Search found 3 matches

by BuildItNow
Thu Mar 08, 2012 2:42 pm
Forum: Bug reports
Topic: rendering debug data of CShadowVolumeSceneNode
Replies: 2
Views: 889

Re: rendering debug data of CShadowVolumeSceneNode

Sorry for the unclear post, the content has been modified.
by BuildItNow
Wed Mar 07, 2012 12:03 pm
Forum: Bug reports
Topic: rendering debug data of CShadowVolumeSceneNode
Replies: 2
Views: 889

rendering debug data of CShadowVolumeSceneNode

The problem is commented in the origin code. The version i have is 1.7.2. Origin Code :   //! renders the node. void CShadowVolumeSceneNode::render() {         // Skip some code         ...                 if ( DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY )         {                 // Skip s...
by BuildItNow
Tue Mar 06, 2012 11:47 am
Forum: Advanced Help
Topic: Confusion about ParticlesAreGlobal in Particle System Node
Replies: 0
Views: 357

Confusion about ParticlesAreGlobal in Particle System Node

Hi, guys! can Any one give an exact meaning about ParticlesAreGlobal in CParticleSystemSceneNode.h. While reading the code about the particle system, i get confused about it. in CParticleSystemSceneNode.cpp doParticleSystem Particles =array[i-j]; // Why there is no Particles .vector ? AbsoluteTransf...