Search found 5 matches
- Thu Oct 17, 2013 8:29 am
- Forum: Advanced Help
- Topic: Having trouble loading x file
- Replies: 7
- Views: 6090
Re: Having trouble loading x file
Can you fix this please and send me the patch. I need to export the mesh into skin mesh, no animation is required. What other formats do you know to work because I don't know any 3ds max exporter for the .b3d format.
- Mon Oct 14, 2013 3:51 am
- Forum: Advanced Help
- Topic: Having trouble loading x file
- Replies: 7
- Views: 6090
Re: Having trouble loading x file
I use the mesh viewer from the example files (09.Meshviewer).
It does this:
scene::IAnimatedMesh* m = Device->getSceneManager()->getMesh( filename.c_str() );
scene::IAnimatedMeshSceneNode* animModel = Device->getSceneManager()->addAnimatedMeshSceneNode(m);
animModel->setAnimationSpeed(30);
Model ...
It does this:
scene::IAnimatedMesh* m = Device->getSceneManager()->getMesh( filename.c_str() );
scene::IAnimatedMeshSceneNode* animModel = Device->getSceneManager()->addAnimatedMeshSceneNode(m);
animModel->setAnimationSpeed(30);
Model ...
- Fri Oct 11, 2013 5:53 pm
- Forum: Advanced Help
- Topic: Having trouble loading x file
- Replies: 7
- Views: 6090
Having trouble loading x file
Hi,
I'm having trouble displaying this direct x file http://www.fileshare.ro/e29916343
It loads fine in DXViewer, do you know what other format I could use?
I'm having trouble displaying this direct x file http://www.fileshare.ro/e29916343
It loads fine in DXViewer, do you know what other format I could use?
- Sat May 19, 2012 10:33 pm
- Forum: Advanced Help
- Topic: Scaling of bones
- Replies: 1
- Views: 422
Re: Scaling of bones
I finally got it going:
scene::IAnimatedMeshSceneNode* model = (scene::IAnimatedMeshSceneNode*) Model;
//scene::IBoneSceneNode *node = model->getJointNode("lhip");
scene::IBoneSceneNode *node = model->getJointNode("Bip01_L_UpperArm");
if (node)
{
scene::ISkinnedMesh *mesh = (scene ...
scene::IAnimatedMeshSceneNode* model = (scene::IAnimatedMeshSceneNode*) Model;
//scene::IBoneSceneNode *node = model->getJointNode("lhip");
scene::IBoneSceneNode *node = model->getJointNode("Bip01_L_UpperArm");
if (node)
{
scene::ISkinnedMesh *mesh = (scene ...
- Sat May 19, 2012 6:01 pm
- Forum: Advanced Help
- Topic: Scaling of bones
- Replies: 1
- Views: 422
Scaling of bones
Hi,
I want to set the scaling to a bone and that the skinned mesh that is attached to to be scaled as well during the whole animation. The animation doesn't include any scaling. How can I do this?
Here is how I tried, but without success
scene::IAnimatedMeshSceneNode* model = (scene ...
I want to set the scaling to a bone and that the skinned mesh that is attached to to be scaled as well during the whole animation. The animation doesn't include any scaling. How can I do this?
Here is how I tried, but without success
scene::IAnimatedMeshSceneNode* model = (scene ...