Search found 6 matches
- Sat Mar 31, 2012 11:47 am
- Forum: Project Announcements
- Topic: Bowling Alley 3D for [Android]
- Replies: 9
- Views: 4469
Re: Bowling Alley 3D for [Android]
Maybe this could be best answered by tonic which is the man who told me how to do it. I had the same thoughts like you but as he told me in a very specific way how to do it I just tried it and it worked, plus, I don't have too much time to test or try things as my time is very limited, and if this w...
- Thu Mar 29, 2012 3:44 pm
- Forum: Project Announcements
- Topic: Bowling Alley 3D for [Android]
- Replies: 9
- Views: 4469
Re: Bowling Alley 3D for [Android]
Hello again, Yesterday I talked with "tonic", another member of the forum and one the team members of Stair Dismount, I asked him if he could tell me any hints about restoring the openGL context since they are using Irrlicht on the graphic pipeline. He responded really quickly and gave me ...
- Wed Mar 28, 2012 4:47 pm
- Forum: Project Announcements
- Topic: Bowling Alley 3D for [Android]
- Replies: 9
- Views: 4469
Re: Bowling Alley 3D for [Android]
Thanks for pointing to this links with info Virion, That's exactly my problem right now, but when I am trying to reload the textures when resuming the app (for instance, the textures that i'm using as buttons which don't even have any vertex buffer since it's created on the fly when i call draw2DIma...
- Wed Mar 28, 2012 12:03 pm
- Forum: Project Announcements
- Topic: Bowling Alley 3D for [Android]
- Replies: 9
- Views: 4469
Re: Bowling Alley 3D for [Android]
Yesterday I updated the app to support app2sd, I think you would only have to update the app and you will be able to transfer the app to your sd card. As I understand you are saying that there is no way to preserve the context? But what I want to do is not preserving the context, I want to restore i...
- Wed Mar 28, 2012 10:38 am
- Forum: Project Announcements
- Topic: Bowling Alley 3D for [Android]
- Replies: 9
- Views: 4469
Re: Bowling Alley 3D for [Android]
I had some issues, first of, I'm still not resuming the OpenGL context, as you may know, when you pause an app in Android the openGL context is lost (texture, vertex buffers...) and you have to reload everything when the app resumes. Currently I'm shuting down the app everytime it goes on pause, so ...
- Tue Mar 27, 2012 9:54 am
- Forum: Project Announcements
- Topic: Bowling Alley 3D for [Android]
- Replies: 9
- Views: 4469
Bowling Alley 3D for [Android]
Hi, I have been working this last month on Bowling Alley 3D for Android, all the graphic pipeline is done in Irrlicht using the OGLES driver for Android. I will add many new features in the next month if I have enough hours to spend on this game, so any suggestions will be welcommed, I hope you enjo...