Search found 10 matches
- Sun Jan 06, 2013 1:02 pm
- Forum: Beginners Help
- Topic: why shading in irrlicht is giving better result with 3ds
- Replies: 1
- Views: 365
why shading in irrlicht is giving better result with 3ds
In my previous post, http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=47978 , I was asking about bad shading that appears on sharp edges. I was using an OBJ file. This did not appear when I use meshlab or blender. Klunk then suggested me to recalculate the normals. However, I found this...
- Thu Jan 03, 2013 2:41 pm
- Forum: Beginners Help
- Topic: poor shadow on complex structure
- Replies: 8
- Views: 703
Re: poor shadow on complex structure
Yes, thank a lot! It works. I can get rid off the unwanted shading around the sharp edges.
Thanks again!
Thanks again!
- Thu Jan 03, 2013 2:19 pm
- Forum: Beginners Help
- Topic: poor shadow on complex structure
- Replies: 8
- Views: 703
Re: poor shadow on complex structure
Sorry for another stupid question. I checked your suggestion and I found that recalculateNormals is a pure virtual funciton. Does it mean I have to derive IMeshManipulator class and implement my own normal recalculation routines?
Thanks.
Thanks.
- Thu Jan 03, 2013 12:22 pm
- Forum: Beginners Help
- Topic: poor shadow on complex structure
- Replies: 8
- Views: 703
Re: poor shadow on complex structure
I forgot to tell that in the area where the lines are pointing, they are very sharp angle parts. For example: parts with holes or two separated part when you try to connect them but leaving very small unnoticeable gap in between.
- Thu Jan 03, 2013 12:19 pm
- Forum: Beginners Help
- Topic: poor shadow on complex structure
- Replies: 8
- Views: 703
Re: poor shadow on complex structure
Correct me if I am wrong. I had an object, an OBJ file. And than I added some lights. So probably this is what you call shading. Am I right?
- Wed Jan 02, 2013 2:26 pm
- Forum: Beginners Help
- Topic: poor shadow on complex structure
- Replies: 8
- Views: 703
poor shadow on complex structure
Hi All, I am not sure if this is the right section to ask about this question. I am using Irrlicht for my research to visualize my robot. As you can see in the attachment, since I am trying to render very complex mechanical structure, Irrlicht gave me broken shadowing on connections and holes. Is th...
- Mon Jun 11, 2012 10:06 pm
- Forum: Beginners Help
- Topic: Low FPS even when nothing is renderd on screen
- Replies: 8
- Views: 1115
Re: Low FPS even when nothing is renderd on screen
Thanks for replying. I do disable the vsync . And I tried to find out more about bounding box, I checked CostumizedSecenNode example that came with Irrlicht package. It seemed that bounding box is a box that is sorounding a scene node around its origin point. So, in my case, I have several scene nod...
- Mon Jun 11, 2012 6:43 pm
- Forum: Beginners Help
- Topic: Low FPS even when nothing is renderd on screen
- Replies: 8
- Views: 1115
Re: Low FPS even when nothing is renderd on screen
I tried all suggestions from CuteAlien, but nothing works. I checked PerPixelLighting demo, it works just like the way I mentioned earlier, when I go to outer empty spaces, the FPS increased. But it does not happen to me. I saw that there were no special variables/parameters tuned to get this kind o...
- Mon Jun 11, 2012 4:00 pm
- Forum: Beginners Help
- Topic: Low FPS even when nothing is renderd on screen
- Replies: 8
- Views: 1115
Re: Low FPS even when nothing is renderd on screen
Thanks for quick reply. @ Bl00drav3n: I load my object using the standard way as in Hello World tutorial: nds->bed_node = smgr->addOctreeSceneNode(smgr->getMesh( "../model/bed_structure.obj")); Of course, I have like 10 of these objects. They have certain hierarchy, like one node is ...
- Mon Jun 11, 2012 2:47 pm
- Forum: Beginners Help
- Topic: Low FPS even when nothing is renderd on screen
- Replies: 8
- Views: 1115
Low FPS even when nothing is renderd on screen
Hi All, Right now I am working on a simulation for my university with several OBJ files and total 1166892 poly. As expected, the FPS goes to around 33 FPS. But what is really strange, even when I move my camera to some an empty space with nothing on it to render/display, I still have the same 33 FPS...