well, I understand the problem now,
thanks for you help !
I'll probably invistigate to compute light through shaders.
Search found 8 matches
- Tue Aug 13, 2013 12:28 pm
- Forum: Beginners Help
- Topic: irrlicht basic light problem
- Replies: 2
- Views: 503
- Mon Aug 12, 2013 11:43 am
- Forum: Beginners Help
- Topic: irrlicht basic light problem
- Replies: 2
- Views: 503
irrlicht basic light problem
Hello eveyone,
I have a problem with light and irrlicht, it's probably a basic problem with normals.
But i didn't solve the problem by myself. I wrote a short source code to illustrate my problem :
// to compile : g++ norm.cpp -lIrrlicht -o norm
#include <irrlicht/irrlicht.h>
using namespace ...
I have a problem with light and irrlicht, it's probably a basic problem with normals.
But i didn't solve the problem by myself. I wrote a short source code to illustrate my problem :
// to compile : g++ norm.cpp -lIrrlicht -o norm
#include <irrlicht/irrlicht.h>
using namespace ...
- Mon May 21, 2012 8:56 pm
- Forum: Advanced Help
- Topic: irrlicht 1.8.0 and occlusion
- Replies: 3
- Views: 887
Re: irrlicht 1.8.0 and occlusion
Ok, I found my problem, I tried to add node in a separate thread.
So I moved the code in the main thread (in the graphic loop) and it's works
Thanks for you answers !
So I moved the code in the main thread (in the graphic loop) and it's works
Thanks for you answers !
- Thu May 17, 2012 12:21 pm
- Forum: Advanced Help
- Topic: irrlicht 1.8.0 and occlusion
- Replies: 3
- Views: 887
irrlicht 1.8.0 and occlusion
Hello everyone :)
I am trying to test occlusion, the example run well !
But when I am trying to test the occlusion query with another source, I get crashed in the function extGlGenQueries (more precisely pGlGenQueriesARB).
So I have two questions :
- Why this function use _IRR_OPENGL_USE ...
I am trying to test occlusion, the example run well !
But when I am trying to test the occlusion query with another source, I get crashed in the function extGlGenQueries (more precisely pGlGenQueriesARB).
So I have two questions :
- Why this function use _IRR_OPENGL_USE ...
- Thu Mar 15, 2012 7:48 am
- Forum: Beginners Help
- Topic: hole appear beetween polygon
- Replies: 10
- Views: 2976
Re: hole appear beetween polygon
Nobody can help me ?
- Tue Mar 13, 2012 10:46 pm
- Forum: Beginners Help
- Topic: hole appear beetween polygon
- Replies: 10
- Views: 2976
Re: hole appear beetween polygon
well,
finaly, i'am not able to solve my problem, so i wrote a small (and dirty :)) code to illustrate.
And to be sure that we speak about the same thing, I upload a video of the result : http://youtu.be/61d3VSXc-bw
You can see some white hole appear beetwen surfaces.
I really apreciate if you ...
finaly, i'am not able to solve my problem, so i wrote a small (and dirty :)) code to illustrate.
And to be sure that we speak about the same thing, I upload a video of the result : http://youtu.be/61d3VSXc-bw
You can see some white hole appear beetwen surfaces.
I really apreciate if you ...
- Fri Mar 09, 2012 9:48 am
- Forum: Beginners Help
- Topic: hole appear beetween polygon
- Replies: 10
- Views: 2976
Re: hole appear beetween polygon
ok, I made some test with examples of irricht and itis works,
I think that it's a problem of surface recovery.
I am looking to rewrite my code
thanks
jerome
I think that it's a problem of surface recovery.
I am looking to rewrite my code
thanks
jerome
- Mon Mar 05, 2012 11:48 pm
- Forum: Beginners Help
- Topic: hole appear beetween polygon
- Replies: 10
- Views: 2976
hole appear beetween polygon
Hello everyone,
A problem appear when i try to render two surface (with two polygon) : some hole appear beetween polygon (just one pixel, and we see the background color).
Depend of the position of the camera, it appears everywhere beetwen two surface (screenshot => http://hpics.li/5517e48)
I ...
A problem appear when i try to render two surface (with two polygon) : some hole appear beetween polygon (just one pixel, and we see the background color).
Depend of the position of the camera, it appears everywhere beetwen two surface (screenshot => http://hpics.li/5517e48)
I ...