Search found 10 matches

by Jarlaxle
Thu Jul 21, 2005 6:29 am
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 6331

Phenix, you were dead on! I guess I have just earned the title of "Most Stupid User of the Day"... Seems my old Blender version had their script files somewhere in /Documents and Settings/username/Application Data/Blender/.blender/scripts. After installing the new version 2.37 I assumed it...
by Jarlaxle
Wed Jul 20, 2005 9:46 pm
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 6331

Opening the script itself and running it produces the same results as before. Also, there are two exporters, a "DirectX" and a "DirectX8" (which is Jox's exporter). I have Bender 2.37 and Python 2.4.1. Anything I could be doing wrong with my Python installation (XP)? Additional n...
by Jarlaxle
Wed Jul 20, 2005 7:07 pm
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 6331

This may be more of a Blender problem, but I tried exporting a very simple model to .x using your exporter. The file produced only had a couple of "template" entries in it, no vertice data that I could see. I have no experience whatsoever with .x or Blender, so forgive my ignorance. The Bl...
by Jarlaxle
Wed Jul 20, 2005 11:48 am
Forum: Beginners Help
Topic: tools for landscape
Replies: 7
Views: 449

If you want to create terrain, take a look at tutorial 12:
http://irrlicht.sourceforge.net/tut012.html

Hope that helps!
by Jarlaxle
Tue Jul 19, 2005 11:20 am
Forum: Beginners Help
Topic: MD2 Animation question
Replies: 3
Views: 262

I've implemented this by not stopping the animation once the key is released, but by setting it to EMAT_STAND. This looks much more natural in my eyes...
by Jarlaxle
Tue Jul 19, 2005 10:36 am
Forum: Beginners Help
Topic: Basic C++ optimization question
Replies: 5
Views: 354

The point of using a local variable is readability in most cases. Also, in your example, if you wanted to change the value from 1600 to 1500, you can simply change the variable instead of all the hard-coded numbers. From a performance point of view I don't see much point in using the variable. The c...
by Jarlaxle
Mon Jul 18, 2005 9:17 pm
Forum: Beginners Help
Topic: Facing of a model
Replies: 3
Views: 293

Thanks for your answer! :)

That is muc hbetter than my solution and it works, very sweet! I still have a question though: Do all models face in the direction of (1, 0, 0)? Because that is what you are assuming with your solution, right?
by Jarlaxle
Mon Jul 18, 2005 6:22 pm
Forum: Beginners Help
Topic: Facing of a model
Replies: 3
Views: 293

Facing of a model

Hi all, I'm currently working on getting my keyboard IO set up. Basically I have a 3rd person view and want my character to go foward when the forward key is pressed (usually w). My problem now is in determining the direction in which the model is facing. I use core::vector3df dir(sin(mesh->getRotat...
by Jarlaxle
Sun Jul 10, 2005 11:31 am
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 10145

Works fine on my laptop, Centrino 1.5 and Radeon 9600... I assume my PC at work can't execute any Irrlicht demos, as it is build for professional work, as you said. Would you explain anything technical on how you handle the level and the editor? Or is it top secret? I'm kind of interested in it, as ...
by Jarlaxle
Thu Jul 07, 2005 6:44 am
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 10145

I downloaded the demo herer at work, but when I tried to run it it crashed. The desktop stayed at the set resolution (800x600x4!) and wouldn't even let me switch to my usual higher resolutiuon, as Windows did not recognize my monitor anymore. So, I had to use the device mnager to scan for new hardwa...