Search found 18 matches
- Tue Aug 28, 2012 5:13 am
- Forum: Beginners Help
- Topic: How can I make just one MessageBox on the device?
- Replies: 2
- Views: 339
Re: How can I make just one MessageBox on the device?
Oh... I just solved this by checking focus of GUIEnv...
- Tue Aug 28, 2012 3:17 am
- Forum: Beginners Help
- Topic: How can I make just one MessageBox on the device?
- Replies: 2
- Views: 339
How can I make just one MessageBox on the device?
Hi.
Now, my program shows a message box when certain event occurred. For example, when edit box has nothing, input return key, or user clicks some button, etc.
To give feedback to user, I make a message box; therefore, since the message box is modal, the program should ignore all the other events ...
Now, my program shows a message box when certain event occurred. For example, when edit box has nothing, input return key, or user clicks some button, etc.
To give feedback to user, I make a message box; therefore, since the message box is modal, the program should ignore all the other events ...
- Thu Aug 23, 2012 1:15 pm
- Forum: Beginners Help
- Topic: EventReceive catches events so fast
- Replies: 1
- Views: 287
EventReceive catches events so fast
Hi.
I made a simple chatting program, and it gets key inputs using IEventReceiver.
When event.KeyInput.Key is irr::KEY_RETURN and event.KeyInput.PressDown is set, the program send chat message to sever and clear the edit box's text.
And it checks this event while dev->run() which of FPS is set to ...
I made a simple chatting program, and it gets key inputs using IEventReceiver.
When event.KeyInput.Key is irr::KEY_RETURN and event.KeyInput.PressDown is set, the program send chat message to sever and clear the edit box's text.
And it checks this event while dev->run() which of FPS is set to ...
- Thu Aug 23, 2012 11:22 am
- Forum: Beginners Help
- Topic: How can I prevent user from typing other language?
- Replies: 2
- Views: 325
Re: How can I prevent user from typing other language?
Oh.. so there is no way to prevent this as Engine level?
I mean, actually, I wanted to use some language-constraining function belonging to IGUIEditBox class...
Anyway, thanks a lot. I already solved this using isAlphabet() function for each wchat_t character
I mean, actually, I wanted to use some language-constraining function belonging to IGUIEditBox class...
Anyway, thanks a lot. I already solved this using isAlphabet() function for each wchat_t character
- Thu Aug 23, 2012 10:02 am
- Forum: Beginners Help
- Topic: How can I prevent user from typing other language?
- Replies: 2
- Views: 325
How can I prevent user from typing other language?
Hi.
Since I'm Korean, I modified irrlicht so that the program can get other language, not just English, using IME.
But in my program, especially the Login and Register UI, it needs to be constraint user's input: it should be only English, and space, special character(ex.@#$!@#... etc), Korean ...
Since I'm Korean, I modified irrlicht so that the program can get other language, not just English, using IME.
But in my program, especially the Login and Register UI, it needs to be constraint user's input: it should be only English, and space, special character(ex.@#$!@#... etc), Korean ...
- Thu Aug 23, 2012 9:55 am
- Forum: Beginners Help
- Topic: how can i close the console window?
- Replies: 2
- Views: 268
Re: how can i close the console window?
Thank you so much!!!! I solved it!!!
- Thu Aug 23, 2012 8:29 am
- Forum: Beginners Help
- Topic: how can i close the console window?
- Replies: 2
- Views: 268
how can i close the console window?
when I running the Irrlicht device, whether it is released version or debugging version, the console window always remains.
But I don't want to keep console open when irrDevice is running.
How can I get rid of this?
But I don't want to keep console open when irrDevice is running.
How can I get rid of this?
- Wed Aug 22, 2012 6:22 am
- Forum: Beginners Help
- Topic: How can I get exit event from MessageBox?
- Replies: 1
- Views: 455
How can I get exit event from MessageBox?
Hi.
I added a message box into current GUIEnvironment, using dev->getGUIEnvironment()->addMessageBox(...);
What I want to do is that if user clicks OK button of message box, then some event( ex. set focus of GUIEnvironment to other element, etc.) occurs.
So I made codes like below :
...
dev ...
I added a message box into current GUIEnvironment, using dev->getGUIEnvironment()->addMessageBox(...);
What I want to do is that if user clicks OK button of message box, then some event( ex. set focus of GUIEnvironment to other element, etc.) occurs.
So I made codes like below :
...
dev ...
- Tue Aug 21, 2012 9:33 am
- Forum: Beginners Help
- Topic: Why irrDevice still exits even I call closeDevice()?
