I'm not afraid of the terminal, I use it for git and compiling all the time. I just don't want to use malware infected sites like sourceforge or slow tools like svn
But I can just send patches anyway
Search found 91 matches
- Fri Apr 05, 2019 10:19 am
- Forum: Advanced Help
- Topic: Best way to extend GUI elements to add features
- Replies: 7
- Views: 1710
- Tue Mar 19, 2019 1:18 am
- Forum: Advanced Help
- Topic: Best way to extend GUI elements to add features
- Replies: 7
- Views: 1710
Re: Best way to extend GUI elements to add features
I really don't want to touch SVN or Source Forge: both suck so bad
- Fri Mar 15, 2019 8:12 pm
- Forum: Advanced Help
- Topic: Best way to extend GUI elements to add features
- Replies: 7
- Views: 1710
Best way to extend GUI elements to add features
Hi! Unfortunately, I project I'm working with is stuck with Irrlicht's built-in GUIs until we get around to making a replacement. I'd like to add the ability to dynamically style elements. Working picture showing you what I mean: https://user-images.githubusercontent.com/2122943/54468060-280ffb00-47...
- Sun Aug 17, 2014 4:30 pm
- Forum: Project Announcements
- Topic: The Ultimate Battle
- Replies: 2
- Views: 2336
Re: The Ultimate Battle
You should at least get a working prototype before making an announcement. Chances are that this project will be dropped, as most projects this complicated are dropped before it even functions as a game.
It is an interesting idea though.
It is an interesting idea though.
- Fri Oct 04, 2013 10:59 am
- Forum: Beginners Help
- Topic: [Solved] Codeblocks: Undefined reference to IdenMatrix
- Replies: 3
- Views: 668
Re: Codeblocks: Undefined reference to irr4core14IdentityMat
Thank you, this fixes the problem.
- Fri Oct 04, 2013 10:31 am
- Forum: Beginners Help
- Topic: Editing mesh in real time
- Replies: 2
- Views: 332
Re: Editing mesh in real time
Looking at the strip, I assume that it is a triangle strip?
What is y0 and y1 in the strip function? Is it a from/to height, or depth?
What is y0 and y1 in the strip function? Is it a from/to height, or depth?
- Thu Oct 03, 2013 4:51 pm
- Forum: Beginners Help
- Topic: Editing mesh in real time
- Replies: 2
- Views: 332
Editing mesh in real time
How can I edit meshes in real time? For example, I would like to create a house using vectors as walls. (as opposed to bitmaps). line_vector{ from, to } and if I have a vector collection like this: ---- | | | | ---- It needs to create a box with an inside, and 0.3m thick walls. I suppose I n...
- Wed Oct 02, 2013 12:35 pm
- Forum: Beginners Help
- Topic: [Solved] Codeblocks: Undefined reference to IdenMatrix
- Replies: 3
- Views: 668
Re: Codeblocks: Undefined reference to irr4core14IdentityMat
I have isolated the problem void Editor::Load_Scene(){ matrix4 projMat; irr::f32 orth_w = (float)driver->getScreenSize().Width / (float)driver->getScreenSize().Height; orth_w = 3 * orth_w; projMat.buildProjectionMatrixOrthoLH(orth_w,3,1,100); // Create target target = smgr-...
- Wed Oct 02, 2013 12:27 pm
- Forum: Beginners Help
- Topic: [Solved] Codeblocks: Undefined reference to IdenMatrix
- Replies: 3
- Views: 668
[Solved] Codeblocks: Undefined reference to IdenMatrix
>> Codeblocks: Undefined reference to irr4core14IdentityMatrixE I have done the include and lib folder in build options > search directories, and added irrlicht.lib to build options > linker. Dll is in the output folder. -------------- Build: Debug in prog --------------- Linking console executabl...
- Fri Aug 23, 2013 4:08 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112956
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
I cant get it to work properly. I have built bullets, and moved the *.a's to libs/ I get No rule to make target `/home/andrew/physics/bullet/libs/libBulletMultiThreaded.a', needed by `Game'. Stop. cmake_minimum_required(VERSION 2.6) project(Game) # Defines set(PROJECT_SOURCE_DIR "src") s...
- Fri Aug 09, 2013 3:18 pm
- Forum: Beginners Help
- Topic: Where to start with an RTS Entity Class?
- Replies: 2
- Views: 406
Re: Where to start with an RTS Entity Class?
You could have an entity class, with a model value and than cycle through finding when class->model == SelectedModel
- Thu Aug 08, 2013 3:28 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377417
Re: Post Your Irrlicht Screenshots / Render Here.
Very nice! That is amazing!wing64 wrote:ARSA Framework - Sponza Rendering
RenderTexture: 1920x1080, ShadowMap: 512 (2 split), SSAO: 512, FXAA
FPS:31, Triangles 837,537
CPU: i7-930, Redon4670
final:
...
- Tue Jun 11, 2013 12:37 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3093
Re: Is it possible to morph a mesh in Irrlicht?
Dont bump old topics!
This topic is 4 years old!
This topic is 4 years old!
- Sun Jun 09, 2013 2:41 pm
- Forum: Game Programming
- Topic: Making a map look good (Shaders, lighting etc)
- Replies: 5
- Views: 3178
Re: Making a map look good (Shaders, lighting etc)
Also your floor stone thingy is clearly two meshes and not one. Shadow volumes don't like that, as you can see. Use shadow maps instead. The box on the roof is just for testing. Everything else is one model, uv mapped. EDIT: Duplicate shadows is because of two lights. There is also another possible...
- Sat Jun 08, 2013 7:02 pm
- Forum: Game Programming
- Topic: Making a map look good (Shaders, lighting etc)
- Replies: 5
- Views: 3178
After some fiddling
Update: