Search found 91 matches

by rubenwardy
Fri Apr 05, 2019 10:19 am
Forum: Advanced Help
Topic: Best way to extend GUI elements to add features
Replies: 7
Views: 1710

Re: Best way to extend GUI elements to add features

I'm not afraid of the terminal, I use it for git and compiling all the time. I just don't want to use malware infected sites like sourceforge or slow tools like svn

But I can just send patches anyway
by rubenwardy
Tue Mar 19, 2019 1:18 am
Forum: Advanced Help
Topic: Best way to extend GUI elements to add features
Replies: 7
Views: 1710

Re: Best way to extend GUI elements to add features

I really don't want to touch SVN or Source Forge: both suck so bad
by rubenwardy
Fri Mar 15, 2019 8:12 pm
Forum: Advanced Help
Topic: Best way to extend GUI elements to add features
Replies: 7
Views: 1710

Best way to extend GUI elements to add features

Hi! Unfortunately, I project I'm working with is stuck with Irrlicht's built-in GUIs until we get around to making a replacement. I'd like to add the ability to dynamically style elements. Working picture showing you what I mean: https://user-images.githubusercontent.com/2122943/54468060-280ffb00-47...
by rubenwardy
Sun Aug 17, 2014 4:30 pm
Forum: Project Announcements
Topic: The Ultimate Battle
Replies: 2
Views: 2336

Re: The Ultimate Battle

You should at least get a working prototype before making an announcement. Chances are that this project will be dropped, as most projects this complicated are dropped before it even functions as a game.

It is an interesting idea though.
by rubenwardy
Fri Oct 04, 2013 10:59 am
Forum: Beginners Help
Topic: [Solved] Codeblocks: Undefined reference to IdenMatrix
Replies: 3
Views: 668

Re: Codeblocks: Undefined reference to irr4core14IdentityMat

Thank you, this fixes the problem.
by rubenwardy
Fri Oct 04, 2013 10:31 am
Forum: Beginners Help
Topic: Editing mesh in real time
Replies: 2
Views: 332

Re: Editing mesh in real time

Looking at the strip, I assume that it is a triangle strip?
What is y0 and y1 in the strip function? Is it a from/to height, or depth?
by rubenwardy
Thu Oct 03, 2013 4:51 pm
Forum: Beginners Help
Topic: Editing mesh in real time
Replies: 2
Views: 332

Editing mesh in real time

How can I edit meshes in real time? For example, I would like to create a house using vectors as walls. (as opposed to bitmaps). line_vector{ from, to } and if I have a vector collection like this:  ---- |    | |    |  ---- It needs to create a box with an inside, and 0.3m thick walls. I suppose I n...
by rubenwardy
Wed Oct 02, 2013 12:35 pm
Forum: Beginners Help
Topic: [Solved] Codeblocks: Undefined reference to IdenMatrix
Replies: 3
Views: 668

Re: Codeblocks: Undefined reference to irr4core14IdentityMat

I have isolated the problem void Editor::Load_Scene(){     matrix4 projMat;     irr::f32 orth_w = (float)driver->getScreenSize().Width / (float)driver->getScreenSize().Height;     orth_w = 3 * orth_w;     projMat.buildProjectionMatrixOrthoLH(orth_w,3,1,100);       // Create target     target = smgr-...
by rubenwardy
Wed Oct 02, 2013 12:27 pm
Forum: Beginners Help
Topic: [Solved] Codeblocks: Undefined reference to IdenMatrix
Replies: 3
Views: 668

[Solved] Codeblocks: Undefined reference to IdenMatrix

>> Codeblocks: Undefined reference to irr4core14IdentityMatrixE I have done the include and lib folder in build options > search directories, and added irrlicht.lib to build options > linker. Dll is in the output folder. -------------- Build: Debug in prog ---------------   Linking console executabl...
by rubenwardy
Fri Aug 23, 2013 4:08 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 112956

Re: irrBP - An Irrlicht - Bullet Physics Wrapper

I cant get it to work properly. I have built bullets, and moved the *.a's to libs/ I get No rule to make target `/home/andrew/physics/bullet/libs/libBulletMultiThreaded.a', needed by `Game'. Stop. cmake_minimum_required(VERSION 2.6) project(Game)   # Defines set(PROJECT_SOURCE_DIR "src") s...
by rubenwardy
Fri Aug 09, 2013 3:18 pm
Forum: Beginners Help
Topic: Where to start with an RTS Entity Class?
Replies: 2
Views: 406

Re: Where to start with an RTS Entity Class?

You could have an entity class, with a model value and than cycle through finding when class->model == SelectedModel
by rubenwardy
Thu Aug 08, 2013 3:28 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377417

Re: Post Your Irrlicht Screenshots / Render Here.

wing64 wrote:ARSA Framework - Sponza Rendering
RenderTexture: 1920x1080, ShadowMap: 512 (2 split), SSAO: 512, FXAA
FPS:31, Triangles 837,537
CPU: i7-930, Redon4670
final:
...
Very nice! That is amazing!
by rubenwardy
Tue Jun 11, 2013 12:37 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 3093

Re: Is it possible to morph a mesh in Irrlicht?

Dont bump old topics!

This topic is 4 years old!
by rubenwardy
Sun Jun 09, 2013 2:41 pm
Forum: Game Programming
Topic: Making a map look good (Shaders, lighting etc)
Replies: 5
Views: 3178

Re: Making a map look good (Shaders, lighting etc)

Also your floor stone thingy is clearly two meshes and not one. Shadow volumes don't like that, as you can see. Use shadow maps instead. The box on the roof is just for testing. Everything else is one model, uv mapped. EDIT: Duplicate shadows is because of two lights. There is also another possible...
by rubenwardy
Sat Jun 08, 2013 7:02 pm
Forum: Game Programming
Topic: Making a map look good (Shaders, lighting etc)
Replies: 5
Views: 3178

After some fiddling

Update:

Image