Search found 5 matches
- Fri Jun 22, 2012 9:45 pm
- Forum: Beginners Help
- Topic: 3d scenes/objects not properly displayed
- Replies: 10
- Views: 768
Re: 3d scenes/objects not properly displayed
Well, there's something wrong with the 2nd room anyway. Even if I'm finally placed inside the room after thousand rescales, I can't move, like in the first one. Gotta give it some more tries. Thx for the help so far. What formats are you guys using for 3d-scenery btw? And what programms to create th...
- Thu Jun 21, 2012 5:58 pm
- Forum: Beginners Help
- Topic: 3d scenes/objects not properly displayed
- Replies: 10
- Views: 768
Re: 3d scenes/objects not properly displayed
Well... this makes it display properly, but now everything is unscaleable and untransformable. I guess, I have to set some attributes every mesh how to scale them and where to transform, etc...
Maybe a different file format or programm helps?
Maybe a different file format or programm helps?
- Wed Jun 20, 2012 8:08 pm
- Forum: Beginners Help
- Topic: 3d scenes/objects not properly displayed
- Replies: 10
- Views: 768
Re: 3d scenes/objects not properly displayed
Here they are. Like i said - nothing fancy, I wanted to test it before making complicated things, of course. http://img24.imageshack.us/img24/5783/room1f.png room1 http://img507.imageshack.us/img507/3194/room2.png room2 The first room is pretty big too, somehow they are differently scaled, though no...
- Wed Jun 20, 2012 5:48 am
- Forum: Beginners Help
- Topic: 3d scenes/objects not properly displayed
- Replies: 10
- Views: 768
3d scenes/objects not properly displayed
i just started with irrlicht and using blender to make some rooms, exporting them to .dae files, loading them up in the example with the collision (its the 7th i think). its nothing fancy, because i started with blender, too, but although im doing the same stuff again, irrlicht is displaying it diff...
- Sat Jun 02, 2012 12:04 am
- Forum: Beginners Help
- Topic: Rotating a rotated node weird axis result...
- Replies: 27
- Views: 3442
Re: Rotating a rotated node weird axis result...
hi, i'm new here and i have no experience with irrlicht whatsoever, so if my post is senseless, then plz delete it and don't kill me. in raw openGL, when you rotate something, there's a matrix multiplication going on. if you rotate twice, the results can be different, because the multiplication isn'...