I would suggest to remain the guest account, because everybody can see if a posting is sent by member or guest;
why cut the easy possibility for neebies to say s.th, even if it was stupid?
I think it is up to the community to answer or ignore it ...
Search found 25 matches
- Wed Feb 01, 2006 12:43 pm
- Forum: Advanced Help
- Topic: help me!! who has code menu. plzzzz
- Replies: 27
- Views: 1308
- Tue Jan 31, 2006 2:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ??? WILL IRRLICHT CONTINUE ???
- Replies: 6
- Views: 1040
- Fri Jan 27, 2006 3:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ??? WILL IRRLICHT CONTINUE ???
- Replies: 6
- Views: 1040
??? WILL IRRLICHT CONTINUE ???
Hi all (and esp. Niko)
this is a question to Niko AND the community ...
I am a little bit afraid that Niko will not be able to continue in the way he did before. I think he did a very good job and offered a very good OS project to the OS community.
Is the any idea how Irrlicht will continue ...
this is a question to Niko AND the community ...
I am a little bit afraid that Niko will not be able to continue in the way he did before. I think he did a very good job and offered a very good OS project to the OS community.
Is the any idea how Irrlicht will continue ...
- Tue Dec 20, 2005 3:49 pm
- Forum: Advanced Help
- Topic: VERY STRANGE UNKNOWN ERROR
- Replies: 12
- Views: 1021
error is in your C++
you have declared terrain 2 times - as class member and local and your class member is never set:
just remove "scene::ITerrainSceneNode*" in line 57
just remove "scene::ITerrainSceneNode*" in line 57
- Mon Dec 19, 2005 12:06 am
- Forum: Advanced Help
- Topic: invisble and disabled iwindow flickers
- Replies: 1
- Views: 283
invisble and disabled iwindow flickers
Hi all,
I have a strange problem with a window containing 4 buttons.
I use that window instead of a menu. During rendering my scenes I set the window to visible(false) and enabled(false). But if I press the left mouse button it flickers. I do not understand why a disabled window is receiving mouse ...
I have a strange problem with a window containing 4 buttons.
I use that window instead of a menu. During rendering my scenes I set the window to visible(false) and enabled(false). But if I press the left mouse button it flickers. I do not understand why a disabled window is receiving mouse ...
- Fri Dec 02, 2005 8:24 am
- Forum: Advanced Help
- Topic: OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
- Replies: 5
- Views: 603
- Thu Dec 01, 2005 9:58 am
- Forum: Advanced Help
- Topic: OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
- Replies: 5
- Views: 603
OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
tried to run OpenGL (version 2) in Irrlicht 0.14.0 using the gcc version.
1. I could not use OpenGL 2, the Irrlicht.dll (gcc version) seems to support only 1.5.
is this true ?
2. I would really like to have a MS-free environment (all OpenSource), but to aim this target I need to
- use f.e. GCC ...
1. I could not use OpenGL 2, the Irrlicht.dll (gcc version) seems to support only 1.5.
is this true ?
2. I would really like to have a MS-free environment (all OpenSource), but to aim this target I need to
- use f.e. GCC ...
- Mon Aug 08, 2005 11:04 am
- Forum: Advanced Help
- Topic: joystick support for irrlicht--what library to use?
- Replies: 3
- Views: 621
not supported by Irrlicht
found the same information - because Irrlicht is a grafic engine NOT a game engine
we have the same problem and I think I go to integrate it myown ....
If you will find better info pls. let me know, too.
we have the same problem and I think I go to integrate it myown ....
If you will find better info pls. let me know, too.
- Tue Aug 02, 2005 8:53 am
- Forum: Bug reports
- Topic: Irrlicht 0.11.0 DirectX 9c on WinXP
- Replies: 1
- Views: 498
obsolete
please drop this entry: this was only a problem between XP and DirectX and does not touch Irrlicht
- Mon Aug 01, 2005 11:28 am
- Forum: Bug reports
- Topic: Irrlicht 0.11.0 DirectX 9c on WinXP
- Replies: 1
- Views: 498
Irrlicht 0.11.0 DirectX 9c on WinXP
Hi,
I had never problems using Irrlicht and DirectX since I have installed a new PC with only DirectX 9c retail version and Irrlicht 0.11.0.
The createDevice(...) gives me a Null pointer back.
Also all of the Irrlicht demos fail to run if I select DirectX 9c.
Seems to be a problem between DirectX ...
I had never problems using Irrlicht and DirectX since I have installed a new PC with only DirectX 9c retail version and Irrlicht 0.11.0.
The createDevice(...) gives me a Null pointer back.
Also all of the Irrlicht demos fail to run if I select DirectX 9c.
Seems to be a problem between DirectX ...
- Thu Apr 28, 2005 3:04 pm
- Forum: Beginners Help
- Topic: using a XML file to handle configuration?
- Replies: 4
- Views: 491
- Mon Apr 11, 2005 12:55 pm
- Forum: Beginners Help
- Topic: Level maker (idea or example)
- Replies: 2
- Views: 433
- Mon Apr 11, 2005 12:00 pm
- Forum: Bug reports
- Topic: [OT] external bug fixes
- Replies: 1
- Views: 451
[OT] external bug fixes
Niko:
I guess you are already doing this:
to add external bug-fixes after like http://parsys.informatik.uni-oldenburg. ... /irrlicht/
just to confirm that nothing gets lost ...

I guess you are already doing this:
to add external bug-fixes after like http://parsys.informatik.uni-oldenburg. ... /irrlicht/
just to confirm that nothing gets lost ...
- Fri Apr 08, 2005 2:49 pm
- Forum: Beginners Help
- Topic: IGUIWindow - how to catch the "close" event ??
- Replies: 1
- Views: 323
IGUIWindow - how to catch the "close" event ??
tried to figure out a how to catch that event - but without a solution.
Has this event been forgoten ?
IGUIWindow * start = ui->addWindow(
position,
true, // modal
0, // window title
0, // parent,
UI_WIN); // ID;
bool MyEventReceiver::OnEvent(SEvent event)
{
switch (event.EventType ...
Has this event been forgoten ?
IGUIWindow * start = ui->addWindow(
position,
true, // modal
0, // window title
0, // parent,
UI_WIN); // ID;
bool MyEventReceiver::OnEvent(SEvent event)
{
switch (event.EventType ...
- Fri Apr 08, 2005 2:32 pm
- Forum: Beginners Help
- Topic: .obj mesh textures missing !!!!
- Replies: 6
- Views: 1041
an issue for Niko ?
I had the same problem some days ago.
Cound not find a working solution for that problem.
Just to add
object->setMaterialTexture(0,driver->getTexture("texture.jpg"))
is only a workaround.
But I am afraid it's not a good solution because all the texture mapping will get lost.
My hope is, Niko will ...
Cound not find a working solution for that problem.
Just to add
object->setMaterialTexture(0,driver->getTexture("texture.jpg"))
is only a workaround.
But I am afraid it's not a good solution because all the texture mapping will get lost.
My hope is, Niko will ...