Search found 25 matches

by Alex001
Wed Feb 01, 2006 12:43 pm
Forum: Advanced Help
Topic: help me!! who has code menu. plzzzz
Replies: 27
Views: 888

... I would suggest to remain the guest account ...

I would suggest to remain the guest account, because everybody can see if a posting is sent by member or guest;
why cut the easy possibility for neebies to say s.th, even if it was stupid?
I think it is up to the community to answer or ignore it ...
by Alex001
Tue Jan 31, 2006 2:34 pm
Forum: Open Discussion and Dev Announcements
Topic: ??? WILL IRRLICHT CONTINUE ???
Replies: 6
Views: 910

that is good news! seems you know more than me about the internals.
is there somewhere in the forum a thread I can learn more about the new team?
thank you
Aelex
by Alex001
Fri Jan 27, 2006 3:53 pm
Forum: Open Discussion and Dev Announcements
Topic: ??? WILL IRRLICHT CONTINUE ???
Replies: 6
Views: 910

??? WILL IRRLICHT CONTINUE ???

Hi all (and esp. Niko) this is a question to Niko AND the community ... I am a little bit afraid that Niko will not be able to continue in the way he did before. I think he did a very good job and offered a very good OS project to the OS community. Is the any idea how Irrlicht will continue? Please ...
by Alex001
Tue Dec 20, 2005 3:49 pm
Forum: Advanced Help
Topic: VERY STRANGE UNKNOWN ERROR
Replies: 12
Views: 819

error is in your C++

you have declared terrain 2 times - as class member and local and your class member is never set:
just remove "scene::ITerrainSceneNode*" in line 57
by Alex001
Mon Dec 19, 2005 12:06 am
Forum: Advanced Help
Topic: invisble and disabled iwindow flickers
Replies: 1
Views: 247

invisble and disabled iwindow flickers

Hi all, I have a strange problem with a window containing 4 buttons. I use that window instead of a menu. During rendering my scenes I set the window to visible(false) and enabled(false). But if I press the left mouse button it flickers. I do not understand why a disabled window is receiving mouse e...
by Alex001
Fri Dec 02, 2005 8:24 am
Forum: Advanced Help
Topic: OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
Replies: 5
Views: 482

@terefang and the other who sent replies: thank you for your hints. I really guess I have to look deeper into C::B as well as the doku there. Very strange: after a while I COULD run the OpenGL version; I think I just made an error somehow before. And, of course, the next switch is to leave Windows a...
by Alex001
Thu Dec 01, 2005 9:58 am
Forum: Advanced Help
Topic: OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
Replies: 5
Views: 482

OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)

tried to run OpenGL (version 2) in Irrlicht 0.14.0 using the gcc version. 1. I could not use OpenGL 2, the Irrlicht.dll (gcc version) seems to support only 1.5. is this true ? 2. I would really like to have a MS-free environment (all OpenSource), but to aim this target I need to - use f.e. GCC - Ope...
by Alex001
Mon Aug 08, 2005 11:04 am
Forum: Advanced Help
Topic: joystick support for irrlicht--what library to use?
Replies: 3
Views: 528

not supported by Irrlicht

found the same information - because Irrlicht is a grafic engine NOT a game engine
we have the same problem and I think I go to integrate it myown ....
If you will find better info pls. let me know, too.
by Alex001
Tue Aug 02, 2005 8:53 am
Forum: Bug reports
Topic: Irrlicht 0.11.0 DirectX 9c on WinXP
Replies: 1
Views: 419

obsolete

please drop this entry: this was only a problem between XP and DirectX and does not touch Irrlicht
by Alex001
Mon Aug 01, 2005 11:28 am
Forum: Bug reports
Topic: Irrlicht 0.11.0 DirectX 9c on WinXP
Replies: 1
Views: 419

Irrlicht 0.11.0 DirectX 9c on WinXP

Hi, I had never problems using Irrlicht and DirectX since I have installed a new PC with only DirectX 9c retail version and Irrlicht 0.11.0. The createDevice(...) gives me a Null pointer back. Also all of the Irrlicht demos fail to run if I select DirectX 9c. Seems to be a problem between DirectX an...
by Alex001
Thu Apr 28, 2005 3:04 pm
Forum: Beginners Help
Topic: using a XML file to handle configuration?
Replies: 4
Views: 300

for this case I recommend to just use a simple config reader -
therefore you can find several examles in the net
by Alex001
Mon Apr 11, 2005 12:55 pm
Forum: Beginners Help
Topic: Level maker (idea or example)
Replies: 2
Views: 296

you could use the stl to save and resore data, but a little knowledge of stl and good programming knowledge is required
f.e. you could use the file stream classes to save and restore game data.
is this what you intend to do ?
by Alex001
Mon Apr 11, 2005 12:00 pm
Forum: Bug reports
Topic: [OT] external bug fixes
Replies: 1
Views: 376

[OT] external bug fixes

Niko:
I guess you are already doing this:
to add external bug-fixes after like http://parsys.informatik.uni-oldenburg. ... /irrlicht/
just to confirm that nothing gets lost ...
:wink:
by Alex001
Fri Apr 08, 2005 2:49 pm
Forum: Beginners Help
Topic: IGUIWindow - how to catch the "close" event ??
Replies: 1
Views: 267

IGUIWindow - how to catch the "close" event ??

tried to figure out a how to catch that event - but without a solution. Has this event been forgoten ? IGUIWindow * start = ui->addWindow( position, true, // modal 0, // window title 0, // parent, UI_WIN); // ID; bool MyEventReceiver::OnEvent(SEvent event) { switch (event.EventType) { case EET_GUI_E...
by Alex001
Fri Apr 08, 2005 2:32 pm
Forum: Beginners Help
Topic: .obj mesh textures missing !!!!
Replies: 6
Views: 486

an issue for Niko ?

I had the same problem some days ago. Cound not find a working solution for that problem. Just to add object->setMaterialTexture(0,driver->getTexture("texture.jpg")) is only a workaround. But I am afraid it's not a good solution because all the texture mapping will get lost. My hope is, Ni...