Search found 17 matches

by qidaozhilong2
Mon Oct 22, 2012 1:13 am
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25433

Re: SuperTuxKart 0.7 - official release

awesome open source projects, expect more projects like these.
by qidaozhilong2
Wed Oct 17, 2012 7:43 am
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98578

Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]

Thanks, christianclavet.
btw, How about your "first king FPS game" ?
by qidaozhilong2
Wed Oct 17, 2012 2:07 am
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98578

Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]

i ported irrAI 0.50 to and irrlicht 1.7.3 in a project together
But a little error occurs, who can help me, thanks.

FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'

Plz
by qidaozhilong2
Wed Sep 26, 2012 12:20 am
Forum: Project Announcements
Topic: Port an irrlicht game to android
Replies: 0
Views: 1881

Port an irrlicht game to android

A simple and a little bit boring game, it's a open source project using irrlicht engine, and i've now ported to android devices. And can download from link as below http://farm8.staticflickr.com/7218/7261015324_05bb6b04c4_m.jpg https://play.google.com/store/apps/details?id=com.orzstudio.rabbitjump&a...
by qidaozhilong2
Fri Jul 13, 2012 3:57 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167040

Re: Android Port

@reizencroft, Hi~ I've downloaded your source code(.Zip) from the link https://github.com/reizencroft/irrAndroid And as you recommended, to xxx/examples/08.SpecialFX, and compile this with "$NDK/ndk-build" But, some compile errors occur: " In file included from jni/../../../source/Irr...
by qidaozhilong2
Wed May 09, 2012 3:53 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162521

Re: irrBullet 0.1.8 - Bullet physics wrapper

I also agree with @hetter. But, so many interesting projects died as no time to work.(I've seen many) Maybe some Open Source Projects could develop their project to 2 branchs. One for completely open source and new features added. The other one for business is more stable. So, people can still do so...
by qidaozhilong2
Mon May 07, 2012 3:32 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162521

Re: irrBullet 0.1.8 - Bullet physics wrapper

cobra, I've added an CAPSULE like your demo. If only addCapsuleSceneNode(), i can see that capsule. But, if i add this capsule shape to world like "world->addRigidBody(shape);", then the capsule is disappear. I dont know what's the problem. :( " IRigidBody* addCapsule(const vector3df ...
by qidaozhilong2
Thu Apr 26, 2012 3:55 am
Forum: Advanced Help
Topic: [pending]irr transplant to android with float optimization
Replies: 11
Views: 1562

Re: [pending]irr transplant to android with float optimizati

You can try to add "-ffast-math" to your makefile
It's gcc float compiler command.
Anyway, i think this will increase your FPS performance, but actually it's not safe.
by qidaozhilong2
Thu Apr 26, 2012 2:38 am
Forum: Beginners Help
Topic: Adding Custom Scene Node Problem
Replies: 2
Views: 190

Re: Adding Custom Scene Node Problem

Changes these files [Two] mentioned will increase performance or other advantages?
by qidaozhilong2
Thu Apr 26, 2012 2:32 am
Forum: Beginners Help
Topic: Adding Custom Scene Node Problem
Replies: 2
Views: 190

Adding Custom Scene Node Problem

My Question is 'What's the differences between two methods of adding new custom scene node as follow'? [One] I've added some custom scene nodes on irrlicht, and just 'CxxxSceneNode.cpp and CxxxSceneNode.h'. It's OK. [Two] But, i found some files also related scene node. 'ISceneManager.h'---- can fou...
by qidaozhilong2
Thu Apr 12, 2012 8:55 am
Forum: Beginners Help
Topic: How to manage BIG scene on Mobile?
Replies: 9
Views: 650

Re: How to manage BIG scene on Mobile?

hendu wrote:Split it to chunks and load as needed.
That's a good idea. Maybe i should forget LOD, oct Tree skills.
And still use .obj scene
by qidaozhilong2
Thu Apr 12, 2012 5:13 am
Forum: Beginners Help
Topic: How to manage BIG scene on Mobile?
Replies: 9
Views: 650

How to manage BIG scene on Mobile?

How to manage the extremely BIG scene using Irrlicht,especially on Android? I have succeeded to use .obj model as a scene on my game of android phone. But i found its not a good choice as mobile RAM is so small and no Octo tree, LOD and others advanced skills to raise performance. Hava any better ch...
by qidaozhilong2
Tue Apr 10, 2012 11:09 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167040

Re: Android Port

hello again, everything works fine with ogles1, but when i try to draw the scene manager with ogles2, I get a text event "GL_INVALID_OPERATION". And when I destroy the renderer I got this error message: "call to OpenGL ES API with no current context" somebody know what it means ...
by qidaozhilong2
Tue Apr 10, 2012 11:05 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162521

Re: irrBullet 0.1.71 - Bullet physics wrapper

irrBullet 0.1.8 has been released. Please go to http://www.skyreignsoftware.com/product/irrbullet to download it. - Josiah What are the main changes between 0.1.71 and 0.1.8 ? Recommend to update from 0.1.71? Also a archive package would be nice (for non Windows users). Btw, your website still says...