Search found 42 matches
- Sat Jun 30, 2007 10:33 am
- Forum: Beginners Help
- Topic: SceneNode Rotation
- Replies: 1
- Views: 272
SceneNode Rotation
I have a problem with rotating my scene node correctly. The task is: I have a target, where the unit should go. So I set up the direction vector by substracting the position of the scene node from the target - nothing difficult until here. But how can I get the rotation out of this vector? The nativ...
- Thu Jun 28, 2007 9:33 pm
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
- Thu Jun 28, 2007 11:09 am
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
Well currently I am rewriting the code. I am not happy about the tile based pathfinding and want to implement polygon based pathfinding. Overmore the terrain generation and texturing will be changed. I think I'll use precomputed heightmaps and textures (which will be done similar to now, but will al...
- Sun Jun 24, 2007 8:55 am
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
Georgians problem has to do with the map.hlsl shader. When you change Output.RGBColor = (c1 + c2 + c3) * l; to Output.RGBColor = (c1 + c2 + c3); the terrain should be visible( but without fog). Perhaps I reduce the amount of the terraintextures - then it is possible to render the terrain with 4 text...
- Sat Jun 23, 2007 4:59 pm
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
- Sat Jun 23, 2007 7:31 am
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
- Fri Jun 22, 2007 8:22 pm
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
- Mon Jun 18, 2007 7:15 pm
- Forum: Advanced Help
- Topic: More than 4 textures... [solved]
- Replies: 18
- Views: 1737
The pictures can be found here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=22370
and here: http://devdelight.blogspot.com
and here: http://devdelight.blogspot.com
- Mon Jun 18, 2007 7:13 pm
- Forum: Project Announcements
- Topic: War of the Mages (Krieg der Magier)
- Replies: 16
- Views: 2507
War of the Mages (Krieg der Magier)
My project is still in the pre alpha stage but anyway I want to post some screenshots. It's called "Krieg der Magier" ("War of the mages" in english, but the title looses elegancy translating it..) and is a real time strategy game. Some further information can be found here . I'l...
- Sat Jun 16, 2007 6:58 am
- Forum: Beginners Help
- Topic: Please,how I can rotate a SceneNode without know angles? ...
- Replies: 1
- Views: 220
Perhaps you could use the DotProduct: C# Vector3D Vec1 = new Vector3D( 1,0,0); Vector3D Vec2 = new Vector3D( x, y, z ); Vector3D tempVec = new Vector3D( Vec2.x, Vec2.y, 0 ); float zAngle = 90.0f - (float)(Math.Acos(-Vec1.DotProduct( tempVec ) / tempVec.Length)) * NewMath.RADTODEG; Vec1 = new Vector3...
- Thu Jun 14, 2007 3:12 pm
- Forum: Advanced Help
- Topic: Lot of terrain
- Replies: 10
- Views: 937
- Tue Jun 12, 2007 12:20 pm
- Forum: Irrlicht.NET
- Topic: Need help on Tutorial 3
- Replies: 8
- Views: 9930
- Sat Jun 09, 2007 2:48 pm
- Forum: Advanced Help
- Topic: More than 4 textures... [solved]
- Replies: 18
- Views: 1737
- Fri Jun 08, 2007 11:01 am
- Forum: Advanced Help
- Topic: More than 4 textures... [solved]
- Replies: 18
- Views: 1737
I made some further tests. Setting the constant down works perfectly, but setting it to 5 crashes the application every time - even when I set the only first or second texture stage. The SetMaterialTexture(int, texture) doesn't seem to be the problem. The scene.DrawAll() is the problem. When I comme...
- Thu Jun 07, 2007 5:02 pm
- Forum: Advanced Help
- Topic: More than 4 textures... [solved]
- Replies: 18
- Views: 1737