Search found 21 matches

by JuggernautIRR
Sat Dec 08, 2012 3:46 pm
Forum: Project Announcements
Topic: Irrlicht Wrapper for FreeBasic
Replies: 49
Views: 64394

Re: Irrlicht Wrapper for FreeBasic

Hello,

Thank you for looking into the matter. I will follow your advice.
by JuggernautIRR
Wed Dec 05, 2012 1:31 pm
Forum: Beginners Help
Topic: How to get hold of individual 3D objects ?
Replies: 5
Views: 461

Re: How to get hold of individual 3D objects ?

@ Abraxas): Thank you for the tip. I will try to follow it.
by JuggernautIRR
Tue Dec 04, 2012 7:42 pm
Forum: Beginners Help
Topic: Particle editor ?
Replies: 4
Views: 789

Re: Particle editor ?

I mean design the emitter shape and behaviour. Similar to what can be found for OGRE - OGRE particle editor.
by JuggernautIRR
Tue Dec 04, 2012 7:27 pm
Forum: Beginners Help
Topic: Particle editor ?
Replies: 4
Views: 789

Particle editor ?

Hello,

Is there any particle editor to visually design particles for irrlicht ?

Please let me know.

Thanks,
by JuggernautIRR
Mon Dec 03, 2012 1:15 pm
Forum: Project Announcements
Topic: Irrlicht Wrapper for FreeBasic
Replies: 49
Views: 64394

Re: Irrlicht Wrapper for FreeBasic

Hello, When I try to execute the IrrlichtShaders.bas in the examples folder I get the following error messages - Command executed: "D:\FreeBASIC\fbc.exe" "D:\FreeBASIC\IrrlichtWrapper\FBIDETEMP.bas" Compiler output: D:\FreeBASIC\IrrlichtWrapper\FBIDETEMP.bas(26) error 55: Illegal...
by JuggernautIRR
Sat Dec 01, 2012 10:37 pm
Forum: Beginners Help
Topic: Physics for irrlicht 1.8 ?
Replies: 3
Views: 542

Physics for irrlicht 1.8 ?

Hello,

I am unable to find any physics wrapper that work with the recent version of irrlicht 1.8. Can anybody please direct me to PHYSX wrapper or BULLET wrapper
that work with iRRlicht version 1.8 ?

Thanks,
by JuggernautIRR
Sat Dec 01, 2012 10:35 pm
Forum: Beginners Help
Topic: How to get hold of individual 3D objects ?
Replies: 5
Views: 461

Re: How to get hold of individual 3D objects ?

Hybrid, thank you for your reply. Is there any definite order in which the different nodes are returned ?
by JuggernautIRR
Sat Dec 01, 2012 9:21 pm
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 47468

Re: Deferred Rendering

Where can I get the latest release of this addon and documentation on how to use it ?
by JuggernautIRR
Sat Dec 01, 2012 8:51 pm
Forum: Beginners Help
Topic: How to get hold of individual 3D objects ?
Replies: 5
Views: 461

How to get hold of individual 3D objects ?

Hello,

Once I load a .irr or .b3d file in irrlicht how do I get access to the individual objects within that file ?

I mean the .b3d and .irr file contains many individual 3D model parts. How do I get access to each of them as when required ?

Thanks,
by JuggernautIRR
Wed Jul 04, 2012 9:14 am
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98578

Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]

Does it have dynamic obstacle avoidance and A* pathfinding ? Please confirm.
by JuggernautIRR
Wed Jul 04, 2012 9:10 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174827

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

The big question is how to get the other parts (Sound, AI, Physics, Particle System) working with Lime ? There is bulletsharp and other variants but they lack detailed documentation. But bulletsharp alone won't be useful. We will need something for the sound and the spark2 particle system to create ...
by JuggernautIRR
Tue Jul 03, 2012 8:13 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174827

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Sir, can you please tell us what libraries can we use with irrlichtLime for SOUND, PHYSICS, PARTICLE SYSTEM (SPARK2) and AI - are there .NET wrappers available for these also ? Because we need a full stack to create a complete game. Does lime work with .NET 2.0 , 3.0, 3.5 and 4.0 ? And is there any ...
by JuggernautIRR
Tue Jul 03, 2012 6:18 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98578

Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]

Why has this module not got updated to work with Irrlicht 1.7 ? Is this project abandoned ?
by JuggernautIRR
Sun Jun 10, 2012 10:25 am
Forum: Beginners Help
Topic: Particle system in IRREDIT ?
Replies: 1
Views: 259

Particle system in IRREDIT ?

Hello,

How do I implement particles using Irredit or copper cube trial ? I cannot find anything related to particles in the menu or toolbar.

Thanks,
by JuggernautIRR
Sun Jun 10, 2012 9:19 am
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 57277

Re: SPARK open-source advanced particle engine

How do I use this spark2 particle engine from within irrlicht code ?