Search found 17 matches

by Zanman777
Wed May 02, 2012 11:37 pm
Forum: Beginners Help
Topic: Using matrices
Replies: 2
Views: 314

Using matrices

Hy, To put things into context, I'm tryingto make the active camera rotate around the camera target, when the mouse is moved while holding the middle mouse button (just like in so many RTS games). I never learnt about matrices in school. I did now, through the web, to understand their concept. I'm s...
by Zanman777
Sun Apr 29, 2012 12:37 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

?... Are you high?
by Zanman777
Sat Apr 28, 2012 2:24 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

It turns out the Irrlicht scene I was loading had an active camera already (set up through IrrEdit), so in spite of adding a camera with exactly the same position and target, It wasn't the active one, it was a clone. So, I was changing the position of the clone (inactive) camera. Fixed it with ICame...
by Zanman777
Fri Apr 27, 2012 10:59 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

main.cpp:   // head of the file before this   int main() {     IrrlichtDevice* device = createDevice( video::EDT_OPENGL, dimension2d<u32>(640, 480), 16, false, false, false, 0);     if (!device) return 1;         IVideoDriver* driver = device->getVideoDriver();     ISceneManager* smgr = device->getS...
by Zanman777
Fri Apr 27, 2012 11:52 am
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

Alright, serengour, dotProduct and CuteAlien, I get your points of view. :) Sorry if it seemed like I wanted to have someone do the job for me, it was unintentional. I've already come a long way figuring it out by myself, just asked for help on this for a change. :) Thanks, CuteAlien, I appreciate y...
by Zanman777
Thu Apr 26, 2012 10:05 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

You guys must be oversensitive to these guys who come in here asking for guidance to do the MMORPG of the century... Smaller steps than trying to make a camera that is user-controllable? It doesn't get much smaller than that... What am I supposed to do, keep examining examples my whole life without ...
by Zanman777
Thu Apr 26, 2012 9:45 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

Ok, I added a private ICameraSceneNode pointer (named "intcamera") to my MyEventReceiver class, set up a function to allow passing on the camera from Main.cpp to Receiver.cpp, like this:   void MyEventReceiver::setCamera(ICameraSceneNode *passedCamera) {     intcamera = passedCamera; //int...
by Zanman777
Thu Apr 26, 2012 7:54 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

Oh, now I get what you mean!! Yeah, that should work alright! Thanks!
by Zanman777
Thu Apr 26, 2012 7:36 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Re: Access scene nodes from out of Main.cpp

I do know all that (what classes are, and that MyEventReceiver is a class). But both the definition and implementation of MyEventReceiver are outside the scope of the Irrlicht device and scene nodes definitions/initializations, so the problem persists even with your solution. I mean, I could create ...
by Zanman777
Thu Apr 26, 2012 7:09 pm
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 1100

Access scene nodes from out of Main.cpp

I've been trying to code an Event receiver on a dedicated .cpp file. At certain point, I need to access the camera scene node from Main.cpp... But on Receiver.cpp's scope, there is no such thing as "camera", "smgr", etc (which gives me a compile error). I've tried using extern ke...
by Zanman777
Sat Apr 21, 2012 10:36 pm
Forum: Beginners Help
Topic: Need a simple-animated model to start off...
Replies: 2
Views: 468

Need a simple-animated model to start off...

Is it possible I can't find a SINGLE model online with an animated soldier? Not even a basic one? All I need is a character who will run and duck aiming a gun. Any format. Any clothes. Anything. But I can't even find a soldier model with a run animation. I've been looking for one for almost a week n...
by Zanman777
Fri Apr 20, 2012 8:06 pm
Forum: Everything 2d/3d Graphics
Topic: How to use Blender .b3d exporter?
Replies: 16
Views: 12326

Re: How to use Blender .b3d exporter?

The problem is... I don't know how to install irrlicht plugins. Do I copy the .py file to blender\scripts\addons? I do know how to work with blender, though... btw, I also found the DirectX Exporter for Blender at http://xoomer.virgilio.it/glabro1/python241.html . I read at Irrlicht wiki that .b3d i...
by Zanman777
Fri Apr 20, 2012 7:32 pm
Forum: Everything 2d/3d Graphics
Topic: How to use Blender .b3d exporter?
Replies: 16
Views: 12326

How to use Blender .b3d exporter?

I'm trying to learn how to export a blender animation into .b3d format with the new converter: http://supertuxkart.svn.sourceforge.net ... runk/util/

But how do I use this? It's a java file... How does this work?
by Zanman777
Thu Apr 19, 2012 8:31 pm
Forum: Project Announcements
Topic: Commands of War RTS project -beginner looking for volunteers
Replies: 3
Views: 2925

Re: Commands of War RTS project -beginner looking for volunt

Yes, the point is to focus on the gameplay side (that includes the AI suggestions you gave) instead of the graphic bells-and-whistles-and-hollywood-explosions! :) Mainstream commercial industries already focus enough on the graphical approach; and it would be ideal to keep those system requirements ...
by Zanman777
Tue Apr 17, 2012 11:32 pm
Forum: Project Announcements
Topic: Commands of War RTS project -beginner looking for volunteers
Replies: 3
Views: 2925

Commands of War RTS project -beginner looking for volunteers

Hello, everyone! I'm a novice C++ programmer and I started recently to dive into the world of game programming. After a lot of research and self-teaching, I found out about Irrlicht, and tried to get familiarised with this API. The main motivator for all this is an idea for a Real Time Strategy game...