Search found 12 matches
- Sat Apr 21, 2012 9:52 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
i've tried that and what happens is the box always goes to the left hand side of the camera and stays there even if i try to change the position of the box. i also cant let go of the box when i release the "e" button. i put in this if statement else if(!r.isKeyDown(irr::KEY_KEY_E)){ ...
- Fri Apr 20, 2012 5:11 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
sorry but what example are you talking about?hybrid wrote:Such as positioning the object as a child and having it automatically moved along? Please check the examples (the q3 viewer example with the gun), if that's the right one.
- Thu Apr 19, 2012 12:33 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
yes!!!!Rusk wrote:It sounds like all you want to do is to have the object float in front of you, and move along as you move? Like you are carrying it?
- Wed Apr 18, 2012 11:48 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
Thanks anyway. i sort of managed to make it work. I can move objects..sort of. its good enough so its okay. Thanks for your help mate
BTW please go and play portal
BTW please go and play portal
- Sun Apr 15, 2012 11:22 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
i know only the basics so not a lot lol ok so tried what you said. we are close but i get really weird results. so first i did it your way if(r.isKeyDown(irr::KEY_KEY_E)){ if(length <= 40.f){ std::cout<<"can pick up"<<std::endl; ...
- Sun Apr 15, 2012 8:13 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
oh man i have no idea what you wrote in the second paragraph. So this is what i have done so far: irr::core::vector3df direction(pos-posChar); direction.normalize() * 2; so now i have the direction and the length. To move it away like the character (or the camera) is looking start with a vector ...
- Sat Apr 14, 2012 4:56 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Re: Moving 3d object with camera
oops my bad. ok i'll try to explain here goes. my game is a first person shooter, so what i've done is created a IkinematicCharacterController and attached the camera to it and put the function in the game loop. void player::attachCameraToPlayer(){ camera->setPosition(character->getWorldTr...
- Sat Apr 14, 2012 3:38 pm
- Forum: Beginners Help
- Topic: Moving 3d object with camera
- Replies: 14
- Views: 967
Moving 3d object with camera
So in my game i have used the bullet physics engine and i'm using the wrapper irrbullet but thats not the problem. that works perfectly fine. What i want to be able to do is move those objects in the direction of my camera. This is what i've done so far void level::playerIneraction(myEventReceiver...
- Tue Mar 27, 2012 1:23 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162645
Re: irrBullet 0.1.71 - Bullet physics wrapper
hello there guys. I'm having linker problems :cry: i get the code working when i add the bullet libraries by following their tutorial on the site and getting their helloworld program to work. The linker errors happen when i add the wrapper. I know its going to be a stupid error but i cant figure it ...
- Fri Mar 16, 2012 12:14 pm
- Forum: Beginners Help
- Topic: Can't get my class to work
- Replies: 5
- Views: 232
Re: Can't get my class to work
oh right yeh. what you have done makes a lot more sense then what i'm doing. I'm just trying to complicate things and making it harder for myself. I think i'll first go and make a class diagram to see what classes i'll need instead of making it up as i go along and work from there. Thank you so much...
- Thu Mar 15, 2012 10:23 pm
- Forum: Beginners Help
- Topic: Can't get my class to work
- Replies: 5
- Views: 232
Re: Can't get my class to work
O...M...G I learned about namespaces on the first day of using irrlicht and told myself i wouldn't use them because just like you said it's not very good idea. cant believe i didn't spot that. i'v spent hours on this!!!! RAAAGGEEEE well thanks anyway. i'll definitely not make this mistake EVER AGAIN...
- Thu Mar 15, 2012 9:57 pm
- Forum: Beginners Help
- Topic: Can't get my class to work
- Replies: 5
- Views: 232
Can't get my class to work
So i have been learning c++ since October and i think i'm understanding how object orienting programming works. Now the problem is i understand the theory of it but can't put them into practical use. Now i have to make a game using Irrlicht for uni assignment :roll: . I've read the book "Irrlic...