maybe this is one of approach:
http://www.rtsoft.com/forums/archive/index.php/t-5706.html
glRotatef( 90, 0.0f, 0.0f, 1.0f );
glTranslatef( 0.0f, -320.0f, 0.0f ); // the rotation takes it offscreen and this brings it back on so the origin is in the right place
:(
Here is problem:
1、all ...
Search found 16 matches
- Thu Oct 11, 2012 3:26 am
- Forum: Beginners Help
- Topic: ios uiinterfaceorientation problem
- Replies: 1
- Views: 312
- Thu Oct 11, 2012 1:51 am
- Forum: Beginners Help
- Topic: ios uiinterfaceorientation problem
- Replies: 1
- Views: 312
ios uiinterfaceorientation problem
my game should use landscape ,but after i set pinfo.list ,supported device orientations in Summary, override shouldautorotationtointerfaceorientation method , rotation simulator using HARDWARE "rotation left". nothing happened.
I search ,maybe something related CGAffineTransformMakeRotation.
Did ...
I search ,maybe something related CGAffineTransformMakeRotation.
Did ...
- Fri Jul 27, 2012 2:03 pm
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6750
Re: Irrlicht for IPHONE
to codetiger
I just test es1.0 , the texture doesn't show up at first ,it is the problem of size (not power of 2),change to another texture.
Monday i will try es2.0. What kind of problem may i encouter?
I've encountered that the texutre doesn't show up under android (es2.0) ,is it the same ...
I just test es1.0 , the texture doesn't show up at first ,it is the problem of size (not power of 2),change to another texture.
Monday i will try es2.0. What kind of problem may i encouter?
I've encountered that the texutre doesn't show up under android (es2.0) ,is it the same ...
- Fri Jul 27, 2012 7:34 am
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6750
Re: Irrlicht for IPHONE
thanks Nadro.
Finally ,i get the syndey show in the ios simulator.
But , the logic of "beginScene" and "endScene " is in timer,are you sure it's the only way?
Finally ,i get the syndey show in the ios simulator.
But , the logic of "beginScene" and "endScene " is in timer,are you sure it's the only way?
- Thu Jul 26, 2012 10:05 am
- Forum: Beginners Help
- Topic: Problem with running ios sample
- Replies: 1
- Views: 391
Re: Problem with running ios sample
Yes i think so ,but i am sill try to run my first example.
Please have a look at http://irrlicht.sourceforge.net/forum/v ... =1&t=46726
I am waiting answer.
Please have a look at http://irrlicht.sourceforge.net/forum/v ... =1&t=46726
I am waiting answer.
- Thu Jul 26, 2012 10:00 am
- Forum: Beginners Help
- Topic: [SOLVED] animated textures
- Replies: 6
- Views: 729
Re: animated textures
createTextureAnimator is very expensive , my Samsung I9100 can not display the example.
At last ,i update the texture by setmeterialtexture,I think that Irrlicht will cache the textures ,so it's very fast.
At last ,i update the texture by setmeterialtexture,I think that Irrlicht will cache the textures ,so it's very fast.
- Thu Jul 26, 2012 9:54 am
- Forum: Beginners Help
- Topic: Quad tilemap
- Replies: 8
- Views: 1129
Re: Quad tilemap
I am interesting about tilemap
Inagawa, how did you create your map ,did you using Tiled from http://www.mapeditor.org/ ?
Inagawa, how did you create your map ,did you using Tiled from http://www.mapeditor.org/ ?
- Thu Jul 26, 2012 9:49 am
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6750
Re: Irrlicht for IPHONE
I am newbie to ios development.So please forgive me the naive questions.
I shift to sources/Irrlicht/iOS, and build libirrlicht.a successfully,but there is no application or ui class.so i start a new project add reference to libirrlicht.a.
Where does the class GameApp come from ? if create a new c ...
I shift to sources/Irrlicht/iOS, and build libirrlicht.a successfully,but there is no application or ui class.so i start a new project add reference to libirrlicht.a.
