sure i don't have a good c++ knowledge. that's why i'm still in Irrlicht Begginer's forum AND C++ Begginer's forum.
thanks for the help
Code: Select all
irr::scene::IMesh* test_building = smgr->getMesh("building1.obj");
irr::scene::SMesh* test_map;
test_map->addMeshBuffer(test_building->getMeshBuffer(irr::u32(0)));