Search found 14 matches

by eudemon
Fri Aug 11, 2006 2:24 am
Forum: Bug reports
Topic: getVideoModeDepth crash
Replies: 1
Views: 363

getVideoModeDepth crash

Using linux and version 1.1 of irrlicht, I'm getting a crash when I try to call getVideoModeDepth on an IVideoModeList object. This only happens when the engine is run in windowed mode, never if I run it in fullscreen mode. This does not happen when using version 1.0.
by eudemon
Mon Aug 07, 2006 8:02 pm
Forum: Advanced Help
Topic: Does remove() deallocate memory?
Replies: 1
Views: 332

Does remove() deallocate memory?

I've decided to try to write a dymanic terrain loader in irrlicht. Before I proceed though, does anyone know if the remove function deallocates the memory for the scene node?

At first I assumed so, but it appears that the children nodes are not removed, so I was unsure. Are children just parented ...
by eudemon
Tue Sep 20, 2005 10:32 pm
Forum: Beginners Help
Topic: Generating maps and loading them on runtime
Replies: 2
Views: 375

Hello, I'm trying to accomplish something very similar. I was trying to use meshes before, but I a simpler way would be to use this: http://www.irrforge.org/index.php/Some_ ... or_Texture to tile smaller textures into one large texture, and generate a terrain node from that.
by eudemon
Mon Sep 19, 2005 3:09 pm
Forum: Beginners Help
Topic: Combining multiple nodes into a single OctTreeSceneNode
Replies: 6
Views: 519

Thanks JP, that would be great. Creating a single x mesh for the map would be much faster in both loading and rendering.
by eudemon
Mon Sep 19, 2005 3:03 pm
Forum: Beginners Help
Topic: Does Irrlicht support createDeviceEx on Linux?
Replies: 16
Views: 1194

I can't post a samlpe right now, since I'm not on my home computer. But I am using CreateDeviceEx just like CreateDevice; just set all of the members of your SIrrlichtCreationParameters struct to the appropriate values, and replace the one latter function call with the former.

Does CreateDevice ...
by eudemon
Mon Sep 19, 2005 5:17 am
Forum: Beginners Help
Topic: Combining multiple nodes into a single OctTreeSceneNode
Replies: 6
Views: 519

The above post is mine. Just read that thread a little closer, and it looks like it's basically a more efficient culling algorithm. That would help with my problem.

Basically, I'm dynamically generating a map, for a strategy game. It's made up of square tiles. Problem is, a map that is 50x150 tiles ...
by eudemon
Mon Sep 19, 2005 2:19 am
Forum: Beginners Help
Topic: Combining multiple nodes into a single OctTreeSceneNode
Replies: 6
Views: 519

Combining multiple nodes into a single OctTreeSceneNode

I'm under the impression that OctTreeSceneNodes optimize meshes, combining multiple polygons into into one if possible, and rendering only those polygons that are within the FOV at any given point.

Is it possble to combine multiple meshes into a single OctTreeSceneNode so that they are optimized if ...
by eudemon
Mon Sep 19, 2005 1:19 am
Forum: Beginners Help
Topic: Does Irrlicht support createDeviceEx on Linux?
Replies: 16
Views: 1194

Strange, I use CreateDeviceEx under linux and it works fine. Maybe you could post some code from where you call the function? That would help.
by eudemon
Sun Jul 31, 2005 4:36 pm
Forum: Beginners Help
Topic: Get dimensions?
Replies: 8
Views: 458

That gives me a zero as well. :?
by eudemon
Sun Jul 31, 2005 1:37 am
Forum: Beginners Help
Topic: Get dimensions?
Replies: 8
Views: 458

I've replaced the several globals with the single struct, which is a little better I guess. But I'd still like to limit the global objects to the device itself if at all possible. Is there any way to access these parameters directly from the device, rather than using the seperate object to store ...
by eudemon
Wed Jul 27, 2005 1:46 am
Forum: Beginners Help
Topic: Get dimensions?
Replies: 8
Views: 458

Get dimensions?

I feel dumb asking this, but is there no function that returns the current resolution of the irrlicht device? It seems like it would be simple and useful, but after searching the forums, API documentation, and the source itself for a little while, I cannot seem to find it.

I suppose it wouldn't be ...
by eudemon
Mon Jul 04, 2005 9:33 pm
Forum: Beginners Help
Topic: Performance under OpenGL
Replies: 5
Views: 492

Got it fixed. Thanks a lot hybrid! :D The makefile didn't have the -lGLU option anywhere. Now that it is in there, I'm getting almost 200 fps.
by eudemon
Mon Jul 04, 2005 6:12 pm
Forum: Beginners Help
Topic: Performance under OpenGL
Replies: 5
Views: 492

That last one was me :oops:

EDIT: I think you're close hybrid. Looking again at the other tutorials, the performance isn't that much better.
by eudemon
Mon Jul 04, 2005 6:04 am
Forum: Beginners Help
Topic: Performance under OpenGL
Replies: 5
Views: 492

Performance under OpenGL

Hello everyone, I recently downloaded the engine and started playing around with it a bit. In the second tutorial though, I get horrible performance when using the openGL rendering option. As slow as 2-4 fps at times. (Software rendering is much faster, but it looks like it only makes a polygon ...