Where does the class GameApp come from ? if create a new c ...
- Wed Jul 25, 2012 12:57 pm
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6750
Re: Irrlicht for IPHONE
Thanks, merci beacoup.
1 ,Download from ogl-es branch ,i noticed that has already updated to 1.8.0 ,thanks all of them.
2, Add include and sources into iphone window-based project.
3, Remove the .cpp or .c files if there is compile or link error. Almost 20-30files should be removed .
I will try to ...
1 ,Download from ogl-es branch ,i noticed that has already updated to 1.8.0 ,thanks all of them.
2, Add include and sources into iphone window-based project.
3, Remove the .cpp or .c files if there is compile or link error. Almost 20-30files should be removed .
I will try to ...
- Wed Jul 25, 2012 8:37 am
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6750
Irrlicht for IPHONE
I've already download the lastest code from trunk (Irrlicht 1.8) ,build and running the examples.
How can i switch to Iphone or ipad,does anyone test successfully?
I try to create another project and make libirrlicht.a into ,also try to switch base sdk and architecture .
It seems the ...
How can i switch to Iphone or ipad,does anyone test successfully?
I try to create another project and make libirrlicht.a into ,also try to switch base sdk and architecture .
It seems the ...
- Mon Jul 23, 2012 4:54 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 208302
Re: Android Port(Using with GLES2 problem)
I have already compiled with _IRR_COMPILE_WITH_OGLES2_ ,Copy those .vsh .fsh into /mnt/sdcard/irrlicht/
There is error when createShader (COGLES2SLMaterialRenderer.cpp:343), glGetShaderiv return error ,and the program crash.
And also ,there are many :called unimplemented OpenGL ES API.
Here is the ...
There is error when createShader (COGLES2SLMaterialRenderer.cpp:343), glGetShaderiv return error ,and the program crash.
And also ,there are many :called unimplemented OpenGL ES API.
Here is the ...
- Mon Jul 23, 2012 3:36 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 208302
Re: cannot bind texture on android 2.3
This problem has been solved.
COGLESTexture.cpp:getBestColorFormat:
"destFormat=ECF_A1R5G5B5;"
OR Invoke:
driver->setTextureCreationFlag(ETCF_ALWAYS_16_BIT,true);
Refer to http://irrlicht.sourceforge.net/forum/viewtopic.php?t=32538&start=45 by Willem.
Thanks.
01-07 03:11:10.684: INFO/log ...
COGLESTexture.cpp:getBestColorFormat:
"destFormat=ECF_A1R5G5B5;"
OR Invoke:
driver->setTextureCreationFlag(ETCF_ALWAYS_16_BIT,true);
Refer to http://irrlicht.sourceforge.net/forum/viewtopic.php?t=32538&start=45 by Willem.
Thanks.
01-07 03:11:10.684: INFO/log ...
- Sun Jun 03, 2012 3:11 pm
- Forum: Code Snippets
- Topic: game code
- Replies: 3
- Views: 2723
Re: game code
I am a newbie of irrlicht.Thanks a lot.
- Sun Jun 03, 2012 3:08 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 32681
Re: 2D images with rotation
I have written the completed version of this snippet. I have incorporated all fixes mentioned, and optimized it from 8 sin/cos calls to 2, so it is less computationally intensive. The code is also cleaned up a bit and should be easier to understand. Here you go! :D
Thanks very much.I use it ...
Thanks very much.I use it ...
- Sun Jun 03, 2012 2:03 pm
- Forum: Beginners Help
- Topic: Android-irrLang or sound solution
- Replies: 6
- Views: 1756
Re: Android-irrLang or sound solution
Thanks.
I will check at the irrlang website.RIght now,I have already found NDK native-sound example ,and use it as my sound solution.
I will check at the irrlang website.RIght now,I have already found NDK native-sound example ,and use it as my sound solution.