Search found 19 matches

by Frobozz
Wed Sep 19, 2007 9:25 pm
Forum: Advanced Help
Topic: Render Monkey and FX Composer
Replies: 9
Views: 3290

so cg only works under nvidia cards right? The way various articles (Wikipedia for one) read it seems that Cg compiles scripts down to either HLSL or GLSL. So going on that assumption it should work with ATI cards. Although it might be programmed to know about optimizations specific to NVidia cards...
by Frobozz
Tue Sep 18, 2007 8:15 pm
Forum: Advanced Help
Topic: Render Monkey and FX Composer
Replies: 9
Views: 3290

vi-wer wrote:By the way Cg and HLSL is the same language. :)
No they aren't the same, they're similar. HLSL was developed by Microsoft to program shaders for DirectX. Whereas Cg was designed to program shaders for NVidia video cards and works with both DirectX and OpenGL.
by Frobozz
Tue Dec 05, 2006 9:09 am
Forum: Beginners Help
Topic: Real Light or Lightmap?
Replies: 3
Views: 548

Also, the number of dynamic lights with current hardware is limited - to 8 lights on a typical new graphics card. I was under the impression you could bypass the limit by coding a shader that looks for more. But as for the outdoor scene, you could try having a series of lightmaps for different time...
by Frobozz
Fri Nov 24, 2006 5:50 am
Forum: Off-topic
Topic: Guest account posting suspended!
Replies: 27
Views: 27677

Took them long enough to start creating accounts to spam with. Looks like it is time to implement a Captcha. Might I recommend the KittenAuth system. 8)
by Frobozz
Wed Nov 22, 2006 6:08 am
Forum: Project Announcements
Topic: RTS DEMO
Replies: 32
Views: 8819

Yeah I only get 235fps with a Radeon X850 CrossFire card. Stupid GM. I should be getting at least twice that.

However I do find the demo interesting. But you might consider having the tanks continue to move to their given destination even after you deselect them. :wink:
by Frobozz
Wed Nov 22, 2006 5:20 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL 2.1
Replies: 5
Views: 815

How about antialiasing? :wink:
by Frobozz
Tue Apr 18, 2006 9:24 am
Forum: Beginners Help
Topic: Irrlicht & MingW
Replies: 5
Views: 268

Strange that you use MinGW but don't know how to use a library with it. I personally have msys and mingw installed as c:\msys and c:\msys\mingw respectively. I then put the includes under c:\msys\include\irrlicht and the .a libs under c:\msys\lib. For a simple compiling of one file: g++ file.cpp -o ...
by Frobozz
Sat Sep 24, 2005 8:01 am
Forum: Open Discussion and Dev Announcements
Topic: Whats Everyones Specs? (Who Is continued...)
Replies: 27
Views: 2247

OS: Windows XP Home SP2
CPU: AMD AthlonXP 1.76GHz (may upgrade sometime in the next month or so to Sempron 64)
RAM: 1GB
HDD: 120GB
Preferred Desktop Res: 1152x864x32
Usual Gameplay Res: 1280x1024x32 (lower refresh rate so I don't use for desktop)
GFX: GeForce FX 5700 256MB
by Frobozz
Sat Sep 24, 2005 7:44 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3479

Andreas wrote:What did bill ever do to you?
He made Windows ME! :lol:

But more seriously, everything Microsoft does is an attempt to dominate the market. Even if it consists of not following standards like with Internet Explorer. Once it started to dominate, they stopped improving standards support. :wink:
by Frobozz
Thu Sep 08, 2005 4:02 am
Forum: Beginners Help
Topic: how to load models?
Replies: 2
Views: 241

Re: how to load models?

Anonymous wrote:I want to load .max and .3ds models, btu it gave an error saying that the files could not be loaded.
The .max format is not supported and is actually a proprietary format used only by 3dsmax. The .3ds format is the one you want to use.
by Frobozz
Sat Sep 03, 2005 1:47 am
Forum: Project Announcements
Topic: Primitive Pong
Replies: 3
Views: 995

If you'll notice the date of the posting you'll see why. The post was back in July and it is now September. A lot of things can change on a site in that short period of time. :wink:
by Frobozz
Fri Sep 02, 2005 9:26 pm
Forum: Beginners Help
Topic: Um... I can't run Irrlicht
Replies: 2
Views: 191

well, you don't. irrlicht is a library, which means an application can use its classes and methods to render 3d graphics. What you can run are the examples, just compile them and have a look. You'll need a C++ compiler for this. Actually you don't have to compile the examples to view them. Just loo...
by Frobozz
Tue Jul 19, 2005 6:53 am
Forum: Beginners Help
Topic: Graphics won't start up in hello world program.
Replies: 9
Views: 416

Have you tried using a renderer other than the software renderer? From what I understand it isn't complete. Try DirectX instead. :wink:
by Frobozz
Sun Jul 17, 2005 3:39 am
Forum: Open Discussion and Dev Announcements
Topic: First Person Shooter Is all
Replies: 5
Views: 546

Re: First Person Shooter Is all

This engine is really only good for First Person Shooters, I mean with any other games that people try to develop. the camera jiggles and the image quality is poor. I think that if you wanted to create something other than an FPS, then your look at a whole lot of programming... Meh - simply code yo...
by Frobozz
Sun Jul 17, 2005 3:30 am
Forum: Advanced Help
Topic: images....???
Replies: 12
Views: 648

Re: yup

This is a problem and I have been waiting for the answer for some time now also, the one that said he has no problem. is lying or just an idiot, because it is there low quality blurred images in opengl and directx, but not in software device. im wondering what the hell the deal is when is it going ...