Search found 4 matches

by deamonpog
Thu May 10, 2012 5:13 am
Forum: Beginners Help
Topic: Using an externaly created direct3d9 device with irrlicht
Replies: 6
Views: 526

Re: Using an externaly created direct3d9 device with irrlich

Hey thank you all.. yah i used CreateDeviceEx.. passed my HWND and Created a new Direct3d Device .. works fine.. im drawing on another game.. 2 directx devices rendered on the same window.. actualy what i am doing is a custom HUD like thing for the game.. :)
thanks again..
cheers..
:D
by deamonpog
Fri May 04, 2012 12:18 pm
Forum: Beginners Help
Topic: Using an externaly created direct3d9 device with irrlicht
Replies: 6
Views: 526

Re: Using an externaly created direct3d9 device with irrlich

hey thanks. I figured that out. but now, How to get the IVideoDriver?

or, am i misunderstanding..
are you telling me to create and use an IrrlichtDevice , and get the IVideoDriver of it with GetVideoDriver call and then call the beginScene() function??
that would be great if its possible(to write ...
by deamonpog
Fri May 04, 2012 10:10 am
Forum: Beginners Help
Topic: Using an externaly created direct3d9 device with irrlicht
Replies: 6
Views: 526

Re: Using an externaly created direct3d9 device with irrlich

thanks for the reply.
can u direct me to the exact API call.. is it the beginScene() of videoDriver?
(yes the other engine gives a time for my function to draw something in each frame)
by deamonpog
Fri May 04, 2012 6:15 am
Forum: Beginners Help
Topic: Using an externaly created direct3d9 device with irrlicht
Replies: 6
Views: 526

Using an externaly created direct3d9 device with irrlicht

I have a game engine which uses DirectX 9.
I want to draw some new things on that same screen(of that game engine), using IrrLicht.
I have the handle to IDirect3DDevice9.

is there any way to do this?
i have only few days left... :(

Thanks