Search found 3 matches
- Thu Mar 08, 2012 2:42 pm
- Forum: Bug reports
- Topic: rendering debug data of CShadowVolumeSceneNode
- Replies: 2
- Views: 889
Re: rendering debug data of CShadowVolumeSceneNode
Sorry for the unclear post, the content has been modified.
- Wed Mar 07, 2012 12:03 pm
- Forum: Bug reports
- Topic: rendering debug data of CShadowVolumeSceneNode
- Replies: 2
- Views: 889
rendering debug data of CShadowVolumeSceneNode
The problem is commented in the origin code. The version i have is 1.7.2. Origin Code : //! renders the node. void CShadowVolumeSceneNode::render() { // Skip some code ... if ( DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY ) { // Skip s...
- Tue Mar 06, 2012 11:47 am
- Forum: Advanced Help
- Topic: Confusion about ParticlesAreGlobal in Particle System Node
- Replies: 0
- Views: 357
Confusion about ParticlesAreGlobal in Particle System Node
Hi, guys! can Any one give an exact meaning about ParticlesAreGlobal in CParticleSystemSceneNode.h. While reading the code about the particle system, i get confused about it. in CParticleSystemSceneNode.cpp doParticleSystem Particles =array[i-j]; // Why there is no Particles .vector ? AbsoluteTransf...