Search found 103 matches
- Fri Jan 10, 2014 4:50 am
- Forum: Bug reports
- Topic: OPENGL ES version fails to compile for iOS
- Replies: 5
- Views: 1748
OPENGL ES version fails to compile for iOS
I downloaded gles branch of irrlicht r4658 and tried to compile the version for iOS. The xcode build fails to compile with missing .h files and fixing that bring in more errors. There seems to lots of recent changes which should have broken something. Let me know if someone is working on this.
- Mon Sep 23, 2013 2:23 pm
- Forum: Project Announcements
- Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
- Replies: 8
- Views: 3557
Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi
Right now, only on iOS. Once the app fetches some reasonable download, we are planning port to other platforms. Android, Ouya, windows phone are planned. Mac osx build is ready.aaammmsterdddam wrote:Sounds cool, trailer looks awesome (how did I not see this earlier?)
What platforms are supported?
- Sat Sep 21, 2013 6:40 am
- Forum: Project Announcements
- Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
- Replies: 8
- Views: 3557
Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi
The game just got released and we have a price drop this week ($1.99 -> $0.99) I can provide promocode if anyone is interested.
https://itunes.apple.com/us/app/dragon- ... d685942423
https://www.facebook.com/DragonvsGoblins3D
https://itunes.apple.com/us/app/dragon- ... d685942423
https://www.facebook.com/DragonvsGoblins3D
- Sun Jul 28, 2013 1:06 am
- Forum: Project Announcements
- Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
- Replies: 8
- Views: 3557
Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi
Thanks cutealien. Did you watch the full trailer, what do you think about the last few gameplay shots? Am just very excited. Release time
- Sat Jul 27, 2013 6:25 am
- Forum: Project Announcements
- Topic: Dragon vs Goblins 3D - Physics puzzle with a new dimension
- Replies: 8
- Views: 3557
Re: Dragon vs Goblins 3D - Physics puzzle with a new dimensi
Added our new trailer for the game.
- Mon Jul 22, 2013 8:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht running on the OUYA
- Replies: 7
- Views: 2170
Re: Irrlicht running on the OUYA
I have plans to port my game made using Irrlicht to OUYA. Irrlicht already has Android port, so it should be straight forward and work with only minor fixes. I'll be working on it after we release our game in couple of weeks.
- Tue Jun 18, 2013 4:19 am
- Forum: Advanced Help
- Topic: iphone ogl-es low fps
- Replies: 10
- Views: 1473
Re: iphone ogl-es low fps
OpenGL ES chips are slow for following reasons.
1) Draw call limitations.
2) Transferring large data to GPU.
1) Draw call limitations.
2) Transferring large data to GPU.
- Tue Jun 04, 2013 9:32 am
- Forum: Advanced Help
- Topic: pvrtc texture compression for the iPhone
- Replies: 6
- Views: 1425
Re: pvrtc texture compression for the iPhone
@Nadro
Thanks a lot for your hard work.
Thanks a lot for your hard work.
- Fri May 17, 2013 7:14 am
- Forum: Project Announcements
- Topic: [iOS app] Iyan 3d - Make you own animation movie
- Replies: 0
- Views: 2470
[iOS app] Iyan 3d - Make you own animation movie
We are happy to announce our new app that uses irrlicht for different purposes. Please take a look at the app and give us some feedback. We put a lot of work in redesigning animation app for touch screen devices. Iyan 3D make it possible for anyone to build their Animation Movie. A complete solution...
- Sat May 11, 2013 9:26 am
- Forum: Beginners Help
- Topic: Thousands of trees? Model details/billboard
- Replies: 19
- Views: 2412
Re: Thousands of trees? Model details/billboard
Rendering 100s of nodes will definitely affect your fps. It is not easy to render 1000+ objects on screen without advanced OpenGL techniques or tricks.
If your mesh and texture are same for all trees, the you can try instancing. Or you can try mesh batching if the trees have different mesh.
If your mesh and texture are same for all trees, the you can try instancing. Or you can try mesh batching if the trees have different mesh.
- Sat May 04, 2013 9:23 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Simple Way to Selecte Nodes Frome the Screen.
- Replies: 14
- Views: 5234
Re: Simple Way to Selecte Nodes Frome the Screen.
Hi everyone, Me and VivekSivamRP, are both working on an app where user can select any object in the scene, and move/rotate/scale the object. The objects are totally irrelevant to each other, and user can import obj files. So object of any size can be added. Consider our app like a generic 3D level ...
- Fri Apr 19, 2013 2:06 pm
- Forum: Advanced Help
- Topic: pvrtc texture compression for the iPhone
- Replies: 6
- Views: 1425
Re: pvrtc texture compression for the iPhone
Sorry for brining up an old post. But my question is the same. Does anyone have PVR Textures working with Irrlicht?
- Wed Apr 10, 2013 3:57 am
- Forum: Beginners Help
- Topic: baking programaticaly
- Replies: 5
- Views: 601
Re: baking programaticaly
You can generate shadow maps for static objects once and use it in all frames.
- Thu Mar 21, 2013 3:55 am
- Forum: Advanced Help
- Topic: Exporting Animations in Skinned Model
- Replies: 1
- Views: 470
Exporting Animations in Skinned Model
We are trying to build an application with which user can load a rigged model and do animation. We loaded b3d mesh with bones and switched Joints to Control mode. Now we are trying to save the animations to the mesh again. Is there a simple way for doing this?
- Tue Mar 19, 2013 9:33 am
- Forum: Advanced Help
- Topic: Irrlicht on Blackberry 10, anyone?
- Replies: 0
- Views: 456
Irrlicht on Blackberry 10, anyone?
HAs anyone tried using irrlicht on BB 10?