Search found 12 matches

by corteplaneta
Sun Jul 10, 2005 3:13 am
Forum: Open Discussion and Dev Announcements
Topic: On Irrlicht.NET
Replies: 9
Views: 601

Obviously managed C++. You have to realize the languages are interchangeable. It's how M$ designed the .NET languages to be.
by corteplaneta
Sat Jul 09, 2005 3:32 am
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 10194

Hey Don, thanks for the link, helps me out a lot :). I have a few good ideas of how I'm gonna do this now :D.
by corteplaneta
Fri Jul 08, 2005 11:26 pm
Forum: Open Discussion and Dev Announcements
Topic: VC6 project files in Irrlicht 0.11?
Replies: 2
Views: 566

Every example in my example folder has source code (VS6 .dsw files too). Did you try redownloading the Irrlicht-0.11.0.zip again?
by corteplaneta
Fri Jul 08, 2005 2:53 am
Forum: Off-topic
Topic: Looking for any artists/3d modelers...
Replies: 9
Views: 1224

Thanks for the link.
by corteplaneta
Thu Jul 07, 2005 3:00 am
Forum: Off-topic
Topic: Looking for any artists/3d modelers...
Replies: 9
Views: 1224

Sound more like you're an *******

edited by mods
by corteplaneta
Wed Jul 06, 2005 4:28 am
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 10194

Very nice :). System specs are: 512 mb ram, 1.8 ghz P4, GeForceFX5600 (;/) and I get 35-129 fps depending what I'm looking at. I get really choppy when too many polys get on the screen, the buildings seem to "shake" and stuff. Good idea though, how'd you get the seamlessly looping map? I'v...
by corteplaneta
Wed Jul 06, 2005 3:55 am
Forum: Off-topic
Topic: Looking for any artists/3d modelers...
Replies: 9
Views: 1224

Looking for any artists/3d modelers...

Who might be interested in doing an open-source project with some freinds of mine and myself. Just think..futuristic post-war MMOG..I'll give you more details if you contact me at: AIM: corteplaneta ICQ: 148405928 MSN: corteplaneta@msn.com Email: corteplaneta@gmail.com or PM...thanks :). [edit]By th...
by corteplaneta
Wed Jul 06, 2005 3:49 am
Forum: Off-topic
Topic: Checkout my new avatar
Replies: 12
Views: 777

That's cool, but why the need for this post?
by corteplaneta
Wed Jul 06, 2005 3:26 am
Forum: Open Discussion and Dev Announcements
Topic: better shader system
Replies: 6
Views: 786

Hey, it really doesn't sound that hard, I like your idea Dances D:!
by corteplaneta
Mon Jul 04, 2005 4:34 am
Forum: Beginners Help
Topic: Camera Coordinates?
Replies: 2
Views: 215

Thanks a ton dude :D!
by corteplaneta
Mon Jul 04, 2005 3:19 am
Forum: Beginners Help
Topic: Camera Coordinates?
Replies: 2
Views: 215

Camera Coordinates?

Hey guys, I've been trying to draw the coordinates of the camera into static text, but I keep getting a conversion error and I can't figure out how to cast the vector3df into a stringw. Here... IGUIStaticText* camera_coords = env->addStaticText(camera->getPosition(),rect<s32>(10,450,200,450),true); ...
by corteplaneta
Mon Jul 04, 2005 3:08 am
Forum: Beginners Help
Topic: I want to know if Irrlicht can write Network 3D Game!
Replies: 2
Views: 326

Why not read the features list?

Anyway, you must use an external library for networking...my comrades are using the RakNet library for a project we're working on..here's a link:

http://www.rakkarsoft.com/