldn't work right. It went to a menu that had white boxes that appeared to be a menu and they were highlighted to red.
I tried it about 3 times and it did the same thing.
I tried it about 3 times and it did the same thing.
- Wed Nov 21, 2012 3:42 pm
- Forum: Project Announcements
- Topic: NNN Online Project
- Replies: 18
- Views: 8694
Re: NNN Online Project
Woah, keep up the good work. Next step is shading and shadows right?
- Sun May 27, 2012 1:36 pm
- Forum: Project Announcements
- Topic: Ships! (A Space MMO)
- Replies: 14
- Views: 5241
Re: Ships! (A Space MMO)
Hey it is not allowing me to register on your site. It just keeps saying invalid code entered and I know I'm entering the right verification code.
- Sun May 27, 2012 1:29 pm
- Forum: Game Programming
- Topic: To what extent should one try to achieve realism in a game?
- Replies: 17
- Views: 3392
Re: To what extent should one try to achieve realism in a ga
Ummm... I do not want to sound like a spammer, but I would say follow me on twitter at twitter.com/pawbyte/ to see how realistic one of our unreleased games will be.
- Sun May 27, 2012 1:22 pm
- Forum: Project Announcements
- Topic: NNN Online Project
- Replies: 18
- Views: 8694
Re: NNN Online Project
This game had some serious lag and low FPS. Also, I did not really see any lighting in this game...
- Sun May 27, 2012 1:19 pm
- Forum: Beginners Help
- Topic: Irrlicht for 2d engine
- Replies: 3
- Views: 535
Re: Irrlicht for 2d engine
It is a good idea to check out SFML and/or SDL.
I hear in SFML you can rotate images a bit easier than in SDL.
I hear in SFML you can rotate images a bit easier than in SDL.
- Sun May 27, 2012 1:14 pm
- Forum: Beginners Help
- Topic: How a game engine basically works?
- Replies: 8
- Views: 783
Re: How a game engine basically works?
Game engines in general work like this:
//start game
Initialize game;
///Loop
(if bla bla bla)
{
take input;
process Input and data;
Render;
}
end game;
//start game
Initialize game;
///Loop
(if bla bla bla)
{
take input;
process Input and data;
Render;
}
end game;