All world is 3d. Characters are sprites.
So, i think, then there is no way to resolve zbuffer trouble. Okay, i will try to find another way to do what i need.
Search found 59 matches
- Wed Oct 03, 2012 3:55 pm
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
- Wed Oct 03, 2012 3:53 pm
- Forum: Bug reports
- Topic: No Rotate and Mirror methods for IImage
- Replies: 2
- Views: 951
No Rotate and Mirror methods for IImage
Subj. It's too strange that engine like irrlicht has not such methods.
- Mon Oct 01, 2012 5:06 pm
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
- Fri Sep 14, 2012 5:41 pm
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
Re: Sprites renderer again...
Thanks very mush for this help, guys! It works, but i have another problem.
I'm only disable ZWriteEnable on the material and it's have effect that i expected.
But then i have trouble with object overlap.
Two screens:
I'm only disable ZWriteEnable on the material and it's have effect that i expected.
But then i have trouble with object overlap.
Two screens:
- Mon Sep 10, 2012 1:46 pm
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
Re: Sprites renderer again...
Yes, i have 3d world with 2d sprites.
I think ZWriteEnable used only to render transparent objects, isn't it? I only need to avoid z-fightering.
I think ZWriteEnable used only to render transparent objects, isn't it? I only need to avoid z-fightering.
- Mon Sep 10, 2012 12:44 pm
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
Re: Sprites renderer again...
Sorry, too many mistakes in my post above. I don't know how i wrote it. I'm reupload image. :) So. I had animation which consists of many frames. Each frame consists of "basic" images. Basic image have position, scale and rotate. I need to show frames. How i can render it better? I try to ...
- Sun Sep 09, 2012 4:25 pm
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
Re: Sprites renderer again...
Oh, i forgot main question. Is it possible to disable z-buffer when one is rendering to draw one pixcure on another?
- Sun Sep 09, 2012 7:36 am
- Forum: Beginners Help
- Topic: Sprites renderer again...
- Replies: 14
- Views: 1154
Sprites renderer again...
Hello for all! I'm writing client for online game and have a problem. http://i.imgur.com/LgtKf.jpg As it is on screenshot ONE frame consists of many images. If i at first render images to texture and then do billboard->setTexture(), then it have very, very poor perfomance. Because it's also need to ...
- Wed Aug 29, 2012 9:16 am
- Forum: Bug reports
- Topic: [no bug]Fps camera steals mouse
- Replies: 4
- Views: 840
Re: Fps camera steals mouse
Clear, thanks for answer very much!
It's nice, but, i think, it's unused feature. But okay, if u don't think so, then ok.
It's nice, but, i think, it's unused feature. But okay, if u don't think so, then ok.
- Wed Aug 29, 2012 9:06 am
- Forum: Beginners Help
- Topic: Terrain Size - bug?
- Replies: 9
- Views: 1123
Re: Terrain Size - bug?
Oh, can u say, when future will be? Maybe for workaround u make picture autoresizing to (width + 1)x(height + 1)?
- Tue Aug 28, 2012 9:07 am
- Forum: Bug reports
- Topic: [no bug]Fps camera steals mouse
- Replies: 4
- Views: 840
Re: Fps camera steals mouse
Sorry, can't understand what is `user-land decision'. Why it's not bug? What good things it's does?
- Tue Aug 28, 2012 8:26 am
- Forum: Bug reports
- Topic: [no bug]Fps camera steals mouse
- Replies: 4
- Views: 840
[no bug]Fps camera steals mouse
To see the bug just change main.cpp:174 line "if (device->isWindowActive())" to "if(1)" in example 2 and alt-tab to another window. Now, when u moving ur mouse, cursor goes to center of screen. It's nasty bug. I want fps camera and want to continue rendering when window non-activ...
- Mon Aug 27, 2012 7:45 pm
- Forum: Bug reports
- Topic: [fixed]Rotation around vector matrix
- Replies: 16
- Views: 3228
Re: Rotation around vector matrix
Yes, it's fully fixed in trunk. Thanks very much for ur work!
- Tue Aug 21, 2012 11:08 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 148477
Re: The latest SVN bugs thread
Why microsoft? I'm using gcc. It's defacto on windows platrotm.
- Sat Aug 18, 2012 9:49 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 148477
Re: The latest SVN bugs thread
I think, that it's irrlicht not properly implemented. ._.