Search found 14 matches
- Fri Aug 11, 2006 2:24 am
- Forum: Bug reports
- Topic: getVideoModeDepth crash
- Replies: 1
- Views: 363
getVideoModeDepth crash
Using linux and version 1.1 of irrlicht, I'm getting a crash when I try to call getVideoModeDepth on an IVideoModeList object. This only happens when the engine is run in windowed mode, never if I run it in fullscreen mode. This does not happen when using version 1.0.
- Mon Aug 07, 2006 8:02 pm
- Forum: Advanced Help
- Topic: Does remove() deallocate memory?
- Replies: 1
- Views: 332
Does remove() deallocate memory?
I've decided to try to write a dymanic terrain loader in irrlicht. Before I proceed though, does anyone know if the remove function deallocates the memory for the scene node?
At first I assumed so, but it appears that the children nodes are not removed, so I was unsure. Are children just parented ...
At first I assumed so, but it appears that the children nodes are not removed, so I was unsure. Are children just parented ...
- Tue Sep 20, 2005 10:32 pm
- Forum: Beginners Help
- Topic: Generating maps and loading them on runtime
- Replies: 2
- Views: 375
Hello, I'm trying to accomplish something very similar. I was trying to use meshes before, but I a simpler way would be to use this: http://www.irrforge.org/index.php/Some_ ... or_Texture to tile smaller textures into one large texture, and generate a terrain node from that.
- Mon Sep 19, 2005 3:09 pm
- Forum: Beginners Help
- Topic: Combining multiple nodes into a single OctTreeSceneNode
- Replies: 6
- Views: 519
- Mon Sep 19, 2005 3:03 pm
- Forum: Beginners Help
- Topic: Does Irrlicht support createDeviceEx on Linux?
- Replies: 16
- Views: 1194
- Mon Sep 19, 2005 5:17 am
- Forum: Beginners Help
- Topic: Combining multiple nodes into a single OctTreeSceneNode
- Replies: 6
- Views: 519
The above post is mine. Just read that thread a little closer, and it looks like it's basically a more efficient culling algorithm. That would help with my problem.
Basically, I'm dynamically generating a map, for a strategy game. It's made up of square tiles. Problem is, a map that is 50x150 tiles ...
Basically, I'm dynamically generating a map, for a strategy game. It's made up of square tiles. Problem is, a map that is 50x150 tiles ...
- Mon Sep 19, 2005 2:19 am
- Forum: Beginners Help
- Topic: Combining multiple nodes into a single OctTreeSceneNode
- Replies: 6
- Views: 519
Combining multiple nodes into a single OctTreeSceneNode
I'm under the impression that OctTreeSceneNodes optimize meshes, combining multiple polygons into into one if possible, and rendering only those polygons that are within the FOV at any given point.
Is it possble to combine multiple meshes into a single OctTreeSceneNode so that they are optimized if ...
Is it possble to combine multiple meshes into a single OctTreeSceneNode so that they are optimized if ...
- Mon Sep 19, 2005 1:19 am
- Forum: Beginners Help
- Topic: Does Irrlicht support createDeviceEx on Linux?
- Replies: 16
- Views: 1194
- Sun Jul 31, 2005 4:36 pm
- Forum: Beginners Help
- Topic: Get dimensions?
- Replies: 8
- Views: 458
- Sun Jul 31, 2005 1:37 am
- Forum: Beginners Help
- Topic: Get dimensions?
- Replies: 8
- Views: 458
I've replaced the several globals with the single struct, which is a little better I guess. But I'd still like to limit the global objects to the device itself if at all possible. Is there any way to access these parameters directly from the device, rather than using the seperate object to store ...
- Wed Jul 27, 2005 1:46 am
- Forum: Beginners Help
- Topic: Get dimensions?
- Replies: 8
- Views: 458
Get dimensions?
I feel dumb asking this, but is there no function that returns the current resolution of the irrlicht device? It seems like it would be simple and useful, but after searching the forums, API documentation, and the source itself for a little while, I cannot seem to find it.
I suppose it wouldn't be ...
I suppose it wouldn't be ...
- Mon Jul 04, 2005 9:33 pm
- Forum: Beginners Help
- Topic: Performance under OpenGL
- Replies: 5
- Views: 492
- Mon Jul 04, 2005 6:12 pm
- Forum: Beginners Help
- Topic: Performance under OpenGL
- Replies: 5
- Views: 492
- Mon Jul 04, 2005 6:04 am
- Forum: Beginners Help
- Topic: Performance under OpenGL
- Replies: 5
- Views: 492
Performance under OpenGL
Hello everyone, I recently downloaded the engine and started playing around with it a bit. In the second tutorial though, I get horrible performance when using the openGL rendering option. As slow as 2-4 fps at times. (Software rendering is much faster, but it looks like it only makes a polygon ...