I figured out what to do turned inside out by applying the first node-> setJointMode (irr :: scene :: EJUOR_CONTROL); and then drawing each frame call node-> animateJoints (true);. The model I did in Blender and exported to *. X format. Below is the entire code and screen shots
GameModel ...
Search found 7 matches
- Tue Mar 13, 2012 9:17 am
- Forum: Advanced Help
- Topic: Append skeletal animation to the loaded model
- Replies: 9
- Views: 2055
- Mon Mar 12, 2012 7:55 am
- Forum: Off-topic
- Topic: English language
- Replies: 2
- Views: 1241
English language
Can someone talk to me in English on Skype? I learn English language, but I do uncompensated test their knowledge.
my skype name is "mgant.mgn"
my skype name is "mgant.mgn"
- Mon Mar 12, 2012 7:46 am
- Forum: Advanced Help
- Topic: Append skeletal animation to the loaded model
- Replies: 9
- Views: 2055
Re: Append skeletal animation to the loaded model
I set 0.1 instead 0.5. The result was idetntichny.
now I try call anytime before call smgr->drawAll(), and it almoust work:
loaded for some reason, the model turned inside out, ie first external parties are internal (ie, can be seen through them), and those that were formerly internal now external ...
now I try call anytime before call smgr->drawAll(), and it almoust work:
loaded for some reason, the model turned inside out, ie first external parties are internal (ie, can be seen through them), and those that were formerly internal now external ...
- Sun Mar 11, 2012 8:40 pm
- Forum: Advanced Help
- Topic: Append skeletal animation to the loaded model
- Replies: 9
- Views: 2055
Re: Append skeletal animation to the loaded model
I'm try use setTransitionTime, but not working.
irr::scene::IAnimatedMeshSceneNode*node;
irr::scene::ISkinnedMesh*model;
model->setInterpolationMode(irr::scene::EIM_LINEAR);
node->setTransitionTime(5.5f);
node->setJointMode(irr::scene::EJUOR_READ);
node->animateJoints(true);
model ...
irr::scene::IAnimatedMeshSceneNode*node;
irr::scene::ISkinnedMesh*model;
model->setInterpolationMode(irr::scene::EIM_LINEAR);
node->setTransitionTime(5.5f);
node->setJointMode(irr::scene::EJUOR_READ);
node->animateJoints(true);
model ...
- Sun Mar 11, 2012 6:24 pm
- Forum: Advanced Help
- Topic: Append skeletal animation to the loaded model
- Replies: 9
- Views: 2055
Re: Append skeletal animation to the loaded model
CuteAlien, I using your method, but i can't set change animation smooth.
Animation changing very not smooth. How i can make animation changeing smooth
Animation changing very not smooth. How i can make animation changeing smooth
- Sun Mar 11, 2012 4:19 pm
- Forum: Advanced Help
- Topic: Append skeletal animation to the loaded model
- Replies: 9
- Views: 2055
Re: Append skeletal animation to the loaded model
Thenk you, i'm try this method today =)
- Sun Mar 11, 2012 12:51 pm
- Forum: Advanced Help
- Topic: Append skeletal animation to the loaded model
- Replies: 9
- Views: 2055
Append skeletal animation to the loaded model
Hello Sorry for my English, I use a translator from Google.
I load the model with a skeleton, but without the animation from *. X file. I need to Append to loaded multiple skeletal animations and include any of them to the previously loaded model.
How can I do?
I will be grateful if you datite me ...
I load the model with a skeleton, but without the animation from *. X file. I need to Append to loaded multiple skeletal animations and include any of them to the previously loaded model.
How can I do?
I will be grateful if you datite me ...