Hello,
is there any speculation on when developers will release 1.9 series?
I cannot find any topic on it, there is only the SVN (as far as I know);
Will there be new features and/or additions to the API?
I'm sorry if this topic is on the wrong board.
Search found 45 matches
- Wed Mar 07, 2018 1:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.9 stable release?
- Replies: 1
- Views: 2364
- Thu Sep 20, 2012 8:56 pm
- Forum: Beginners Help
- Topic: Event receiver with null device?
- Replies: 6
- Views: 738
Re: Event receiver with null device?
Well so.. I think I'll have to spread "cout"s all over the code. LoL
But.. I still won't be able to perform some tests..
But thanks anyway.
But.. I still won't be able to perform some tests..
But thanks anyway.
- Thu Sep 20, 2012 5:49 pm
- Forum: Beginners Help
- Topic: Event receiver with null device?
- Replies: 6
- Views: 738
Re: Event receiver with null device?
OK... When my device is created: AeroEventReceiver ObEventReceiver; ObEventReceiver.Init(); mainDevice = createDevice(video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16, false, false, false, &ObEventReceiver); This is a very simple game loop. If you check my event receiver class you'll ...
- Thu Sep 20, 2012 2:03 am
- Forum: Beginners Help
- Topic: Event receiver with null device?
- Replies: 6
- Views: 738
Re: Event receiver with null device?
I don't think I have a problem with it.. But I believe IT has against me, 'cause it's really not getting to work.
I just tried out the simplest possible code. My event receiver works greatly in every situation I tested it. But not working with a null device.
I just tried out the simplest possible code. My event receiver works greatly in every situation I tested it. But not working with a null device.
- Wed Sep 19, 2012 4:06 pm
- Forum: Beginners Help
- Topic: Event receiver in background?
- Replies: 5
- Views: 484
Re: Event receiver in background?
Well.. It seems more complex than I thought. LoL
Thanks you guys
Thanks you guys
- Tue Sep 18, 2012 4:17 am
- Forum: Beginners Help
- Topic: Event receiver in background?
- Replies: 5
- Views: 484
Re: Event receiver in background?
It was returning false (due to the built-in FPS camera). But even when I tested the opposite the same occurred.
I don't know what I could do... I use Irrlicht a bit recently. And I also didn't find anything related in its reference pages. :/
I don't know what I could do... I use Irrlicht a bit recently. And I also didn't find anything related in its reference pages. :/
- Tue Sep 18, 2012 3:53 am
- Forum: Beginners Help
- Topic: Event receiver in background?
- Replies: 5
- Views: 484
Event receiver in background?
Hey.. The event receiver only works when the game window is active/focused. Let me explain what I want to do and why: My game client can have up to 2 instances (for now). I coded something that let them to intercommunicate. I created a multiplayer mode (in a few words). But you may be wondering WHY ...
- Tue Sep 18, 2012 1:17 am
- Forum: Beginners Help
- Topic: Event receiver with null device?
- Replies: 6
- Views: 738
Event receiver with null device?
Hey
I switched to null device for debugging purposes, but then I realized event receivers does not work with null device.
What could I do to make it to work?
Thanks!
I switched to null device for debugging purposes, but then I realized event receivers does not work with null device.
What could I do to make it to work?
Thanks!
- Thu Aug 09, 2012 10:24 pm
- Forum: Off-topic
- Topic: Team for a game project
- Replies: 6
- Views: 2000
Re: Team for a game project
Hmm interesting!
I was thinking about this possibility, since I'd like some fast results.
However I also appreciate to have full control on what is going on in my game (engine).
Also, I use a Linux OS for developments, and Unity does not support it.
But I'll give a try on Windows! LoL
I was thinking about this possibility, since I'd like some fast results.
However I also appreciate to have full control on what is going on in my game (engine).
Also, I use a Linux OS for developments, and Unity does not support it.
But I'll give a try on Windows! LoL
- Wed Aug 08, 2012 5:59 am
- Forum: Beginners Help
- Topic: Remove default close button from window ("X")
- Replies: 2
- Views: 420
Re: Remove default close button from window ("X")
Thanks, and sorry.
- Wed Aug 08, 2012 4:10 am
- Forum: Beginners Help
- Topic: Remove default close button from window ("X")
- Replies: 2
- Views: 420
Remove default close button from window ("X")
Hey, When I create a window it has the title bar and the "close button" on it (right corner). I am able to remove the title bar, but that button remains there. Is there any way to remove that? Also, is there an element like a simple empty "frame" for use? (So I won't need to remo...
- Wed Aug 08, 2012 3:21 am
- Forum: Beginners Help
- Topic: Event receiver class not working
- Replies: 4
- Views: 615
Re: Event receiver class not working
I solved it.
It was a missing line (out of the class), letting a variable undefined.
I also enhanced the class. As soon as it is OK for me to release it, I'll do it.
Thanks.
It was a missing line (out of the class), letting a variable undefined.
I also enhanced the class. As soon as it is OK for me to release it, I'll do it.
Thanks.
- Tue Aug 07, 2012 9:54 pm
- Forum: Beginners Help
- Topic: Set GUI alignment to center
- Replies: 2
- Views: 482
Re: Set GUI alignment to center
Thanks.
My app has a fixed resolution, so I just had to calculate the positioning of the Irrlitch window against the internal resolution.
Simple math. That worked.
My app has a fixed resolution, so I just had to calculate the positioning of the Irrlitch window against the internal resolution.
Simple math. That worked.
- Tue Aug 07, 2012 9:46 pm
- Forum: Beginners Help
- Topic: Event receiver class not working
- Replies: 4
- Views: 615
Re: Event receiver class not working
Sorry sorry! I mean the device, instead. Also, I have already checked the game states... Everything is OK outside the class. It used to work with MastEventReceiver. I even keep comparing both classes and also the examples in the tutorials, but anyway I can't find a clear mistake. :( I have NO ideia ...
- Tue Aug 07, 2012 8:12 pm
- Forum: Beginners Help
- Topic: Event receiver class not working
- Replies: 4
- Views: 615
Event receiver class not working
I wrote this event receiver class for my needs based on the "MastEventReceiver". I create it's object, initialize it and then pass it to my scene manager. It simply does not work! It should work like this: On each event the overrided "OnEvent" captures it, it stores the event int...