Yes but my event receiver doesn't work the second I implement a GUI window via either method. I've done tests that output messages if a certain character is pressed. Pre-GUI everything works fine upon hitting the specified key, post-GUI the character press is not recognized.
I think its a bug.
Search found 8 matches
- Tue Oct 23, 2012 2:23 am
- Forum: Beginners Help
- Topic: GUI interfering with event listener...
- Replies: 3
- Views: 351
- Sat Oct 20, 2012 6:39 pm
- Forum: Beginners Help
- Topic: GUI interfering with event listener...
- Replies: 3
- Views: 351
GUI interfering with event listener...
Whever I add a gui to my project, it seems that my event listener doesn't function at all. I've reproduced this error with CEGUI and the built in Irrlicht gui. I'm thinking it must have something to do with the fact that the GUI system is intecepting events before the event listener can get ahold of...
- Fri Oct 19, 2012 12:41 pm
- Forum: Bug reports
- Topic: CEGUI disables IEventReciever
- Replies: 1
- Views: 442
CEGUI disables IEventReciever
I have an irrlicht project with an eventreciever... MastEventReceiver rcvr; IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<u32>(640, 480), 16, false, false, false, &rcvr); //... CEGUI::IrrlichtRenderer * rend = CEGUI::IrrlichtRenderer::create(*device); CEGUI:...
- Mon Aug 27, 2012 3:54 am
- Forum: Beginners Help
- Topic: overlapping images
- Replies: 1
- Views: 250
overlapping images
I was just wondering, I'm using IGUIImage to place an image onto the screen and I want to put another on top of the first. Is there a way to set the Z value of a 2d image? Do have to call them in a certain order? Any help would be vastly appreciated.
- Thu Aug 16, 2012 2:57 pm
- Forum: Beginners Help
- Topic: Key Idenification
- Replies: 1
- Views: 307
Key Idenification
Is there a way to modify the MastEventReceiver to return what key was pressed? For instance, if you are modifying the controls of a game and 'w' is the default for move forward and you want to change it to something else, you click change it and the program waits for a key to be pressed (any key) an...
- Fri Aug 10, 2012 7:08 pm
- Forum: Beginners Help
- Topic: Trouble adding vector3df
- Replies: 1
- Views: 258
Trouble adding vector3df
I ran into a problem while I was trying to add vector3df variables. A snippet of code; //IAnimatedMeshSceneNode node vector3df position = node->getAbsolutePosition; //I want to add to the variable position... //Is there any way to add and subtract from each one of the three //numbers in the vector...
- Thu Mar 15, 2012 12:12 pm
- Forum: Beginners Help
- Topic: ISceneNode Array
- Replies: 4
- Views: 382
Re: ISceneNode Array
Thanks I'll check it out and post back here if its fixed.
- Tue Mar 13, 2012 2:06 pm
- Forum: Beginners Help
- Topic: ISceneNode Array
- Replies: 4
- Views: 382
ISceneNode Array
I am trying to create an array of nodes to store each enemy ai "entity" such that I can loop through the array to update positions, animations, joints ect. of each node "entity". They could all be the same mesh for all I care, so long as I can access each member of the array inde...