Search found 30 matches
- Fri Apr 20, 2012 3:18 am
- Forum: Beginners Help
- Topic: SetParticle size deprecated use setMinStartsize/setMinStartS
- Replies: 2
- Views: 288
Re: SetParticle size deprecated use setMinStartsize/setMinSt
ya that works to remove that lines Thank you
- Thu Apr 19, 2012 10:53 am
- Forum: Beginners Help
- Topic: SetParticle size deprecated use setMinStartsize/setMinStartS
- Replies: 2
- Views: 288
SetParticle size deprecated use setMinStartsize/setMinStartS
pas->setParticleSize(core::dimension2d<f32>(5.0f,5.0f)); scene::IParticleEmitter* em = pas->createBoxEmitter(core::aabbox3d<f32>(-5,-5,-5,5,5,5),Impacts[i].outVector, 20,40, video::SColor(0,255,255,255),video::SColor(0,255,255,255),120,120,0,core::dimension2df(5.0,5.0),core::dimension2df(5.0,5.0)...
- Wed Apr 18, 2012 10:00 am
- Forum: Beginners Help
- Topic: How to find the distance between 2 animated meshes?
- Replies: 10
- Views: 1681
Re: How to find the distance between 2 animated meshes?
Ya I got already before I read ur previous reply similar to ur explaination .its working!! I used FrameLoop that's enough
Thank yiou
Thank yiou
- Wed Apr 18, 2012 8:45 am
- Forum: Beginners Help
- Topic: How to find the distance between 2 animated meshes?
- Replies: 10
- Views: 1681
Re: How to find the distance between 2 animated meshes?
core::vector3df minRadius1 = node3->getMesh()->getBoundingBox().getExtent()*2.5f; core::vector3df minRadius2 = node2->getMesh()->getBoundingBox().getExtent()*2.5f; f32 distance = node3->getAbsolutePosition().getDistanceFrom(node2->getAbsolutePosition()); ...
- Wed Apr 18, 2012 4:30 am
- Forum: Beginners Help
- Topic: documentation for Demo in Irrlicht examples
- Replies: 1
- Views: 206
documentation for Demo in Irrlicht examples
I need the documentation like hello world and other examples for Demo in Irrlicht SDK.plz let me know where can i find this? just the API wont be complete If there are explaination for demo it will be more help full.
- Wed Apr 18, 2012 3:09 am
- Forum: Beginners Help
- Topic: How to find the distance between 2 animated meshes?
- Replies: 10
- Views: 1681
Re: How to find the distance between 2 animated meshes?
I tried the following code which should make the node2 to be invisible/remove when node3 reaches it. but its not getting invisible/remove but the errors are cleared. smgr->drawAll(); core::vector3df minRadius1 = node3->getMesh()->getBoundingBox().getExtent() * 0.5f; ...
- Tue Apr 17, 2012 11:14 am
- Forum: Beginners Help
- Topic: How to find the distance between 2 animated meshes?
- Replies: 10
- Views: 1681
Re: How to find the distance between 2 animated meshes?
scene::IAnimatedMeshSceneNode* node2 ; scene::IAnimatedMeshSceneNode* node3; node2=smgr->addAnimatedMeshSceneNode(smgr->getMesh("ninja.b3d"),0,-1); node3=smgr->addAnimatedMeshSceneNode(smgr->getMesh("ninja.b3d"),camera,-1); my nodes are of IAnimatedMeshSceneNode type f32 mi...
- Tue Apr 17, 2012 9:00 am
- Forum: Beginners Help
- Topic: How to display mesh(gun) instead of Collision particle ?
- Replies: 11
- Views: 676
Re: How to display mesh(gun) instead of Collision particle ?
Ya I got that demo Thank you:)
- Tue Apr 17, 2012 8:52 am
- Forum: Beginners Help
- Topic: How to display mesh(gun) instead of Collision particle ?
- Replies: 11
- Views: 676
Re: How to display mesh(gun) instead of Collision particle ?
Sorry I did not find in the demo examples for my requirement. please send me link where i can find solution for my previous reply
- Tue Apr 17, 2012 8:44 am
- Forum: Beginners Help
- Topic: How to do KeyUp Event?
- Replies: 4
- Views: 882
Re: How to do KeyUp Event?
ok Thank you CuteAlien:)
- Tue Apr 17, 2012 8:23 am
- Forum: Beginners Help
- Topic: How to display mesh(gun) instead of Collision particle ?
- Replies: 11
- Views: 676
Re: How to display mesh(gun) instead of Collision particle ?
Thats ok no problem :) Please help me in this What I need is I have a weapon displayed , now it should emit a particle/bullet so when it reaches a another mesh or animated character(say a human) I should be able to destroy that human. How does this emission of particle happen Even if i use this cyli...
- Tue Apr 17, 2012 7:38 am
- Forum: Beginners Help
- Topic: Newton world break due to access violation
- Replies: 1
- Views: 165
Newton world break due to access violation
Code: Select all
#include "newton.h"
...
..
..
int main()
{
NewtonWorld* nWorld=NewtonCreate();
}
When My execution point reaches this place it gives me warning as access violation and break there.
How to solve this problem?
- Tue Apr 17, 2012 7:32 am
- Forum: Beginners Help
- Topic: How to find the distance between 2 animated meshes?
- Replies: 10
- Views: 1681
How to find the distance between 2 animated meshes?
I want to know the distance between two meshes(node) so that the value is less that is the meshes come close or intersect any one mesh will be destroyed Please help me how to do this?
- Tue Apr 17, 2012 6:50 am
- Forum: Beginners Help
- Topic: How to do KeyUp Event?
- Replies: 4
- Views: 882
Re: How to do KeyUp Event?
The Error I get is 'PressedUp' : is not a member of 'irr::SEvent::SKeyInput'
- Tue Apr 17, 2012 2:53 am
- Forum: Beginners Help
- Topic: How to display mesh(gun) instead of Collision particle ?
- Replies: 11
- Views: 676
Re: How to display mesh(gun) instead of Collision particle ?
Thank you cuteAlien :) now I got cleared the error but still in this following code if(receiver.IsKeyDown(irr::KEY_LBUTTON)) { scene::IMesh* Meshgun=smgr->getMesh("gun.md2"); scene::IParticleSystemSc...