Search found 9 matches

by irkab1rka
Wed Jul 19, 2006 7:12 pm
Forum: Code Snippets
Topic: (C++) SkyDome instead of SkyBox
Replies: 19
Views: 18300

Forum management.

I'm not sure if this code is in Irrlicht 1.0 but it should been there. and then this topic should have been moved to the history folder. btw the code should not assume u always have the namespaces used like: using namespace irr; using namespace irr::scene; using namespace irr::video; Those are manda...
by irkab1rka
Tue Dec 06, 2005 10:21 pm
Forum: Beginners Help
Topic: portal rendering
Replies: 5
Views: 1125

for Niko

I'm not sure if it is a good place to notify Niko, but anyway: I hope portals will have a reduced LOD because portals usually have wierd effects anyway so an absolutely accurately rendered portal view just waste of performance (until dual core GPUs in SLI of course :))
by irkab1rka
Tue Dec 06, 2005 10:17 pm
Forum: Beginners Help
Topic: portal rendering
Replies: 5
Views: 1125

portals?

If you mean a 3d view rendered into a 2d view in a 3d world on world 'portal' then please check http://www.irrlicht3d.org/pivot/entry.php?id=181
I think it will be a new shiny feature.
by irkab1rka
Tue Nov 15, 2005 10:55 pm
Forum: Beginners Help
Topic: Why are Animated Meshes so slow and what can be done?
Replies: 12
Views: 591

v0.12, 50x sydney.md2 + 1xq3bsp = 7-12 fps on sis650/dx9c

I just'd like to confirm that the performanceis still weak if you extend for example the 2nd tutorial by adding sydney.md2 50 times to the scene AND you look in the direction of them (no problem if you turn your back to them but they will have guns so you don't want to show them your back.) Surprisi...
by irkab1rka
Wed Aug 10, 2005 12:01 am
Forum: Beginners Help
Topic: Fog implemented into the Skybox?
Replies: 9
Views: 1007

fog on skybox, thoughts

I had the same problem but i wonder if I have the skybox shaded by fog then why even bother with this. THe skybox should be drawn as it was covered by the fog due we use static fog here (there is no wind which might change the density of the fog so some details can be revieled for awhile) so technic...
by irkab1rka
Sun Jul 17, 2005 9:33 am
Forum: Bug reports
Topic: New Terrain & colissions ?
Replies: 12
Views: 1476

The bug seems to me still exists in v0.10.0. Do we have any rss/watch list? I'd like to get a mail when it is fixed. Also if anyone have an example code how to write my collision detection algorhytm or how can i use one which works better, please let me know.
by irkab1rka
Sun Jul 17, 2005 9:18 am
Forum: Advanced Help
Topic: Collisions
Replies: 2
Views: 497

What a useful think :shock: Why I haven't discovered it earlier?
The question is:

can I add new selectors on demand? WIll they be used in the animator?
by irkab1rka
Sun Jul 17, 2005 9:14 am
Forum: Advanced Help
Topic: Collision the mesh
Replies: 7
Views: 588

I got the same message when I recreated my camera (I use fps and maya camera because i need to have a gui too) because I tried to reuse the animator object with a new camera. The solution in my case was to use the same fps camera all over (I never drop it or whatsoever) and switch the active camera ...