Search found 30 matches

by chaiein
Fri Apr 20, 2012 3:18 am
Forum: Beginners Help
Topic: SetParticle size deprecated use setMinStartsize/setMinStartS
Replies: 2
Views: 288

Re: SetParticle size deprecated use setMinStartsize/setMinSt

ya that works to remove that lines Thank you :)
by chaiein
Thu Apr 19, 2012 10:53 am
Forum: Beginners Help
Topic: SetParticle size deprecated use setMinStartsize/setMinStartS
Replies: 2
Views: 288

SetParticle size deprecated use setMinStartsize/setMinStartS

  pas->setParticleSize(core::dimension2d<f32>(5.0f,5.0f)); scene::IParticleEmitter* em = pas->createBoxEmitter(core::aabbox3d<f32>(-5,-5,-5,5,5,5),Impacts[i].outVector, 20,40, video::SColor(0,255,255,255),video::SColor(0,255,255,255),120,120,0,core::dimension2df(5.0,5.0),core::dimension2df(5.0,5.0)...
by chaiein
Wed Apr 18, 2012 10:00 am
Forum: Beginners Help
Topic: How to find the distance between 2 animated meshes?
Replies: 10
Views: 1681

Re: How to find the distance between 2 animated meshes?

Ya I got already before I read ur previous reply similar to ur explaination .its working!! I used FrameLoop that's enough :D
Thank yiou :)
by chaiein
Wed Apr 18, 2012 8:45 am
Forum: Beginners Help
Topic: How to find the distance between 2 animated meshes?
Replies: 10
Views: 1681

Re: How to find the distance between 2 animated meshes?

    core::vector3df minRadius1 = node3->getMesh()->getBoundingBox().getExtent()*2.5f;                 core::vector3df minRadius2 = node2->getMesh()->getBoundingBox().getExtent()*2.5f;                 f32 distance = node3->getAbsolutePosition().getDistanceFrom(node2->getAbsolutePosition());         ...
by chaiein
Wed Apr 18, 2012 4:30 am
Forum: Beginners Help
Topic: documentation for Demo in Irrlicht examples
Replies: 1
Views: 206

documentation for Demo in Irrlicht examples

I need the documentation like hello world and other examples for Demo in Irrlicht SDK.plz let me know where can i find this? just the API wont be complete If there are explaination for demo it will be more help full.
by chaiein
Wed Apr 18, 2012 3:09 am
Forum: Beginners Help
Topic: How to find the distance between 2 animated meshes?
Replies: 10
Views: 1681

Re: How to find the distance between 2 animated meshes?

I tried the following code which should make the node2 to be invisible/remove when node3 reaches it. but its not getting invisible/remove but the errors are cleared.           smgr->drawAll();                 core::vector3df minRadius1 = node3->getMesh()->getBoundingBox().getExtent() * 0.5f;        ...
by chaiein
Tue Apr 17, 2012 11:14 am
Forum: Beginners Help
Topic: How to find the distance between 2 animated meshes?
Replies: 10
Views: 1681

Re: How to find the distance between 2 animated meshes?

scene::IAnimatedMeshSceneNode* node2 ; scene::IAnimatedMeshSceneNode* node3; node2=smgr->addAnimatedMeshSceneNode(smgr->getMesh("ninja.b3d"),0,-1);  node3=smgr->addAnimatedMeshSceneNode(smgr->getMesh("ninja.b3d"),camera,-1);   my nodes are of IAnimatedMeshSceneNode type   f32 mi...
by chaiein
Tue Apr 17, 2012 8:52 am
Forum: Beginners Help
Topic: How to display mesh(gun) instead of Collision particle ?
Replies: 11
Views: 676

Re: How to display mesh(gun) instead of Collision particle ?

Sorry I did not find in the demo examples for my requirement. please send me link where i can find solution for my previous reply
by chaiein
Tue Apr 17, 2012 8:44 am
Forum: Beginners Help
Topic: How to do KeyUp Event?
Replies: 4
Views: 882

Re: How to do KeyUp Event?

ok Thank you CuteAlien:)
by chaiein
Tue Apr 17, 2012 8:23 am
Forum: Beginners Help
Topic: How to display mesh(gun) instead of Collision particle ?
Replies: 11
Views: 676

Re: How to display mesh(gun) instead of Collision particle ?

Thats ok no problem :) Please help me in this What I need is I have a weapon displayed , now it should emit a particle/bullet so when it reaches a another mesh or animated character(say a human) I should be able to destroy that human. How does this emission of particle happen Even if i use this cyli...
by chaiein
Tue Apr 17, 2012 7:38 am
Forum: Beginners Help
Topic: Newton world break due to access violation
Replies: 1
Views: 165

Newton world break due to access violation

Code: Select all

 
#include "newton.h"
...
..
..
int main()
{
NewtonWorld* nWorld=NewtonCreate();
}

When My execution point reaches this place it gives me warning as access violation and break there.
How to solve this problem?
by chaiein
Tue Apr 17, 2012 7:32 am
Forum: Beginners Help
Topic: How to find the distance between 2 animated meshes?
Replies: 10
Views: 1681

How to find the distance between 2 animated meshes?

I want to know the distance between two meshes(node) so that the value is less that is the meshes come close or intersect any one mesh will be destroyed Please help me how to do this?
by chaiein
Tue Apr 17, 2012 6:50 am
Forum: Beginners Help
Topic: How to do KeyUp Event?
Replies: 4
Views: 882

Re: How to do KeyUp Event?

The Error I get is 'PressedUp' : is not a member of 'irr::SEvent::SKeyInput'
by chaiein
Tue Apr 17, 2012 2:53 am
Forum: Beginners Help
Topic: How to display mesh(gun) instead of Collision particle ?
Replies: 11
Views: 676

Re: How to display mesh(gun) instead of Collision particle ?

Thank you cuteAlien :) now I got cleared the error but still in this following code if(receiver.IsKeyDown(irr::KEY_LBUTTON))                      {                                    scene::IMesh* Meshgun=smgr->getMesh("gun.md2");                                    scene::IParticleSystemSc...