Search found 60 matches
- Mon Dec 23, 2013 10:54 pm
- Forum: Project Announcements
- Topic: Unique Lucid Dreaming game - check it out!
- Replies: 4
- Views: 2545
Re: Unique Lucid Dreaming game - check it out!
I think this is pretty cool i have been a natural lucid dreamer since i was a kid and i have attempted to make 3d models of some of the places i have gone but find it difficult to get the same feeling i had in the dream and i wish you good look in modeling. I think this would be really cool if you h...
- Wed Dec 18, 2013 7:22 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Re: Irrlicht GUI
Okay sorry it took me so long to get back to you but i have been a little busy here is my test GUI and i have changed it so i does look good with the default look although i am not going to be able to use this look for the game. okay so I used env->getSkin()->setColor(EGDC_3D_FACE, SColor(0,255,0,0)...
- Sun Dec 15, 2013 4:57 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Re: Irrlicht GUI
Okay so i copied and pasted CGUISkin.cpp and opened it up. the sColor vlaues are the ones that change the color right? so i changed a few and where do i put this file so it can read this instead of the default? Another quick question wouldnt it be easier and look better to load images for everyting ...
- Sat Dec 14, 2013 5:40 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Re: Irrlicht GUI
What exact errors with CEGUI that you had before? My Ubuntu 12.04.3 can build CEGUI for Irrlicht successfully (using Irrlicht's shared lib). CEGUI also has an official Irrlicht demo. So i finally did get it to compile a day or two ago but i was playing around with it but i failed to get the program...
- Sat Dec 14, 2013 1:11 am
- Forum: Beginners Help
- Topic: File Loading Problems (Help)
- Replies: 2
- Views: 353
Re: File Loading Problems (Help)
Well if you do it like this mesh = smgr->getMesh("SWD.x"); you will need SWD.x to be in the same directory as the exe. This will get messy because all your media are going to be in one directory so i would recommend making a folder named media in the same directory as your exe and put SWD....
- Fri Dec 13, 2013 10:20 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Re: Irrlicht GUI
Okay here is my problem now where is the default skin? I want to change the look of the gui.
- Fri Dec 13, 2013 4:37 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Re: Irrlicht GUI
Every good GUI takes time to create. It's often the part that takes the most time in game programming (and yeah, no-one ever expects that). I rather like the Irrlicht GUI system because it's flexible enough that I usually can get everything working the way I want it to. Even if it means I have to c...
- Thu Dec 12, 2013 8:03 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Re: Irrlicht GUI
Well im trying to get fltk to work with irrlicht but i dont know how to display fltk buttons in a irrlicht window. I have found an example by hendu but that is not running inside irrlichts window. here is the link http://irrlicht.sourceforge.net/forum/viewtopic.php?t=42450 in other words how do i ge...
- Thu Dec 12, 2013 4:51 am
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 1438
Irrlicht GUI
I want to use irrlicht's GUI because its there and it seems to be able to do most of what other GUI Librarys can do and if not i can always add on. The one thing i cant seem to change is the background color of a list box, textbox etc. I also was wondering how to change the color of the text.
- Mon Nov 18, 2013 4:24 am
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1689
Re: How to go about making a updater
Okay so i did not leave this conversation at all, I just have been busy. NSIS actually looks very nice and i started to just goof around with it and it works well. I could use this to temporally make and updater for the game because i was looking for something quick and easy. The reason why i dint c...
- Sun Nov 10, 2013 5:13 pm
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1689
Re: How to go about making a updater
Perhaps this should go in the beginner help side ;) You need to code that. It's not particularly difficult, your idea of version numbers would work. Store a similar file on the server, compare each version, download all new files. The only gotcha is that Windows, that weird and restricted OS, doesn...
- Sun Nov 10, 2013 1:18 am
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1689
Re: How to go about making a updater
Yeah i cant get winsparkle to work so...I dont know what else.
Because if i made one some how i would have to tell the updater to place these files were they need to go and i dont know how to do that
any other library you know of
Because if i made one some how i would have to tell the updater to place these files were they need to go and i dont know how to do that
any other library you know of
- Sat Nov 09, 2013 5:24 am
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1689
Re: How to go about making a updater
Well i really only found one which was Win sparkle but that should work. What other ones did you see that were free?
- Fri Nov 08, 2013 10:48 pm
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1689
How to go about making a updater
So I want to make a auto updater that checks to see if the program or game needs to be updated. I have thought of different ways of doing this like having one file that has the version in it and when the server reads it, it will than know to remove/add files to the client. The other way was just hav...
- Fri Oct 11, 2013 3:00 am
- Forum: Advanced Help
- Topic: Need help with my Enet code
- Replies: 5
- Views: 1336
Re: Need help with my Enet code
I dont know what to do i cant seem to get this to work and i cant seem to get a different networking lib to work like POCO on codeblocks.