Phenix, you were dead on! I guess I have just earned the title of "Most Stupid User of the Day"...
Seems my old Blender version had their script files somewhere in /Documents and Settings/username/Application Data/Blender/.blender/scripts. After installing the new version 2.37 I assumed it stayed ...
Search found 10 matches
- Thu Jul 21, 2005 6:29 am
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 7606
- Wed Jul 20, 2005 9:46 pm
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 7606
- Wed Jul 20, 2005 7:07 pm
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 7606
- Wed Jul 20, 2005 11:48 am
- Forum: Beginners Help
- Topic: tools for landscape
- Replies: 7
- Views: 701
If you want to create terrain, take a look at tutorial 12:
http://irrlicht.sourceforge.net/tut012.html
Hope that helps!
http://irrlicht.sourceforge.net/tut012.html
Hope that helps!
- Tue Jul 19, 2005 11:20 am
- Forum: Beginners Help
- Topic: MD2 Animation question
- Replies: 3
- Views: 372
- Tue Jul 19, 2005 10:36 am
- Forum: Beginners Help
- Topic: Basic C++ optimization question
- Replies: 5
- Views: 568
The point of using a local variable is readability in most cases. Also, in your example, if you wanted to change the value from 1600 to 1500, you can simply change the variable instead of all the hard-coded numbers.
From a performance point of view I don't see much point in using the variable. The ...
From a performance point of view I don't see much point in using the variable. The ...
- Mon Jul 18, 2005 9:17 pm
- Forum: Beginners Help
- Topic: Facing of a model
- Replies: 3
- Views: 446
- Mon Jul 18, 2005 6:22 pm
- Forum: Beginners Help
- Topic: Facing of a model
- Replies: 3
- Views: 446
Facing of a model
Hi all,
I'm currently working on getting my keyboard IO set up. Basically I have a 3rd person view and want my character to go foward when the forward key is pressed (usually w).
My problem now is in determining the direction in which the model is facing. I use core::vector3df dir(sin(mesh ...
I'm currently working on getting my keyboard IO set up. Basically I have a 3rd person view and want my character to go foward when the forward key is pressed (usually w).
My problem now is in determining the direction in which the model is facing. I use core::vector3df dir(sin(mesh ...
- Sun Jul 10, 2005 11:31 am
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 63645
Works fine on my laptop, Centrino 1.5 and Radeon 9600... I assume my PC at work can't execute any Irrlicht demos, as it is build for professional work, as you said.
Would you explain anything technical on how you handle the level and the editor? Or is it top secret? I'm kind of interested in it, as ...
Would you explain anything technical on how you handle the level and the editor? Or is it top secret? I'm kind of interested in it, as ...
- Thu Jul 07, 2005 6:44 am
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 63645