Search found 20 matches

by Stauricus
Thu May 02, 2013 7:10 pm
Forum: Beginners Help
Topic: drawing optmization?
Replies: 10
Views: 1225

Re: drawing optmization?

oops, you're right. i forgot to change that.

sure i don't have a good c++ knowledge. that's why i'm still in Irrlicht Begginer's forum AND C++ Begginer's forum.
thanks for the help :)
by Stauricus
Thu May 02, 2013 4:49 pm
Forum: Beginners Help
Topic: drawing optmization?
Replies: 10
Views: 1225

Re: drawing optmization?

well, i'm trying to do it like this:

Code: Select all

irr::scene::IMesh* test_building = smgr->getMesh("building1.obj");
irr::scene::SMesh* test_map;
 
test_map->addMeshBuffer(test_building->getMeshBuffer(irr::u32(0)));
but it get a segfault error at the last line. geez this thing i consufing :P
by Stauricus
Thu May 02, 2013 1:12 pm
Forum: Beginners Help
Topic: drawing optmization?
Replies: 10
Views: 1225

Re: drawing optmization?

well, i coudn't find how to instance objects in irrlicht... do i have to do it directly through opengl? also, i found CBatchingMesh and MeshCombiner here in the forum. but i wasn't able to understand how it's done... to do it manually do i have to create meshbuffer, then put it together, then create...
by Stauricus
Thu May 02, 2013 12:55 pm
Forum: Beginners Help
Topic: add NPC question
Replies: 2
Views: 390

Re: add NPC question

well, this is very different from RPG Maker, so there is no thing such as "add npc" you need to get the player mesh position, then the npc msh position, then compare both. if the distance between them is less than 2 meters, then move the monster towards the player, and if it is less than 2...
by Stauricus
Sun Apr 28, 2013 6:08 pm
Forum: Beginners Help
Topic: .irr file not rendering near screen border
Replies: 4
Views: 607

Re: .irr file not rendering near screen border

wait. do you mean that when you're inside the room, everything draws correctly? and this happens when you leave the room? if that's it, it's just a normal problem. you'll need double sided faces. it actually is rendered, but the texture don't shows. search a double sided face option in the program y...
by Stauricus
Sun Apr 28, 2013 5:54 pm
Forum: Off-topic
Topic: What do you think about italy?
Replies: 4
Views: 1736

Re: What do you think about italy?

penso que me piace tantissimo! voglio conoscerla un giorno. but politics is a global downside, not only in Italy. in Brazil it's something that everyone complains. the problem in Italy is it's too liberal politics. i.e. l'imunnità is something that shoudn't exist. you can't put so much power in the ...
by Stauricus
Sun Apr 28, 2013 4:10 pm
Forum: Beginners Help
Topic: drawing optmization?
Replies: 10
Views: 1225

Re: drawing optmization?

ok, got it. but sorry, i'm not being able to do it :? i've made a single node irr::scene::IMeshSceneNode* map_node; , but how to add meshes to it? the only functions i found are for adding sceneNodes, but this will not improve anything... also, should i use meshBuffers to do it? because my models ha...
by Stauricus
Sat Apr 27, 2013 5:13 pm
Forum: Beginners Help
Topic: drawing optmization?
Replies: 10
Views: 1225

Re: drawing optmization?

a single object? but i want the program to check which building individually is colliding with a mouse ray. is that possible to be made if i batch everything in a single object? EDIT: oh sorry, i found a clue here: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=48478&p=279306&...
by Stauricus
Sat Apr 27, 2013 3:21 pm
Forum: Beginners Help
Topic: drawing optmization?
Replies: 10
Views: 1225

drawing optmization?

hello everybody. i'm trying to make a simple city generator in Irrlicht. it just make random blocks and streets and puts random buildings in it. now that it's starting to work, i've come across a problem: how to optimize the drawing? i've made some tests on polycount. the texture and UV is the same ...
by Stauricus
Thu Apr 25, 2013 3:07 pm
Forum: Beginners Help
Topic: How much C++
Replies: 8
Views: 918

Re: How much C++

well, i think you NEED pointers and classes to work with Irrlicht... and almost everything else (plus pointers and classes) to make a game.
by Stauricus
Mon Apr 22, 2013 9:08 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 682371

Re: Build A World - new massive game, using Irrlicht

hi, I'm an Ubuntu user. just tell me where to find the binary and i'll test it :)
by Stauricus
Sat Apr 20, 2013 10:33 pm
Forum: Beginners Help
Topic: help understanding IEventReceiver
Replies: 3
Views: 459

Re: help understanding IEventReceiver

sure it helps! i would try to instantiate the class itself if you haven't said that.
now i understand why all tutorials create these derivated classes.

thanks for clarifying it :)
by Stauricus
Sat Apr 20, 2013 7:52 pm
Forum: Beginners Help
Topic: help understanding IEventReceiver
Replies: 3
Views: 459

help understanding IEventReceiver

hello, everybody! i'm having a little trouble understanding how to get UserInput on Irrlicht. considering this segment: class MyEventReceiver : public IEventReceiver { public:     // This is the one method that we have to implement     virtual bool OnEvent(const SEvent& event)     {         // R...
by Stauricus
Tue Nov 13, 2012 2:56 pm
Forum: Beginners Help
Topic: _ZSt9terminatev could not be located
Replies: 3
Views: 1097

Re: _ZSt9terminatev could not be located

wow! hybrid, no, that dll (30mb) wasn't working, CuteAlien, i did what you said, and now it's working :o it generated a dll file of about 6mb, and this one does the job. the 30mb dll i had created before was made with de "Win32 - Debug Release", and didn't worked. i know that the problem i...
by Stauricus
Tue Nov 13, 2012 12:28 pm
Forum: Beginners Help
Topic: _ZSt9terminatev could not be located
Replies: 3
Views: 1097

_ZSt9terminatev could not be located

hello everybody i'm having a problem setting up the new Irrlicht 1.8 what i did: installed Code::Blocks with MinGW downloaded Irrlicht 1.8 created a folder "Irrlicht" that contains a "lib" folder (which contains the files from "irrlicht-1.8/lib/Win32-gcc" and the Irrlic...