Search found 17 matches
- Mon Oct 22, 2012 1:13 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 25433
Re: SuperTuxKart 0.7 - official release
awesome open source projects, expect more projects like these.
- Wed Oct 17, 2012 7:43 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 98578
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Thanks, christianclavet.
btw, How about your "first king FPS game" ?
btw, How about your "first king FPS game" ?
- Wed Oct 17, 2012 2:07 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 98578
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
i ported irrAI 0.50 to and irrlicht 1.7.3 in a project together
But a little error occurs, who can help me, thanks.
FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'
Plz
But a little error occurs, who can help me, thanks.
FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'
Plz
- Mon Oct 15, 2012 2:46 am
- Forum: Project Announcements
- Topic: ChopperDrop 3000 - A remake of the ZX81
- Replies: 2
- Views: 1685
Re: ChopperDrop 3000 - A remake of the ZX81
I like it!
- Wed Sep 26, 2012 12:20 am
- Forum: Project Announcements
- Topic: Port an irrlicht game to android
- Replies: 0
- Views: 1881
Port an irrlicht game to android
A simple and a little bit boring game, it's a open source project using irrlicht engine, and i've now ported to android devices. And can download from link as below http://farm8.staticflickr.com/7218/7261015324_05bb6b04c4_m.jpg https://play.google.com/store/apps/details?id=com.orzstudio.rabbitjump&a...
- Fri Jul 13, 2012 3:57 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167040
Re: Android Port
@reizencroft, Hi~ I've downloaded your source code(.Zip) from the link https://github.com/reizencroft/irrAndroid And as you recommended, to xxx/examples/08.SpecialFX, and compile this with "$NDK/ndk-build" But, some compile errors occur: " In file included from jni/../../../source/Irr...
- Wed May 09, 2012 3:53 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162521
Re: irrBullet 0.1.8 - Bullet physics wrapper
I also agree with @hetter. But, so many interesting projects died as no time to work.(I've seen many) Maybe some Open Source Projects could develop their project to 2 branchs. One for completely open source and new features added. The other one for business is more stable. So, people can still do so...
- Mon May 07, 2012 3:32 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162521
Re: irrBullet 0.1.8 - Bullet physics wrapper
cobra, I've added an CAPSULE like your demo. If only addCapsuleSceneNode(), i can see that capsule. But, if i add this capsule shape to world like "world->addRigidBody(shape);", then the capsule is disappear. I dont know what's the problem. :( " IRigidBody* addCapsule(const vector3df ...
- Thu Apr 26, 2012 3:55 am
- Forum: Advanced Help
- Topic: [pending]irr transplant to android with float optimization
- Replies: 11
- Views: 1562
Re: [pending]irr transplant to android with float optimizati
You can try to add "-ffast-math" to your makefile
It's gcc float compiler command.
Anyway, i think this will increase your FPS performance, but actually it's not safe.
It's gcc float compiler command.
Anyway, i think this will increase your FPS performance, but actually it's not safe.
- Thu Apr 26, 2012 2:38 am
- Forum: Beginners Help
- Topic: Adding Custom Scene Node Problem
- Replies: 2
- Views: 190
Re: Adding Custom Scene Node Problem
Changes these files [Two] mentioned will increase performance or other advantages?
- Thu Apr 26, 2012 2:32 am
- Forum: Beginners Help
- Topic: Adding Custom Scene Node Problem
- Replies: 2
- Views: 190
Adding Custom Scene Node Problem
My Question is 'What's the differences between two methods of adding new custom scene node as follow'? [One] I've added some custom scene nodes on irrlicht, and just 'CxxxSceneNode.cpp and CxxxSceneNode.h'. It's OK. [Two] But, i found some files also related scene node. 'ISceneManager.h'---- can fou...
- Thu Apr 12, 2012 8:55 am
- Forum: Beginners Help
- Topic: How to manage BIG scene on Mobile?
- Replies: 9
- Views: 650
Re: How to manage BIG scene on Mobile?
That's a good idea. Maybe i should forget LOD, oct Tree skills.hendu wrote:Split it to chunks and load as needed.
And still use .obj scene
- Thu Apr 12, 2012 5:13 am
- Forum: Beginners Help
- Topic: How to manage BIG scene on Mobile?
- Replies: 9
- Views: 650
How to manage BIG scene on Mobile?
How to manage the extremely BIG scene using Irrlicht,especially on Android? I have succeeded to use .obj model as a scene on my game of android phone. But i found its not a good choice as mobile RAM is so small and no Octo tree, LOD and others advanced skills to raise performance. Hava any better ch...
- Tue Apr 10, 2012 11:09 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167040
Re: Android Port
hello again, everything works fine with ogles1, but when i try to draw the scene manager with ogles2, I get a text event "GL_INVALID_OPERATION". And when I destroy the renderer I got this error message: "call to OpenGL ES API with no current context" somebody know what it means ...
- Tue Apr 10, 2012 11:05 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162521
Re: irrBullet 0.1.71 - Bullet physics wrapper
irrBullet 0.1.8 has been released. Please go to http://www.skyreignsoftware.com/product/irrbullet to download it. - Josiah What are the main changes between 0.1.71 and 0.1.8 ? Recommend to update from 0.1.71? Also a archive package would be nice (for non Windows users). Btw, your website still says...