Search found 4 matches
- Wed May 16, 2012 9:21 am
- Forum: Beginners Help
- Topic: Custom Bounding Box
- Replies: 2
- Views: 255
Re: Custom Bounding Box
So I can scale and rotate the box in the same way, right?
- Tue May 15, 2012 10:20 pm
- Forum: Beginners Help
- Topic: Custom Bounding Box
- Replies: 2
- Views: 255
Custom Bounding Box
Is there a way to create custom bounding boxes and move them to a position?
i didn't find "setPosition" method in aabbox3d
i didn't find "setPosition" method in aabbox3d
- Tue May 15, 2012 7:44 pm
- Forum: Beginners Help
- Topic: Custom Skeletal Animation
- Replies: 2
- Views: 374
Re: Custom Skeletal Animation
I've learnt that I can set single joint position after node->animateJoints();
So i can set the head position using model based animations (.b3d)
So i can set the head position using model based animations (.b3d)
- Tue May 15, 2012 5:17 pm
- Forum: Beginners Help
- Topic: Custom Skeletal Animation
- Replies: 2
- Views: 374
Custom Skeletal Animation
Hi all! I was trying to create a customizable game where the user can modify the character... I was thinking how to modify the main character model animation... I have 2 ways 1) modify the animation with an external program that has animation editing support 2) create a new skeletal system My proble...