Ok I got irrBullet working!
I had to recompile all Bullet libs (version 2.77 btw, the latest one wouldn't work) and irrBullet with my version of mingw.
If anyone ever have the same problem, pm me for the compiled libs!
Thx reddemon, iyad, serengeor and hendu for your help!
Search found 10 matches
- Sun Mar 18, 2012 8:21 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
- Sun Mar 18, 2012 7:10 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Re: Reccomendations for physics
@serengeor I already tried that solution and a few more, none worked. Also tried with different versions of gcc.
@hendu I'll attemp to build my bullet libs.
I'll report my results soon! thx for the tips
@hendu I'll attemp to build my bullet libs.
I'll report my results soon! thx for the tips
- Sun Mar 18, 2012 5:40 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Re: Reccomendations for physics
Here is the error report from code::blocks: -------------- Build: Win32 GCC Release in Affectors --------------- Linking console executable: ..\..\bin\win32_gcc\Affectors.exe obj\Release\main.o:main.cpp:(.text+0x39): undefined reference to `_Unwind_Resume' obj\Release\main.o:main.cpp:(.text+0xc7):...
- Sun Mar 18, 2012 5:02 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Re: Reccomendations for physics
I checked a lot of them and still doing, but no solution yet (tried a lot already). I posted here because may be any of you already faced that problem before and could give me a hand. I loaded the projects with c::b, used the gcc version it came with, and still I'm getting some errors. Now they are ...
- Sun Mar 18, 2012 4:18 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Re: Reccomendations for physics
I've downloaded irrBullet a few days ago. The thing is that when I link with the Bullet libs, I get a lot of errors of undefined references (all repeated, they are 3: unwind_sjlj_register, unwind_sjlj_unregister and gxx_personality_sj0). Those errors come from bullet libraries, not from my code or i...
- Sun Mar 18, 2012 1:22 am
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Re: Reccomendations for physics
@serengeor hey hey I'm not giving anything up, just checking more options because I spend a few hours trying to make bullet work and wasn't able to do it, and there was pretty much no information on the werb about the errors I was getting. @Iyad To do something like that I guess I'll have to modify ...
- Sat Mar 17, 2012 5:34 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Re: Reccomendations for physics
I'll give a try to newton, already tried with bullet but can't get my programs to compile while using the bullet libs, because of some linking problems. It seems the libs were compiled with using a non default debugger (sjlj or so). The other option is recompiling the libs for gcc but that gives a l...
- Sat Mar 17, 2012 2:05 pm
- Forum: Beginners Help
- Topic: Reccomendations for physics
- Replies: 21
- Views: 1287
Reccomendations for physics
Hello community! I'm having a problem with my project, it's rpg-style. I only need gravity for it, not complicated collisions or stuff. I've tried with the CollisionResponseAnimator, but its gravity is pretty bad, it works frame-dependant and with strange values (hard to find the correct value for i...
- Wed Mar 14, 2012 1:44 pm
- Forum: Beginners Help
- Topic: Model mesh scale issue
- Replies: 6
- Views: 945
Re: Model mesh scale issue
Thanks a lot for your answers! I will try applying the inverse scale to the children. It will work for sure, but I don't think it will fix relative positions too. For example creating a flyCircleAnimator with X radius, and some center, relative to its parent. I'll have to multiply those values for t...
- Wed Mar 14, 2012 1:03 am
- Forum: Beginners Help
- Topic: Model mesh scale issue
- Replies: 6
- Views: 945
Model mesh scale issue
Hello, this is my first post on the forums, I've been using Irrlicht for a few weeks now. I have a question about a loaded mesh's scale. The thing is simple, I got a few models (b3d) from free sources, but their scale isn't good. For example, when I load a character's mesh and make a node, its heigh...