Search found 45 matches

by aeronmike
Wed Mar 07, 2018 1:43 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.9 stable release?
Replies: 1
Views: 2711

Irrlicht 1.9 stable release?

Hello,

is there any speculation on when developers will release 1.9 series?
I cannot find any topic on it, there is only the SVN (as far as I know);
Will there be new features and/or additions to the API?

I'm sorry if this topic is on the wrong board.
by aeronmike
Thu Sep 20, 2012 8:56 pm
Forum: Beginners Help
Topic: Event receiver with null device?
Replies: 6
Views: 880

Re: Event receiver with null device?

Well so.. I think I'll have to spread "cout"s all over the code. LoL

But.. I still won't be able to perform some tests.. :(

But thanks anyway.
by aeronmike
Thu Sep 20, 2012 5:49 pm
Forum: Beginners Help
Topic: Event receiver with null device?
Replies: 6
Views: 880

Re: Event receiver with null device?

OK...

When my device is created:
AeroEventReceiver ObEventReceiver;
ObEventReceiver.Init();
mainDevice = createDevice(video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16,
false, false, false, &ObEventReceiver);

This is a very simple game loop. If you check my event receiver class you'll realize ...
by aeronmike
Thu Sep 20, 2012 2:03 am
Forum: Beginners Help
Topic: Event receiver with null device?
Replies: 6
Views: 880

Re: Event receiver with null device?

I don't think I have a problem with it.. But I believe IT has against me, 'cause it's really not getting to work. :(

I just tried out the simplest possible code. My event receiver works greatly in every situation I tested it. But not working with a null device.
by aeronmike
Wed Sep 19, 2012 4:06 pm
Forum: Beginners Help
Topic: Event receiver in background?
Replies: 5
Views: 697

Re: Event receiver in background?

Well.. It seems more complex than I thought. LoL

Thanks you guys
by aeronmike
Tue Sep 18, 2012 4:17 am
Forum: Beginners Help
Topic: Event receiver in background?
Replies: 5
Views: 697

Re: Event receiver in background?

It was returning false (due to the built-in FPS camera). But even when I tested the opposite the same occurred.

I don't know what I could do... I use Irrlicht a bit recently. And I also didn't find anything related in its reference pages. :/
by aeronmike
Tue Sep 18, 2012 3:53 am
Forum: Beginners Help
Topic: Event receiver in background?
Replies: 5
Views: 697

Event receiver in background?

Hey..

The event receiver only works when the game window is active/focused.

Let me explain what I want to do and why:

My game client can have up to 2 instances (for now). I coded something that let them to intercommunicate. I created a multiplayer mode (in a few words).
But you may be wondering ...
by aeronmike
Tue Sep 18, 2012 1:17 am
Forum: Beginners Help
Topic: Event receiver with null device?
Replies: 6
Views: 880

Event receiver with null device?

Hey

I switched to null device for debugging purposes, but then I realized event receivers does not work with null device.

What could I do to make it to work?

Thanks!
by aeronmike
Thu Aug 09, 2012 10:24 pm
Forum: Off-topic
Topic: Team for a game project
Replies: 6
Views: 2327

Re: Team for a game project

Hmm interesting!

I was thinking about this possibility, since I'd like some fast results.
However I also appreciate to have full control on what is going on in my game (engine).
Also, I use a Linux OS for developments, and Unity does not support it. :(

But I'll give a try on Windows! LoL :P
by aeronmike
Wed Aug 08, 2012 4:10 am
Forum: Beginners Help
Topic: Remove default close button from window ("X")
Replies: 2
Views: 574

Remove default close button from window ("X")

Hey,

When I create a window it has the title bar and the "close button" on it (right corner).
I am able to remove the title bar, but that button remains there.

Is there any way to remove that?
Also, is there an element like a simple empty "frame" for use? (So I won't need to remove anything, just ...
by aeronmike
Wed Aug 08, 2012 3:21 am
Forum: Beginners Help
Topic: Event receiver class not working
Replies: 4
Views: 780

Re: Event receiver class not working

I solved it. :)

It was a missing line (out of the class), letting a variable undefined.

I also enhanced the class. As soon as it is OK for me to release it, I'll do it. :P

Thanks.
by aeronmike
Tue Aug 07, 2012 9:54 pm
Forum: Beginners Help
Topic: Set GUI alignment to center
Replies: 2
Views: 644

Re: Set GUI alignment to center

Thanks.
My app has a fixed resolution, so I just had to calculate the positioning of the Irrlitch window against the internal resolution.
Simple math. That worked. :)
by aeronmike
Tue Aug 07, 2012 9:46 pm
Forum: Beginners Help
Topic: Event receiver class not working
Replies: 4
Views: 780

Re: Event receiver class not working

Sorry sorry! I mean the device, instead.

Also, I have already checked the game states... Everything is OK outside the class. It used to work with MastEventReceiver.
I even keep comparing both classes and also the examples in the tutorials, but anyway I can't find a clear mistake. :(

I have NO ...
by aeronmike
Tue Aug 07, 2012 8:12 pm
Forum: Beginners Help
Topic: Event receiver class not working
Replies: 4
Views: 780

Event receiver class not working

I wrote this event receiver class for my needs based on the "MastEventReceiver".
I create it's object, initialize it and then pass it to my scene manager.

It simply does not work!

It should work like this:
On each event the overrided "OnEvent" captures it, it stores the event into ObEventsData ...