Search found 18 matches
- Mon Apr 16, 2012 9:10 pm
- Forum: Advanced Help
- Topic: [SOLVED] Convert from right-handed coordinate system
- Replies: 17
- Views: 3018
Re: Convert from right-handed coordinate system
Irrlicht loads QIII maps natively (.bsp) Lawl :D, I think it was quite clear that i'm trying to load *.MAP* files, not BSPs. .MAP is the format used by Quake-like engine editors, like Radiant, WorldCraft or Hammer, where the geometry is stored as the intersection between planes. I'm aware that conv...
- Mon Apr 16, 2012 7:54 pm
- Forum: Advanced Help
- Topic: [SOLVED] Convert from right-handed coordinate system
- Replies: 17
- Views: 3018
Re: Convert from right-handed coordinate system
Oh...I guess I should've posted this in Advanced Help?
I'm using the algorithm to get the vertices from the planes intersections that I got from a couple of sources. Are you loading .MAPs too?hendu wrote:How are you loading those? I have no issue loading my own maps.
- Mon Apr 16, 2012 5:19 pm
- Forum: Advanced Help
- Topic: [SOLVED] Convert from right-handed coordinate system
- Replies: 17
- Views: 3018
[SOLVED] Convert from right-handed coordinate system
Hi everyone, I'm trying to load Quake III .MAP files into Irrlicht, but I can't make it load correctly. While it is rendered ok, all the geometry is flipped horizontally and vertically. Because these files use a Z-up right coordinate system, I thought it would be just a matter of converting to Irrli...