Search found 5 matches
- Mon Jun 25, 2012 2:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: Textures in Maya looks different in irrLicht
- Replies: 10
- Views: 4563
Re: Textures in Maya looks different in irrLicht
Well, here is the answer - when we export model from 3ds max or blender, we get two files: file.obj and file.mtl(material texture library). When we load model in irrlicht by calling "IAnimatedMesh* mesh = smgr->getMesh("file.obj");" engine will read all needed information from mt...
- Fri Jun 08, 2012 3:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: Textures in Maya looks different in irrLicht
- Replies: 10
- Views: 4563
Re: Textures in Maya looks different in irrLicht
Hello. I have a question about texturing maya model in irrlicht. I have obj file and several textures. My scene contains many objects. And there are several groups of them who use same textures. Is it right that vertices of objects who use same texture should be in one MeshBuffer? Is it right that i...
- Thu May 31, 2012 1:20 pm
- Forum: Beginners Help
- Topic: Porting under QNX
- Replies: 5
- Views: 418
Re: Porting under QNX
So... I dont know why, but recompiling with _IRR_COMPILE_WITH_GUI_ did not help. But when i commented all the things in HelloWorld example which reffered to guiEnvironment I saw Sydney! I can say it surprised me that Sydney was drawn without drawAll() method of guiEnvironment, method drawAll() of sc...
- Mon May 28, 2012 10:37 am
- Forum: Beginners Help
- Topic: Porting under QNX
- Replies: 5
- Views: 418
Re: Porting under QNX
To all appearances I use SDL Device. I recently found that engine was compiled with commented line #define _IRR_COMPILE_WITH_GUI_
I think thats the point. I'm going to recompile irrlicht and test it again. I'll post here results.
I think thats the point. I'm going to recompile irrlicht and test it again. I'll post here results.
- Fri May 25, 2012 2:59 pm
- Forum: Beginners Help
- Topic: Porting under QNX
- Replies: 5
- Views: 418
Porting under QNX
Hello. I have to test irrlicht under QNX. I've successfully compiled engine sources and then built couple of given examples. I've managed run them, but got next problem - GUIEnvironment returnes null from IrrlichtDevice in very first HelloWorld example(but not only there). Here is beggining of that ...