Search found 48 matches

by Bl00drav3n
Tue Jul 10, 2012 9:29 pm
Forum: Beginners Help
Topic: Irrlicht future, DirectX11 / Metro
Replies: 20
Views: 3942

Re: Irrlicht future, DirectX11 / Metro

You mean things like glew would stop working? Now that'd be a really jerkish move. :D
by Bl00drav3n
Tue Jul 10, 2012 7:43 pm
Forum: Beginners Help
Topic: Irrlicht future, DirectX11 / Metro
Replies: 20
Views: 3942

Re: Irrlicht future, DirectX11 / Metro

Well there already exist drivers for Win8, for example here: http://support.amd.com/us/kbarticles/Pa ... ivers.aspx
by Bl00drav3n
Tue Jul 10, 2012 1:48 pm
Forum: Beginners Help
Topic: Irrlicht future, DirectX11 / Metro
Replies: 20
Views: 3942

Re: Irrlicht future, DirectX11 / Metro

At least OpenGL drivers should work fine, as far as M$ does not introduce artificial barriers.
by Bl00drav3n
Thu Jul 05, 2012 12:53 pm
Forum: Open Discussion and Dev Announcements
Topic: vertex shader textures
Replies: 50
Views: 15010

Re: vertex shader textures

I just filed a bug report. ;)
by Bl00drav3n
Thu Jul 05, 2012 2:54 am
Forum: Open Discussion and Dev Announcements
Topic: vertex shader textures
Replies: 50
Views: 15010

Re: vertex shader textures

Yes I tested it, there is a bug with glGenerateMipmap(), it seems that it doesn't like 1px textures. In Irrlicht this method only gets called until the EVDF_FRAMEBUFFER_OBJECT and EVDF_MIP_MAP_AUTO_UPDATE features are available and GL_SGIS_generate_mipmap was defined (last one was of course defined ...
by Bl00drav3n
Thu Jul 05, 2012 12:38 am
Forum: Open Discussion and Dev Announcements
Topic: vertex shader textures
Replies: 50
Views: 15010

Re: vertex shader textures

I am using the latest trunk version right now. I will write an OpenGL example and test it again.
by Bl00drav3n
Wed Jul 04, 2012 9:05 pm
Forum: Open Discussion and Dev Announcements
Topic: vertex shader textures
Replies: 50
Views: 15010

Re: vertex shader textures

Could be a driver bug, but I tested it with Mipmapping first and it showed me a black screen... Don't get me wrong, I also thought it was strange that it was black. xD Edit: You made me curious, so I double checked it. If mipmapping is enabled, the screen stays black. o_O Edit2: Okay, I don't get wh...
by Bl00drav3n
Wed Jul 04, 2012 3:25 pm
Forum: Open Discussion and Dev Announcements
Topic: vertex shader textures
Replies: 50
Views: 15010

Re: Post Your Irrlicht Screenshots / Render Here.

I whipped a quick demo up, it certainly works here. If vertex textures didn't work, you'd see white instead of pink. #ifndef PINK_PNG_H #define PINK_PNG_H static const unsigned char pink_png[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, 0x00, ...
by Bl00drav3n
Tue Jul 03, 2012 10:33 am
Forum: Competition Time!
Topic: Screenshot of the Month July 2012 [Winner announced!]
Replies: 16
Views: 14625

Re: Screenshot of the Month July 2012 [Submit now!]

You forgot to provide a link to your blog. :D
by Bl00drav3n
Tue Jul 03, 2012 12:15 am
Forum: Beginners Help
Topic: Code::Blocks setup for Irrlicht under Win7
Replies: 2
Views: 505

Re: Code::Blocks setup for Irrlicht under Win7

I don't know if this is still up to date, but maybe this will help you: http://irrlicht3d.org/wiki/index.php?n= ... 9WithMinGW
by Bl00drav3n
Mon Jul 02, 2012 4:03 pm
Forum: Beginners Help
Topic: lib win32 dll missing?
Replies: 6
Views: 863

Re: lib win32 dll missing?

Download the SDK, go to source/Irrlicht/ and open Irrlicht-gcc.cbp with Codeblocks. Compile the library and copy the .dll from the bin/Win32-gcc/ directory to your Project-directory.
by Bl00drav3n
Mon Jul 02, 2012 3:59 pm
Forum: Competition Time!
Topic: Screenshot of the Month July 2012 [Winner announced!]
Replies: 16
Views: 14625

Re: Screenshot of the Month July 2012 [Submit now!]

Or use PNG format. :D
Anyways the HDR looks really nice (and the model too). :)
by Bl00drav3n
Fri Jun 29, 2012 3:29 pm
Forum: Beginners Help
Topic: Mixing Textured and Untextured SceneNodes
Replies: 6
Views: 961

Re: Mixing Textured and Untextured SceneNodes

Hm, no problem with that I guess. Sadly I lost the code that produced that error, so I can't reproduce it neither. Maybe I had some strange material settings applied to the box or the graphics drivers had a bug (changed my graphics card from Radeon HD 4870 to Radeon HD 6950 today). But thanks, I thi...
by Bl00drav3n
Sun Jun 17, 2012 1:23 pm
Forum: Beginners Help
Topic: Tutorial "Hello world!" crashes
Replies: 12
Views: 1327

Re: Tutorial "Hello world!" crashes

Check if device is NULL.
by Bl00drav3n
Sat Jun 16, 2012 1:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Missing -fPic option in codeblocks project
Replies: 8
Views: 1948

Re: Missing -fPic option in codeblocks project

Would be nice if the build targets would be seperated. I modified the cbp too so that it outputs Irrlicht.a and Irrlichtd.a seperatly.