Search found 17 matches
- Mon Oct 22, 2012 1:13 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 34431
Re: SuperTuxKart 0.7 - official release
awesome open source projects, expect more projects like these.
- Wed Oct 17, 2012 7:43 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 126952
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Thanks, christianclavet.
btw, How about your "first king FPS game" ?
btw, How about your "first king FPS game" ?
- Wed Oct 17, 2012 2:07 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 126952
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
i ported irrAI 0.50 to and irrlicht 1.7.3 in a project together
But a little error occurs, who can help me, thanks.
FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'
Plz
But a little error occurs, who can help me, thanks.
FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'
Plz
- Mon Oct 15, 2012 2:46 am
- Forum: Project Announcements
- Topic: ChopperDrop 3000 - A remake of the ZX81
- Replies: 2
- Views: 1864
Re: ChopperDrop 3000 - A remake of the ZX81
I like it!
- Wed Sep 26, 2012 12:20 am
- Forum: Project Announcements
- Topic: Port an irrlicht game to android
- Replies: 0
- Views: 2021
Port an irrlicht game to android
A simple and a little bit boring game, it's a open source project using irrlicht engine, and i've now ported to android devices.
And can download from link as below
http://farm8.staticflickr.com/7218/7261015324_05bb6b04c4_m.jpg
https://play.google.com/store/apps/details?id=com.orzstudio ...
And can download from link as below
http://farm8.staticflickr.com/7218/7261015324_05bb6b04c4_m.jpg
https://play.google.com/store/apps/details?id=com.orzstudio ...
- Fri Jul 13, 2012 3:57 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 208486
Re: Android Port
@reizencroft, Hi~
I've downloaded your source code(.Zip) from the link https://github.com/reizencroft/irrAndroid
And as you recommended, to xxx/examples/08.SpecialFX, and compile this with "$NDK/ndk-build"
But, some compile errors occur:
"
In file included from jni/../../../source/Irrlicht/CImage ...
I've downloaded your source code(.Zip) from the link https://github.com/reizencroft/irrAndroid
And as you recommended, to xxx/examples/08.SpecialFX, and compile this with "$NDK/ndk-build"
But, some compile errors occur:
"
In file included from jni/../../../source/Irrlicht/CImage ...
- Wed May 09, 2012 3:53 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 217490
Re: irrBullet 0.1.8 - Bullet physics wrapper
I also agree with @hetter.
But, so many interesting projects died as no time to work.(I've seen many)
Maybe some Open Source Projects could develop their project to 2 branchs.
One for completely open source and new features added.
The other one for business is more stable.
So,
people can still do ...
But, so many interesting projects died as no time to work.(I've seen many)
Maybe some Open Source Projects could develop their project to 2 branchs.
One for completely open source and new features added.
The other one for business is more stable.
So,
people can still do ...
- Mon May 07, 2012 3:32 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 217490
Re: irrBullet 0.1.8 - Bullet physics wrapper
cobra,
I've added an CAPSULE like your demo.
If only addCapsuleSceneNode(), i can see that capsule.
But, if i add this capsule shape to world like "world->addRigidBody(shape);", then the capsule is disappear.
I dont know what's the problem. :(
"
IRigidBody* addCapsule(const vector3df &pos,
const ...
I've added an CAPSULE like your demo.
If only addCapsuleSceneNode(), i can see that capsule.
But, if i add this capsule shape to world like "world->addRigidBody(shape);", then the capsule is disappear.
I dont know what's the problem. :(
"
IRigidBody* addCapsule(const vector3df &pos,
const ...
- Thu Apr 26, 2012 3:55 am
- Forum: Advanced Help
- Topic: [pending]irr transplant to android with float optimization
- Replies: 11
- Views: 1900
Re: [pending]irr transplant to android with float optimizati
You can try to add "-ffast-math" to your makefile
It's gcc float compiler command.
Anyway, i think this will increase your FPS performance, but actually it's not safe.
It's gcc float compiler command.
Anyway, i think this will increase your FPS performance, but actually it's not safe.
- Thu Apr 26, 2012 2:38 am
- Forum: Beginners Help
- Topic: Adding Custom Scene Node Problem
- Replies: 2
- Views: 367
Re: Adding Custom Scene Node Problem
Changes these files [Two] mentioned will increase performance or other advantages?
- Thu Apr 26, 2012 2:32 am
- Forum: Beginners Help
- Topic: Adding Custom Scene Node Problem
- Replies: 2
- Views: 367
Adding Custom Scene Node Problem
My Question is 'What's the differences between two methods of adding new custom scene node as follow'?
[One]
I've added some custom scene nodes on irrlicht, and just 'CxxxSceneNode.cpp and CxxxSceneNode.h'.
It's OK.
[Two]
But, i found some files also related scene node.
'ISceneManager.h'---- can ...
[One]
I've added some custom scene nodes on irrlicht, and just 'CxxxSceneNode.cpp and CxxxSceneNode.h'.
It's OK.
[Two]
But, i found some files also related scene node.
'ISceneManager.h'---- can ...
- Thu Apr 12, 2012 8:55 am
- Forum: Beginners Help
- Topic: How to manage BIG scene on Mobile?
- Replies: 9
- Views: 964
Re: How to manage BIG scene on Mobile?
That's a good idea. Maybe i should forget LOD, oct Tree skills.hendu wrote:Split it to chunks and load as needed.
And still use .obj scene
- Thu Apr 12, 2012 5:13 am
- Forum: Beginners Help
- Topic: How to manage BIG scene on Mobile?
- Replies: 9
- Views: 964
How to manage BIG scene on Mobile?
How to manage the extremely BIG scene using Irrlicht,especially on Android?
I have succeeded to use .obj model as a scene on my game of android phone.
But i found its not a good choice as mobile RAM is so small and no Octo tree, LOD and others advanced skills to raise performance.
Hava any better ...
I have succeeded to use .obj model as a scene on my game of android phone.
But i found its not a good choice as mobile RAM is so small and no Octo tree, LOD and others advanced skills to raise performance.
Hava any better ...
- Tue Apr 10, 2012 11:09 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 208486
Re: Android Port
hello again,
everything works fine with ogles1,
but when i try to draw the scene manager with ogles2,
I get a text event "GL_INVALID_OPERATION".
And when I destroy the renderer I got this error message:
"call to OpenGL ES API with no current context"
somebody know what it means ?
I think the ...
everything works fine with ogles1,
but when i try to draw the scene manager with ogles2,
I get a text event "GL_INVALID_OPERATION".
And when I destroy the renderer I got this error message:
"call to OpenGL ES API with no current context"
somebody know what it means ?
I think the ...
- Tue Apr 10, 2012 11:05 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 217490
Re: irrBullet 0.1.71 - Bullet physics wrapper
irrBullet 0.1.8 has been released.
Please go to http://www.skyreignsoftware.com/product/irrbullet to download it.
- Josiah
What are the main changes between 0.1.71 and 0.1.8 ? Recommend to update from 0.1.71?
Also a archive package would be nice (for non Windows users).
Btw, your website ...
Please go to http://www.skyreignsoftware.com/product/irrbullet to download it.
- Josiah
What are the main changes between 0.1.71 and 0.1.8 ? Recommend to update from 0.1.71?
Also a archive package would be nice (for non Windows users).
Btw, your website ...