Hi to all
Just wondered if there is a way to get read-only access to forum data, for the purpose of calculating statistics ?
This is not only in connection with this forum but with any forum that is powered by phpBB. Or for that matter any type of forum.
The statistics I want to calculate are as ...
Search found 45 matches
- Wed Nov 06, 2013 2:18 pm
- Forum: Off-topic
- Topic: Forum Statistics
- Replies: 2
- Views: 1712
Re: Jesus
Ok
Which country do you live in ? Also, what are your main objections to accepting Jesus Christ as saviour ?
Are you familiar with these animations ? : Concerning heaven, there is this link : http://www.youtube.com/watch?v=0lORR7BqXNk
Which is quite impressive.
In terms of bible animations there ...
Which country do you live in ? Also, what are your main objections to accepting Jesus Christ as saviour ?
Are you familiar with these animations ? : Concerning heaven, there is this link : http://www.youtube.com/watch?v=0lORR7BqXNk
Which is quite impressive.
In terms of bible animations there ...
Re: Jesus
Thanks cutealien.
Just wanted to know if you are christian ?
Cheers
Just wanted to know if you are christian ?
Cheers
Jesus
Hi
I have a background in software development. Just wanted to know if there are any christians on this forum ?
Or in fact anybody who believes in God ?
I ask because I want to know what the consensus is on christian games ?
Thanks
Cheers
I have a background in software development. Just wanted to know if there are any christians on this forum ?
Or in fact anybody who believes in God ?
I ask because I want to know what the consensus is on christian games ?
Thanks
Cheers
- Thu May 17, 2012 10:13 am
- Forum: Beginners Help
- Topic: font getDimensions
- Replies: 1
- Views: 354
font getDimensions
Hi
I am testing the font->getDimensions function, but the program crashes. Here is the code :
#include <irrlicht.h>
#include "driverChoice.h"
#include "EventLogger.h"
using namespace irr;
#define LOG_TESTCLASS LOG_COLOR_RED | LOG_BOLD
#define LOG_TESTFN LOG_COLOR_DK_BLUE | LOG ...
I am testing the font->getDimensions function, but the program crashes. Here is the code :
#include <irrlicht.h>
#include "driverChoice.h"
#include "EventLogger.h"
using namespace irr;
#define LOG_TESTCLASS LOG_COLOR_RED | LOG_BOLD
#define LOG_TESTFN LOG_COLOR_DK_BLUE | LOG ...
- Thu May 17, 2012 8:25 am
- Forum: Beginners Help
- Topic: #defines
- Replies: 2
- Views: 421
#defines
Why is this not allowed ? :
#define Empty = 0;
#define Wall = 1;
#define Movable = 2;
class CMazeItem
{
public:
CMazeItem(void);
int Type;
};
CMazeItem::CMazeItem(void)
{
Type = Empty;
}
I get the following error :
error C2059: syntax error : '='
I can use enumerated types to get ...
#define Empty = 0;
#define Wall = 1;
#define Movable = 2;
class CMazeItem
{
public:
CMazeItem(void);
int Type;
};
CMazeItem::CMazeItem(void)
{
Type = Empty;
}
I get the following error :
error C2059: syntax error : '='
I can use enumerated types to get ...
- Wed May 16, 2012 11:31 am
- Forum: Beginners Help
- Topic: QuadTree class
- Replies: 7
- Views: 2012
Re: QuadTree class
Thanks for the help. I managed to get rid of that error, the program runs, but the problem now is that it doesn't draw anything ??
#include <irrlicht.h>
#include "driverChoice.h"
#include "EventLogger.h"
using namespace irr;
#define LOG_TESTCLASS LOG_COLOR_RED | LOG_BOLD
#define LOG ...
#include <irrlicht.h>
#include "driverChoice.h"
#include "EventLogger.h"
using namespace irr;
#define LOG_TESTCLASS LOG_COLOR_RED | LOG_BOLD
#define LOG ...
- Wed May 16, 2012 6:58 am
- Forum: Beginners Help
- Topic: QuadTree class
- Replies: 7
- Views: 2012
Re: QuadTree class
Thanks for the reply
Like I said in my post, "I am getting an access violation error with the driver variable". The reason I included all the code is because I assumed that it would be easy to compile. But to try and isolate the problem the yellow arrow points to this :
void CQuadTree::Draw ...
