I would suggest to remain the guest account, because everybody can see if a posting is sent by member or guest;
why cut the easy possibility for neebies to say s.th, even if it was stupid?
I think it is up to the community to answer or ignore it ...
Search found 25 matches
- Wed Feb 01, 2006 12:43 pm
- Forum: Advanced Help
- Topic: help me!! who has code menu. plzzzz
- Replies: 27
- Views: 918
- Tue Jan 31, 2006 2:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ??? WILL IRRLICHT CONTINUE ???
- Replies: 6
- Views: 911
- Fri Jan 27, 2006 3:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ??? WILL IRRLICHT CONTINUE ???
- Replies: 6
- Views: 911
??? WILL IRRLICHT CONTINUE ???
Hi all (and esp. Niko) this is a question to Niko AND the community ... I am a little bit afraid that Niko will not be able to continue in the way he did before. I think he did a very good job and offered a very good OS project to the OS community. Is the any idea how Irrlicht will continue? Please ...
- Tue Dec 20, 2005 3:49 pm
- Forum: Advanced Help
- Topic: VERY STRANGE UNKNOWN ERROR
- Replies: 12
- Views: 831
error is in your C++
you have declared terrain 2 times - as class member and local and your class member is never set:
just remove "scene::ITerrainSceneNode*" in line 57
just remove "scene::ITerrainSceneNode*" in line 57
- Mon Dec 19, 2005 12:06 am
- Forum: Advanced Help
- Topic: invisble and disabled iwindow flickers
- Replies: 1
- Views: 251
invisble and disabled iwindow flickers
Hi all, I have a strange problem with a window containing 4 buttons. I use that window instead of a menu. During rendering my scenes I set the window to visible(false) and enabled(false). But if I press the left mouse button it flickers. I do not understand why a disabled window is receiving mouse e...
- Fri Dec 02, 2005 8:24 am
- Forum: Advanced Help
- Topic: OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
- Replies: 5
- Views: 497
@terefang and the other who sent replies: thank you for your hints. I really guess I have to look deeper into C::B as well as the doku there. Very strange: after a while I COULD run the OpenGL version; I think I just made an error somehow before. And, of course, the next switch is to leave Windows a...
- Thu Dec 01, 2005 9:58 am
- Forum: Advanced Help
- Topic: OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
- Replies: 5
- Views: 497
OpenGL 2 supported in Irrlicht 0.14.0 (gcc version)
tried to run OpenGL (version 2) in Irrlicht 0.14.0 using the gcc version. 1. I could not use OpenGL 2, the Irrlicht.dll (gcc version) seems to support only 1.5. is this true ? 2. I would really like to have a MS-free environment (all OpenSource), but to aim this target I need to - use f.e. GCC - Ope...
- Mon Aug 08, 2005 11:04 am
- Forum: Advanced Help
- Topic: joystick support for irrlicht--what library to use?
- Replies: 3
- Views: 529
not supported by Irrlicht
found the same information - because Irrlicht is a grafic engine NOT a game engine
we have the same problem and I think I go to integrate it myown ....
If you will find better info pls. let me know, too.
we have the same problem and I think I go to integrate it myown ....
If you will find better info pls. let me know, too.
- Tue Aug 02, 2005 8:53 am
- Forum: Bug reports
- Topic: Irrlicht 0.11.0 DirectX 9c on WinXP
- Replies: 1
- Views: 423
obsolete
please drop this entry: this was only a problem between XP and DirectX and does not touch Irrlicht
- Mon Aug 01, 2005 11:28 am
- Forum: Bug reports
- Topic: Irrlicht 0.11.0 DirectX 9c on WinXP
- Replies: 1
- Views: 423
Irrlicht 0.11.0 DirectX 9c on WinXP
Hi, I had never problems using Irrlicht and DirectX since I have installed a new PC with only DirectX 9c retail version and Irrlicht 0.11.0. The createDevice(...) gives me a Null pointer back. Also all of the Irrlicht demos fail to run if I select DirectX 9c. Seems to be a problem between DirectX an...
- Thu Apr 28, 2005 3:04 pm
- Forum: Beginners Help
- Topic: using a XML file to handle configuration?
- Replies: 4
- Views: 301
- Mon Apr 11, 2005 12:55 pm
- Forum: Beginners Help
- Topic: Level maker (idea or example)
- Replies: 2
- Views: 299
- Mon Apr 11, 2005 12:00 pm
- Forum: Bug reports
- Topic: [OT] external bug fixes
- Replies: 1
- Views: 377
[OT] external bug fixes
Niko:
I guess you are already doing this:
to add external bug-fixes after like http://parsys.informatik.uni-oldenburg. ... /irrlicht/
just to confirm that nothing gets lost ...
I guess you are already doing this:
to add external bug-fixes after like http://parsys.informatik.uni-oldenburg. ... /irrlicht/
just to confirm that nothing gets lost ...
- Fri Apr 08, 2005 2:49 pm
- Forum: Beginners Help
- Topic: IGUIWindow - how to catch the "close" event ??
- Replies: 1
- Views: 268
IGUIWindow - how to catch the "close" event ??
tried to figure out a how to catch that event - but without a solution. Has this event been forgoten ? IGUIWindow * start = ui->addWindow( position, true, // modal 0, // window title 0, // parent, UI_WIN); // ID; bool MyEventReceiver::OnEvent(SEvent event) { switch (event.EventType) { case EET_GUI_E...
- Fri Apr 08, 2005 2:32 pm
- Forum: Beginners Help
- Topic: .obj mesh textures missing !!!!
- Replies: 6
- Views: 489
an issue for Niko ?
I had the same problem some days ago. Cound not find a working solution for that problem. Just to add object->setMaterialTexture(0,driver->getTexture("texture.jpg")) is only a workaround. But I am afraid it's not a good solution because all the texture mapping will get lost. My hope is, Ni...