Search found 48 matches
- Tue Jul 10, 2012 9:29 pm
- Forum: Beginners Help
- Topic: Irrlicht future, DirectX11 / Metro
- Replies: 20
- Views: 4053
Re: Irrlicht future, DirectX11 / Metro
You mean things like glew would stop working? Now that'd be a really jerkish move.
- Tue Jul 10, 2012 7:43 pm
- Forum: Beginners Help
- Topic: Irrlicht future, DirectX11 / Metro
- Replies: 20
- Views: 4053
Re: Irrlicht future, DirectX11 / Metro
Well there already exist drivers for Win8, for example here: http://support.amd.com/us/kbarticles/Pa ... ivers.aspx
- Tue Jul 10, 2012 1:48 pm
- Forum: Beginners Help
- Topic: Irrlicht future, DirectX11 / Metro
- Replies: 20
- Views: 4053
Re: Irrlicht future, DirectX11 / Metro
At least OpenGL drivers should work fine, as far as M$ does not introduce artificial barriers.
- Thu Jul 05, 2012 12:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: vertex shader textures
- Replies: 50
- Views: 17395
Re: vertex shader textures
I just filed a bug report.
- Thu Jul 05, 2012 2:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: vertex shader textures
- Replies: 50
- Views: 17395
Re: vertex shader textures
Yes I tested it, there is a bug with glGenerateMipmap(), it seems that it doesn't like 1px textures. In Irrlicht this method only gets called until the EVDF_FRAMEBUFFER_OBJECT and EVDF_MIP_MAP_AUTO_UPDATE features are available and GL_SGIS_generate_mipmap was defined (last one was of course defined ...
- Thu Jul 05, 2012 12:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: vertex shader textures
- Replies: 50
- Views: 17395
Re: vertex shader textures
I am using the latest trunk version right now. I will write an OpenGL example and test it again.
- Wed Jul 04, 2012 9:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: vertex shader textures
- Replies: 50
- Views: 17395
Re: vertex shader textures
Could be a driver bug, but I tested it with Mipmapping first and it showed me a black screen... Don't get me wrong, I also thought it was strange that it was black. xD Edit: You made me curious, so I double checked it. If mipmapping is enabled, the screen stays black. o_O Edit2: Okay, I don't get wh...
- Wed Jul 04, 2012 3:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: vertex shader textures
- Replies: 50
- Views: 17395
Re: Post Your Irrlicht Screenshots / Render Here.
I whipped a quick demo up, it certainly works here. If vertex textures didn't work, you'd see white instead of pink. #ifndef PINK_PNG_H #define PINK_PNG_H static const unsigned char pink_png[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, 0x00, ...
- Tue Jul 03, 2012 10:33 am
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2012 [Winner announced!]
- Replies: 16
- Views: 14926
Re: Screenshot of the Month July 2012 [Submit now!]
You forgot to provide a link to your blog.
- Tue Jul 03, 2012 12:15 am
- Forum: Beginners Help
- Topic: Code::Blocks setup for Irrlicht under Win7
- Replies: 2
- Views: 530
Re: Code::Blocks setup for Irrlicht under Win7
I don't know if this is still up to date, but maybe this will help you: http://irrlicht3d.org/wiki/index.php?n= ... 9WithMinGW
- Mon Jul 02, 2012 4:03 pm
- Forum: Beginners Help
- Topic: lib win32 dll missing?
- Replies: 6
- Views: 937
Re: lib win32 dll missing?
Download the SDK, go to source/Irrlicht/ and open Irrlicht-gcc.cbp with Codeblocks. Compile the library and copy the .dll from the bin/Win32-gcc/ directory to your Project-directory.
- Mon Jul 02, 2012 3:59 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2012 [Winner announced!]
- Replies: 16
- Views: 14926
Re: Screenshot of the Month July 2012 [Submit now!]
Or use PNG format.
Anyways the HDR looks really nice (and the model too).
Anyways the HDR looks really nice (and the model too).
- Fri Jun 29, 2012 3:29 pm
- Forum: Beginners Help
- Topic: Mixing Textured and Untextured SceneNodes
- Replies: 6
- Views: 998
Re: Mixing Textured and Untextured SceneNodes
Hm, no problem with that I guess. Sadly I lost the code that produced that error, so I can't reproduce it neither. Maybe I had some strange material settings applied to the box or the graphics drivers had a bug (changed my graphics card from Radeon HD 4870 to Radeon HD 6950 today). But thanks, I thi...
- Sun Jun 17, 2012 1:23 pm
- Forum: Beginners Help
- Topic: Tutorial "Hello world!" crashes
- Replies: 12
- Views: 1444
Re: Tutorial "Hello world!" crashes
Check if device is NULL.
- Sat Jun 16, 2012 1:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Missing -fPic option in codeblocks project
- Replies: 8
- Views: 2016
Re: Missing -fPic option in codeblocks project
Would be nice if the build targets would be seperated. I modified the cbp too so that it outputs Irrlicht.a and Irrlichtd.a seperatly.