I have the 01.HelloWorld and 03.CustomSceneNode examples working now. It's pretty much a cut and paste of the existing code so I'm pleased so far. Touch screen events are hooked in and working, both single and multi touch. The Quake map examples aren't working yet. I'll look into those.
Something ...
Search found 4 matches
- Sat Jun 16, 2012 9:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 29370
- Sat Jun 16, 2012 12:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 29370
Re: Native Android port
...is it worth posting any patches of current work so people can code review/comment?
- Sat Jun 16, 2012 10:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 29370
Re: Native Android port
At the moment I'm mostly concentrating on filling in the CIrrDeviceStub for Android, primarily the interaction between the way the Android OS can pause/hide -> show/resume execution of any apps and also the construction and destruction within the Android environment. I've had to make a small hack ...
- Fri Jun 15, 2012 5:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 29370
Native Android port
Hi All,
I'm currently in the process of porting IrrLicht to Android using native only code (so no Java involved). I was wondering if there was any interest in this, either from the Dev's or from the public? I know there is already a port to Android, but it looks very incomplete, unmaintained and ...
I'm currently in the process of porting IrrLicht to Android using native only code (so no Java involved). I was wondering if there was any interest in this, either from the Dev's or from the public? I know there is already a port to Android, but it looks very incomplete, unmaintained and ...