Do I need to keep data folder in that zip file, or only the structure inside data folder?
Does absolute path like D:\irrlicht\test\data\.... still work?
Will try later.
Search found 37 matches
- Wed Oct 24, 2012 8:53 am
- Forum: Beginners Help
- Topic: addFileArchive question
- Replies: 3
- Views: 314
- Wed Oct 24, 2012 1:43 am
- Forum: Beginners Help
- Topic: addFileArchive question
- Replies: 3
- Views: 314
addFileArchive question
I used to keep my files in a folder and get the path like this: BaseDir = FileSystem->getWorkingDirectory() + "/data" Now I want to compress the files because I'm using dropbox and there are some ridiculously huge text files. I compressed data folder into data.zip and put it with my exe, f...
- Fri Oct 12, 2012 6:53 am
- Forum: Beginners Help
- Topic: Strange problem
- Replies: 3
- Views: 304
Re: Strange problem
Ah, thank you. I'll try another (now running that on a virtual machine so software causes less problems).
- Fri Oct 12, 2012 6:46 am
- Forum: Beginners Help
- Topic: Strange problem
- Replies: 3
- Views: 304
Strange problem
I'm using 1.7.3. I created a camera at (128,0,0) looking at (0,0,0). I then added a textured rectangle (or 2 triangles) near the center of the screen. Problems is, if I scale (or change the vertices) the rectangle to make part of it fall out of the screen area, the entire rectangle will disappear. A...
- Wed Sep 26, 2012 2:03 am
- Forum: Beginners Help
- Topic: Collision detection, need some help
- Replies: 5
- Views: 575
Re: Collision detection, need some help
Thank you Mel.
So the engine actually uses bounding box of the scene node to do collision detection, right?
I think that is sufficient for me.
So the engine actually uses bounding box of the scene node to do collision detection, right?
I think that is sufficient for me.
- Tue Sep 25, 2012 9:21 am
- Forum: Beginners Help
- Topic: Collision detection, need some help
- Replies: 5
- Views: 575
Re: Collision detection, need some help
Thank you. I'll take a look at that. Yeah, I think I'll try bbox method instead. I have another question, if I'm making a platformer type game, do I need to call createCollisionResponseAnimator method of the scene manager for every objet? anim = smgr->createCollisionResponseAnimator(terrainTri...
- Tue Sep 25, 2012 5:39 am
- Forum: Beginners Help
- Topic: Collision detection, need some help
- Replies: 5
- Views: 575
Collision detection, need some help
I'm trying to figure out, is there an easy way to test if a mesh intersects with another, like you do with a aabbox class.
Do I need to create triangle selectors? I also need to get the center point of the collision.
Do I need to create triangle selectors? I also need to get the center point of the collision.
- Tue Sep 25, 2012 5:06 am
- Forum: Beginners Help
- Topic: Will this cause problems?
- Replies: 5
- Views: 454
Re: Will this cause problems?
I see, thank you.
- Tue Sep 25, 2012 12:36 am
- Forum: Beginners Help
- Topic: Will this cause problems?
- Replies: 5
- Views: 454
Re: Will this cause problems?
Thank you for the tip.
- Mon Sep 24, 2012 9:02 am
- Forum: Beginners Help
- Topic: Will this cause problems?
- Replies: 5
- Views: 454
Will this cause problems?
class SomeClass { SMesh Mesh; SMeshBuffer MeshBuffer[3]; public: SomeClass() { Mesh = SMesh(); for(int i=0; i<3; i++) { MeshBuffer[i] = SMeshBuffer(); Mesh.addMeshBuffer(&MeshBuffer[i]); // Will this cause any probl...
- Mon Sep 24, 2012 8:29 am
- Forum: Beginners Help
- Topic: could not load mesh,beause file couldn't be opened room.3ds
- Replies: 8
- Views: 753
Re: could not load mesh,beause file couldn't be opened room.
Hmm, I assume he just copied that example to another place like I did for the first time, in which case the media folder could not be found. Because the paths are all hard coded in cpp files, you can simply edit them before compiling. They are usually in a pattern like "../../media/dwarf.x"...
- Fri Sep 14, 2012 11:53 pm
- Forum: Beginners Help
- Topic: [solved] ISceneNode::getAbsolutePosition
- Replies: 8
- Views: 633
Re: ISceneNode::getAbsolutePosition
Oh thank you.
I see the problem now, I just did that before rendering.
I see the problem now, I just did that before rendering.
- Fri Sep 14, 2012 9:42 am
- Forum: Beginners Help
- Topic: [solved] ISceneNode::getAbsolutePosition
- Replies: 8
- Views: 633
[solved] ISceneNode::getAbsolutePosition
I'm wondering why this always returns a zero vector, while getPosition returns the correct value.
- Wed May 09, 2012 8:22 am
- Forum: Beginners Help
- Topic: Constructing animations from joints
- Replies: 0
- Views: 447
Constructing animations from joints
Let me explain my situation first. I'm trying to convert a custom format to mesh and animate it. The first step is relatively easy to me as long as I can set up the vertices position correctly. The second step, however, I'm not sure how to start. Should I create a class based on ISkinnedMesh or SAni...
- Fri Apr 27, 2012 12:08 am
- Forum: Beginners Help
- Topic: grab and drop
- Replies: 2
- Views: 498
Re: grab and drop
Thank you. It makes sense to me now.