Hello,
Thank you for looking into the matter. I will follow your advice.
Search found 21 matches
- Sat Dec 08, 2012 3:46 pm
- Forum: Project Announcements
- Topic: Irrlicht Wrapper for FreeBasic
- Replies: 49
- Views: 64394
- Wed Dec 05, 2012 1:31 pm
- Forum: Beginners Help
- Topic: How to get hold of individual 3D objects ?
- Replies: 5
- Views: 461
Re: How to get hold of individual 3D objects ?
@ Abraxas): Thank you for the tip. I will try to follow it.
- Tue Dec 04, 2012 7:42 pm
- Forum: Beginners Help
- Topic: Particle editor ?
- Replies: 4
- Views: 789
Re: Particle editor ?
I mean design the emitter shape and behaviour. Similar to what can be found for OGRE - OGRE particle editor.
- Tue Dec 04, 2012 7:27 pm
- Forum: Beginners Help
- Topic: Particle editor ?
- Replies: 4
- Views: 789
Particle editor ?
Hello,
Is there any particle editor to visually design particles for irrlicht ?
Please let me know.
Thanks,
Is there any particle editor to visually design particles for irrlicht ?
Please let me know.
Thanks,
- Mon Dec 03, 2012 1:15 pm
- Forum: Project Announcements
- Topic: Irrlicht Wrapper for FreeBasic
- Replies: 49
- Views: 64394
Re: Irrlicht Wrapper for FreeBasic
Hello, When I try to execute the IrrlichtShaders.bas in the examples folder I get the following error messages - Command executed: "D:\FreeBASIC\fbc.exe" "D:\FreeBASIC\IrrlichtWrapper\FBIDETEMP.bas" Compiler output: D:\FreeBASIC\IrrlichtWrapper\FBIDETEMP.bas(26) error 55: Illegal...
- Sat Dec 01, 2012 10:37 pm
- Forum: Beginners Help
- Topic: Physics for irrlicht 1.8 ?
- Replies: 3
- Views: 542
Physics for irrlicht 1.8 ?
Hello,
I am unable to find any physics wrapper that work with the recent version of irrlicht 1.8. Can anybody please direct me to PHYSX wrapper or BULLET wrapper
that work with iRRlicht version 1.8 ?
Thanks,
I am unable to find any physics wrapper that work with the recent version of irrlicht 1.8. Can anybody please direct me to PHYSX wrapper or BULLET wrapper
that work with iRRlicht version 1.8 ?
Thanks,
- Sat Dec 01, 2012 10:35 pm
- Forum: Beginners Help
- Topic: How to get hold of individual 3D objects ?
- Replies: 5
- Views: 461
Re: How to get hold of individual 3D objects ?
Hybrid, thank you for your reply. Is there any definite order in which the different nodes are returned ?
- Sat Dec 01, 2012 9:21 pm
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 47468
Re: Deferred Rendering
Where can I get the latest release of this addon and documentation on how to use it ?
- Sat Dec 01, 2012 8:51 pm
- Forum: Beginners Help
- Topic: How to get hold of individual 3D objects ?
- Replies: 5
- Views: 461
How to get hold of individual 3D objects ?
Hello,
Once I load a .irr or .b3d file in irrlicht how do I get access to the individual objects within that file ?
I mean the .b3d and .irr file contains many individual 3D model parts. How do I get access to each of them as when required ?
Thanks,
Once I load a .irr or .b3d file in irrlicht how do I get access to the individual objects within that file ?
I mean the .b3d and .irr file contains many individual 3D model parts. How do I get access to each of them as when required ?
Thanks,
- Wed Jul 04, 2012 9:14 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 98578
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Does it have dynamic obstacle avoidance and A* pathfinding ? Please confirm.
- Wed Jul 04, 2012 9:10 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174827
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
The big question is how to get the other parts (Sound, AI, Physics, Particle System) working with Lime ? There is bulletsharp and other variants but they lack detailed documentation. But bulletsharp alone won't be useful. We will need something for the sound and the spark2 particle system to create ...
- Tue Jul 03, 2012 8:13 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174827
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Sir, can you please tell us what libraries can we use with irrlichtLime for SOUND, PHYSICS, PARTICLE SYSTEM (SPARK2) and AI - are there .NET wrappers available for these also ? Because we need a full stack to create a complete game. Does lime work with .NET 2.0 , 3.0, 3.5 and 4.0 ? And is there any ...
- Tue Jul 03, 2012 6:18 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 98578
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Why has this module not got updated to work with Irrlicht 1.7 ? Is this project abandoned ?
- Sun Jun 10, 2012 10:25 am
- Forum: Beginners Help
- Topic: Particle system in IRREDIT ?
- Replies: 1
- Views: 259
Particle system in IRREDIT ?
Hello,
How do I implement particles using Irredit or copper cube trial ? I cannot find anything related to particles in the menu or toolbar.
Thanks,
How do I implement particles using Irredit or copper cube trial ? I cannot find anything related to particles in the menu or toolbar.
Thanks,
- Sun Jun 10, 2012 9:19 am
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 57277
Re: SPARK open-source advanced particle engine
How do I use this spark2 particle engine from within irrlicht code ?