- Replies: 5
- Views: 589
Re: Why irrDevice still exits even I call closeDevice()?
Oh I solved it... the problem was I didn't call clearSystemMessages() before or after calling closeDevice()!!!!!!! Holy poop
It seems if I don't call clearSystemMessages() , then irrDevice falls into infinite waiting status for some events(ex.GUI or Key Input) so that the closeDevice() couldn't ...
It seems if I don't call clearSystemMessages() , then irrDevice falls into infinite waiting status for some events(ex.GUI or Key Input) so that the closeDevice() couldn't ...
- Mon Aug 20, 2012 3:23 pm
- Forum: Beginners Help
- Topic: Why irrDevice still exits even I call closeDevice()?
- Replies: 5
- Views: 589
Why irrDevice still exits even I call closeDevice()?
Hi.
I have a little problem as I explained in the subject.
Even I call closeDevice() (I tried drop() function, too) after while(dev->run() { ] is end, the irrDevice does not disappear..
It remains like an dead window(you know, the classic MS window error that makes staircase (am I using this ...
I have a little problem as I explained in the subject.
Even I call closeDevice() (I tried drop() function, too) after while(dev->run() { ] is end, the irrDevice does not disappear..
It remains like an dead window(you know, the classic MS window error that makes staircase (am I using this ...
- Fri Aug 17, 2012 9:18 am
- Forum: Beginners Help
- Topic: How can I prevent user from pushing the close window button?
- Replies: 1
- Views: 279
How can I prevent user from pushing the close window button?
When the irrDevice is run(), it can closed by pushing the close window button on the upper right window(the X button)
But I want to get rid of this button so that user cannot close the window by pushing the button. I only want to let the window close when certain event happens.
But I cannot find ...
But I want to get rid of this button so that user cannot close the window by pushing the button. I only want to let the window close when certain event happens.
But I cannot find ...
- Fri Aug 17, 2012 2:11 am
- Forum: Beginners Help
- Topic: What is difference between closeDevice() and drop() ?
- Replies: 4
- Views: 451
Re: What is difference between closeDevice() and drop() ?
Oh I see.. I got it briefly.
Then what function do I have to use to wake up the closed device (the IrrDevice that called device->closeDevice()) ?
I mean, after I call closeDevice(), how can I make device->run() returns true to render the device?
Or should I just create a new device even I only ...
Then what function do I have to use to wake up the closed device (the IrrDevice that called device->closeDevice()) ?
I mean, after I call closeDevice(), how can I make device->run() returns true to render the device?
Or should I just create a new device even I only ...
- Thu Aug 16, 2012 1:09 pm
- Forum: Beginners Help
- Topic: What is difference between closeDevice() and drop() ?
- Replies: 4
- Views: 451
What is difference between closeDevice() and drop() ?
Hi. I have a simple(but maybe complex) question about IrrDevice.
As the topic subject, what is the difference between IrrDevice->closeDevice() and IrrDevice->drop() ?
In my project, I used closeDevice() when certain button(ex.QUIT or EXIT button) GUI Event occurs,
and used drop() after while ...
As the topic subject, what is the difference between IrrDevice->closeDevice() and IrrDevice->drop() ?
In my project, I used closeDevice() when certain button(ex.QUIT or EXIT button) GUI Event occurs,
and used drop() after while ...
- Wed Aug 01, 2012 11:53 am
- Forum: Beginners Help
- Topic: Why Key input event occurs twice?
- Replies: 2
- Views: 485
Re: Why Key input event occurs twice?
Oh I solved it. My problem was that it checks user's key input and move character in OnEvent Function.
After I moved the MoveCharacter() function in while(dev->run()), it gets exactly one input!
Thank you
After I moved the MoveCharacter() function in while(dev->run()), it gets exactly one input!
Thank you
- Wed Aug 01, 2012 11:15 am
- Forum: Beginners Help
- Topic: Why Key input event occurs twice?
- Replies: 2
- Views: 485
Why Key input event occurs twice?
I'm using Irrlicht to make a simple 2D game.
Using IEventListener, I'm dealing with key input event so that 2D character can move.
Also, I fixed FPS as 30 FPS using GetTickCount() function, so I can get 30 inputs per second (one input for one frame).
However, I have a problem that irrlicht gets ...
Using IEventListener, I'm dealing with key input event so that 2D character can move.
Also, I fixed FPS as 30 FPS using GetTickCount() function, so I can get 30 inputs per second (one input for one frame).
However, I have a problem that irrlicht gets ...