Search found 19 matches
- Wed Sep 19, 2007 9:25 pm
- Forum: Advanced Help
- Topic: Render Monkey and FX Composer
- Replies: 9
- Views: 3334
so cg only works under nvidia cards right? The way various articles (Wikipedia for one) read it seems that Cg compiles scripts down to either HLSL or GLSL. So going on that assumption it should work with ATI cards. Although it might be programmed to know about optimizations specific to NVidia cards...
- Tue Sep 18, 2007 8:15 pm
- Forum: Advanced Help
- Topic: Render Monkey and FX Composer
- Replies: 9
- Views: 3334
- Tue Dec 05, 2006 9:09 am
- Forum: Beginners Help
- Topic: Real Light or Lightmap?
- Replies: 3
- Views: 614
Also, the number of dynamic lights with current hardware is limited - to 8 lights on a typical new graphics card. I was under the impression you could bypass the limit by coding a shader that looks for more. But as for the outdoor scene, you could try having a series of lightmaps for different time...
- Fri Nov 24, 2006 5:50 am
- Forum: Off-topic
- Topic: Guest account posting suspended!
- Replies: 27
- Views: 27842
Took them long enough to start creating accounts to spam with. Looks like it is time to implement a Captcha. Might I recommend the KittenAuth system.
- Wed Nov 22, 2006 6:08 am
- Forum: Project Announcements
- Topic: RTS DEMO
- Replies: 32
- Views: 8998
- Wed Nov 22, 2006 5:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL 2.1
- Replies: 5
- Views: 860
- Tue Apr 18, 2006 9:24 am
- Forum: Beginners Help
- Topic: Irrlicht & MingW
- Replies: 5
- Views: 278
Strange that you use MinGW but don't know how to use a library with it. I personally have msys and mingw installed as c:\msys and c:\msys\mingw respectively. I then put the includes under c:\msys\include\irrlicht and the .a libs under c:\msys\lib. For a simple compiling of one file: g++ file.cpp -o ...
- Sat Sep 24, 2005 8:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Whats Everyones Specs? (Who Is continued...)
- Replies: 27
- Views: 2398
- Sat Sep 24, 2005 7:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 3837
- Thu Sep 08, 2005 4:02 am
- Forum: Beginners Help
- Topic: how to load models?
- Replies: 2
- Views: 283
Re: how to load models?
The .max format is not supported and is actually a proprietary format used only by 3dsmax. The .3ds format is the one you want to use.Anonymous wrote:I want to load .max and .3ds models, btu it gave an error saying that the files could not be loaded.
- Sat Sep 03, 2005 1:47 am
- Forum: Project Announcements
- Topic: Primitive Pong
- Replies: 3
- Views: 1014
- Fri Sep 02, 2005 9:26 pm
- Forum: Beginners Help
- Topic: Um... I can't run Irrlicht
- Replies: 2
- Views: 196
well, you don't. irrlicht is a library, which means an application can use its classes and methods to render 3d graphics. What you can run are the examples, just compile them and have a look. You'll need a C++ compiler for this. Actually you don't have to compile the examples to view them. Just loo...
- Tue Jul 19, 2005 6:53 am
- Forum: Beginners Help
- Topic: Graphics won't start up in hello world program.
- Replies: 9
- Views: 445
- Sun Jul 17, 2005 3:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: First Person Shooter Is all
- Replies: 5
- Views: 612
Re: First Person Shooter Is all
This engine is really only good for First Person Shooters, I mean with any other games that people try to develop. the camera jiggles and the image quality is poor. I think that if you wanted to create something other than an FPS, then your look at a whole lot of programming... Meh - simply code yo...
- Sun Jul 17, 2005 3:30 am
- Forum: Advanced Help
- Topic: images....???
- Replies: 12
- Views: 689
Re: yup
This is a problem and I have been waiting for the answer for some time now also, the one that said he has no problem. is lying or just an idiot, because it is there low quality blurred images in opengl and directx, but not in software device. im wondering what the hell the deal is when is it going ...