Like I said in my post, "I am getting an access violation error with the driver variable". The reason I included all the code is because I assumed that it would be easy to compile. But to try and isolate the problem the yellow arrow points to this :
void CQuadTree::Draw ...
- Tue May 15, 2012 11:33 am
- Forum: Beginners Help
- Topic: QuadTree class
- Replies: 7
- Views: 2012
QuadTree class
Hi
I am creating a quadtree for the first time with some drawing and classifying of objects. I am getting an access violation error with the driver variable.
I am new to this so the class is not complete, but what am I missing ?
#include <irrlicht.h>
#include "driverChoice.h"
#include ...
I am creating a quadtree for the first time with some drawing and classifying of objects. I am getting an access violation error with the driver variable.
I am new to this so the class is not complete, but what am I missing ?
#include <irrlicht.h>
#include "driverChoice.h"
#include ...
- Fri May 11, 2012 8:06 am
- Forum: Beginners Help
- Topic: Dropping nodes
- Replies: 4
- Views: 546
Re: Dropping nodes
Thanks for the reply
I tried this
if (HumanNode)
HumanNode->setPosition(core::vector3df(500+(500*Human.iX),200+(500*Human.iY),500));
to try and get rid of the crash that I get when I call this :
else if (receiver.MyEvent.KeyInput.Key==KEY_KEY_R)
{
HumanNode->remove();
}
This was ...
I tried this
if (HumanNode)
HumanNode->setPosition(core::vector3df(500+(500*Human.iX),200+(500*Human.iY),500));
to try and get rid of the crash that I get when I call this :
else if (receiver.MyEvent.KeyInput.Key==KEY_KEY_R)
{
HumanNode->remove();
}
This was ...
- Thu May 10, 2012 11:33 am
- Forum: Beginners Help
- Topic: Dropping nodes
- Replies: 4
- Views: 546
Dropping nodes
Hi
I am making a maze game in 3D which uses a bunch of CubeSceneNodes. Now I want to be able to delete a specific cube scene node in certain circumstances.
I tried using drop, but then the system crashes. Am I missing something obvious ?
Cheers
I am making a maze game in 3D which uses a bunch of CubeSceneNodes. Now I want to be able to delete a specific cube scene node in certain circumstances.
I tried using drop, but then the system crashes. Am I missing something obvious ?
Cheers
- Thu May 10, 2012 11:27 am
- Forum: Advanced Help
- Topic: Project files
- Replies: 6
- Views: 927
Re: Project files
Thanks for the reply.
I solved this issue by just creating new projects from now on and not coping and pasting them. It causes all sorts of problems. I found the .lib file by downloading the sdk again. I got confused between an exports file and a dll.
Cheers
I solved this issue by just creating new projects from now on and not coping and pasting them. It causes all sorts of problems. I found the .lib file by downloading the sdk again. I got confused between an exports file and a dll.
Cheers
- Mon May 07, 2012 10:28 am
- Forum: Beginners Help
- Topic: image not showing
- Replies: 5
- Views: 736
Re: image not showing
Yes, says it cannot load the image at that location.
Cheers
Cheers
- Mon May 07, 2012 8:12 am
- Forum: Beginners Help
- Topic: image not showing
- Replies: 5
- Views: 736
Re: image not showing
Thanks for reply
Ya should have looked at that. Ok so I resaved the image as "cheese.png", but it still doesn't load. I tested the "2ddemo.png" and that loads fine.
The image looks like this :

Cheers
Ya should have looked at that. Ok so I resaved the image as "cheese.png", but it still doesn't load. I tested the "2ddemo.png" and that loads fine.
The image looks like this :

Cheers
- Mon May 07, 2012 7:21 am
- Forum: Beginners Help
- Topic: image not showing
- Replies: 5
- Views: 736
image not showing
Hi
I am testing some graphics for my maze game, but the gif is not showing. Not sure is I am doing something incorrectly somewhere.
Also, should I show the image here for in case there is something in the color key that is causing the issue ?
Here is the code :
#include <irrlicht.h ...
I am testing some graphics for my maze game, but the gif is not showing. Not sure is I am doing something incorrectly somewhere.
Also, should I show the image here for in case there is something in the color key that is causing the issue ?
Here is the code :
#include <irrlicht.h ...