Search found 103 matches

by codetiger
Fri Jan 10, 2014 4:50 am
Forum: Bug reports
Topic: OPENGL ES version fails to compile for iOS
Replies: 5
Views: 1748

OPENGL ES version fails to compile for iOS

I downloaded gles branch of irrlicht r4658 and tried to compile the version for iOS. The xcode build fails to compile with missing .h files and fixing that bring in more errors. There seems to lots of recent changes which should have broken something. Let me know if someone is working on this.
by codetiger
Mon Sep 23, 2013 2:23 pm
Forum: Project Announcements
Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
Replies: 8
Views: 3557

Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi

aaammmsterdddam wrote:Sounds cool, trailer looks awesome (how did I not see this earlier?)
What platforms are supported?
Right now, only on iOS. Once the app fetches some reasonable download, we are planning port to other platforms. Android, Ouya, windows phone are planned. Mac osx build is ready.
by codetiger
Sat Sep 21, 2013 6:40 am
Forum: Project Announcements
Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
Replies: 8
Views: 3557

Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi

The game just got released and we have a price drop this week ($1.99 -> $0.99) I can provide promocode if anyone is interested.

https://itunes.apple.com/us/app/dragon- ... d685942423
https://www.facebook.com/DragonvsGoblins3D
by codetiger
Sun Jul 28, 2013 1:06 am
Forum: Project Announcements
Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
Replies: 8
Views: 3557

Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi

Thanks cutealien. Did you watch the full trailer, what do you think about the last few gameplay shots? Am just very excited. Release time
by codetiger
Mon Jul 22, 2013 8:32 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht running on the OUYA
Replies: 7
Views: 2170

Re: Irrlicht running on the OUYA

I have plans to port my game made using Irrlicht to OUYA. Irrlicht already has Android port, so it should be straight forward and work with only minor fixes. I'll be working on it after we release our game in couple of weeks.
by codetiger
Tue Jun 18, 2013 4:19 am
Forum: Advanced Help
Topic: iphone ogl-es low fps
Replies: 10
Views: 1473

Re: iphone ogl-es low fps

OpenGL ES chips are slow for following reasons.

1) Draw call limitations.
2) Transferring large data to GPU.
by codetiger
Tue Jun 04, 2013 9:32 am
Forum: Advanced Help
Topic: pvrtc texture compression for the iPhone
Replies: 6
Views: 1425

Re: pvrtc texture compression for the iPhone

@Nadro
Thanks a lot for your hard work. :)
by codetiger
Fri May 17, 2013 7:14 am
Forum: Project Announcements
Topic: [iOS app] Iyan 3d - Make you own animation movie
Replies: 0
Views: 2470

[iOS app] Iyan 3d - Make you own animation movie

We are happy to announce our new app that uses irrlicht for different purposes. Please take a look at the app and give us some feedback. We put a lot of work in redesigning animation app for touch screen devices. Iyan 3D make it possible for anyone to build their Animation Movie. A complete solution...
by codetiger
Sat May 11, 2013 9:26 am
Forum: Beginners Help
Topic: Thousands of trees? Model details/billboard
Replies: 19
Views: 2412

Re: Thousands of trees? Model details/billboard

Rendering 100s of nodes will definitely affect your fps. It is not easy to render 1000+ objects on screen without advanced OpenGL techniques or tricks.

If your mesh and texture are same for all trees, the you can try instancing. Or you can try mesh batching if the trees have different mesh.
by codetiger
Sat May 04, 2013 9:23 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Simple Way to Selecte Nodes Frome the Screen.
Replies: 14
Views: 5234

Re: Simple Way to Selecte Nodes Frome the Screen.

Hi everyone, Me and VivekSivamRP, are both working on an app where user can select any object in the scene, and move/rotate/scale the object. The objects are totally irrelevant to each other, and user can import obj files. So object of any size can be added. Consider our app like a generic 3D level ...
by codetiger
Fri Apr 19, 2013 2:06 pm
Forum: Advanced Help
Topic: pvrtc texture compression for the iPhone
Replies: 6
Views: 1425

Re: pvrtc texture compression for the iPhone

Sorry for brining up an old post. But my question is the same. Does anyone have PVR Textures working with Irrlicht?
by codetiger
Wed Apr 10, 2013 3:57 am
Forum: Beginners Help
Topic: baking programaticaly
Replies: 5
Views: 601

Re: baking programaticaly

You can generate shadow maps for static objects once and use it in all frames.
by codetiger
Thu Mar 21, 2013 3:55 am
Forum: Advanced Help
Topic: Exporting Animations in Skinned Model
Replies: 1
Views: 470

Exporting Animations in Skinned Model

We are trying to build an application with which user can load a rigged model and do animation. We loaded b3d mesh with bones and switched Joints to Control mode. Now we are trying to save the animations to the mesh again. Is there a simple way for doing this?
by codetiger
Tue Mar 19, 2013 9:33 am
Forum: Advanced Help
Topic: Irrlicht on Blackberry 10, anyone?
Replies: 0
Views: 456

Irrlicht on Blackberry 10, anyone?

HAs anyone tried using irrlicht on BB 10?