Search found 5 matches

by Anderson
Fri Dec 26, 2014 2:48 pm
Forum: Advanced Help
Topic: BSP dropping shadows on itself
Replies: 1
Views: 910

Re: BSP dropping shadows on itself

Hey,

Seems like I figured it out. I just had to increase light radius a bit, and it works!

I'm using ELT_SPOT light that is pointed down (direction 90;0;0) with InnerCone=0 and OuterCone=90.

I also had to compile BSP without "-light" (using just single "-meta").
by Anderson
Fri Dec 26, 2014 2:06 pm
Forum: Advanced Help
Topic: BSP dropping shadows on itself
Replies: 1
Views: 910

BSP dropping shadows on itself

Hi, I'm trying to add ILightSceneNode to a Quake 3 BSP octree node using shadow volume nodes. It accepts shadows from Irrlicht nodes correctly (i.e. box node), but I'd like to somehow make the BSP mesh to also drop shadows on itself. Is this possible? I tried to add shadow volume node to map node, b...
by Anderson
Thu Mar 29, 2012 11:12 am
Forum: Bug reports
Topic: classifyPointRelation (and probably getDistanceTo) bug
Replies: 4
Views: 823

Re: classifyPointRelation (and probably getDistanceTo) bug

CuteAlien, actually, I totally agree with you about f32s. I used integers just because there was same problem with floats in classifyPointRelation, integers seemed to fix that, but not completely.
by Anderson
Thu Mar 29, 2012 12:38 am
Forum: Bug reports
Topic: classifyPointRelation (and probably getDistanceTo) bug
Replies: 4
Views: 823

Re: classifyPointRelation (and probably getDistanceTo) bug

Sorry, i misspelled. I meant it returns ISREL3D_PLANAR. I edited first post.
by Anderson
Wed Mar 28, 2012 9:48 pm
Forum: Bug reports
Topic: classifyPointRelation (and probably getDistanceTo) bug
Replies: 4
Views: 823

classifyPointRelation (and probably getDistanceTo) bug

Background: I was trying to create Valve Hammer Editor (used for creating Half-Life-like games maps) .MAP file reader. In this map file, all the blocks (let's speak about paralelepipeds only) are specified by 6 plains by which this block is cut. Every plain has 3 vertexes. These plains' vertexes are...