Search found 9 matches
- Wed Jul 19, 2006 7:12 pm
- Forum: Code Snippets
- Topic: (C++) SkyDome instead of SkyBox
- Replies: 19
- Views: 18300
Forum management.
I'm not sure if this code is in Irrlicht 1.0 but it should been there. and then this topic should have been moved to the history folder. btw the code should not assume u always have the namespaces used like: using namespace irr; using namespace irr::scene; using namespace irr::video; Those are manda...
- Tue Dec 06, 2005 10:21 pm
- Forum: Beginners Help
- Topic: portal rendering
- Replies: 5
- Views: 1125
for Niko
I'm not sure if it is a good place to notify Niko, but anyway: I hope portals will have a reduced LOD because portals usually have wierd effects anyway so an absolutely accurately rendered portal view just waste of performance (until dual core GPUs in SLI of course )
- Tue Dec 06, 2005 10:17 pm
- Forum: Beginners Help
- Topic: portal rendering
- Replies: 5
- Views: 1125
portals?
If you mean a 3d view rendered into a 2d view in a 3d world on world 'portal' then please check http://www.irrlicht3d.org/pivot/entry.php?id=181
I think it will be a new shiny feature.
I think it will be a new shiny feature.
- Tue Nov 15, 2005 10:55 pm
- Forum: Beginners Help
- Topic: Why are Animated Meshes so slow and what can be done?
- Replies: 12
- Views: 591
v0.12, 50x sydney.md2 + 1xq3bsp = 7-12 fps on sis650/dx9c
I just'd like to confirm that the performanceis still weak if you extend for example the 2nd tutorial by adding sydney.md2 50 times to the scene AND you look in the direction of them (no problem if you turn your back to them but they will have guns so you don't want to show them your back.) Surprisi...
- Wed Aug 10, 2005 12:01 am
- Forum: Beginners Help
- Topic: Fog implemented into the Skybox?
- Replies: 9
- Views: 1007
fog on skybox, thoughts
I had the same problem but i wonder if I have the skybox shaded by fog then why even bother with this. THe skybox should be drawn as it was covered by the fog due we use static fog here (there is no wind which might change the density of the fog so some details can be revieled for awhile) so technic...
- Tue Aug 09, 2005 11:53 pm
- Forum: Beginners Help
- Topic: Adding Fog to Skybox
- Replies: 2
- Views: 352
- Sun Jul 17, 2005 9:33 am
- Forum: Bug reports
- Topic: New Terrain & colissions ?
- Replies: 12
- Views: 1476
- Sun Jul 17, 2005 9:18 am
- Forum: Advanced Help
- Topic: Collisions
- Replies: 2
- Views: 497
- Sun Jul 17, 2005 9:14 am
- Forum: Advanced Help
- Topic: Collision the mesh
- Replies: 7
- Views: 588
I got the same message when I recreated my camera (I use fps and maya camera because i need to have a gui too) because I tried to reuse the animator object with a new camera. The solution in my case was to use the same fps camera all over (I never drop it or whatsoever) and switch the active camera ...